I had this idea today. (or some other day? let's just say I had this idea recently)
I would want to create a new sparkedit-kind of application that, other than letting you to move, duplicate and delete scen's from the scnr, would also allow you to do the same for any other scnr element. It should also allow you to add tags into the scnr; like machines and whatnot.
Adding a tag palette to a scenario requires the map to be rebuilt though, right? So a rebuilding mechanism should also be programmed into the scnr editor.
…yeah, how hard would all of this be? Would there be a best programming language to program such an app? Could I use eschaton's source code as a base for creating this thing? (if it's public..? i don't recall)
I mean, i am speaking hypothetically. Right now i don't even have the time to whine about how little time i have.
Would it be hard to create a new sparkedit?
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Would it be hard to create a new sparkedit?
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Re: Would it be hard to create a new sparkedit?
Zeus can do that when I'm done with it.
You'd be referring to adding chunks to the scnr metadata. The current issues we have are simply that our tools do not respect the engine limits for these things. For example, maps become potentially corrupted by adding too many netgame flags (teleporter points), but you don't see this as an issue anywhere since the engine can handle it. Some limitations could have been artificially imposed by the HEK though.
Modifying Eschaton is a pain in the royal crotch. Ask Modzy if you don't believe me
Besides, RealBasic is lame; Obj-C would be the language in which to develop such a program, and I'll probably either do Zeus in php to make it cross-platform or convert it to windows using Cocotron which Samuco suggested.
I know you guys are all tired of waiting for it, but... I just keep adding more tasks to my plate all the time. It's about time to swing around to it again though, and do a little more studying on Obj-C. I'm still learning how to properly manage my time.
You'd be referring to adding chunks to the scnr metadata. The current issues we have are simply that our tools do not respect the engine limits for these things. For example, maps become potentially corrupted by adding too many netgame flags (teleporter points), but you don't see this as an issue anywhere since the engine can handle it. Some limitations could have been artificially imposed by the HEK though.
Modifying Eschaton is a pain in the royal crotch. Ask Modzy if you don't believe me
Besides, RealBasic is lame; Obj-C would be the language in which to develop such a program, and I'll probably either do Zeus in php to make it cross-platform or convert it to windows using Cocotron which Samuco suggested.
I know you guys are all tired of waiting for it, but... I just keep adding more tasks to my plate all the time. It's about time to swing around to it again though, and do a little more studying on Obj-C. I'm still learning how to properly manage my time.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: Would it be hard to create a new sparkedit?
Dude making a Decent Fully featured and functional program by anything other than realbasic is fucking time consuming, frustrating and downright difficult.
Take your fucking time.
Take your fucking time.
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Re: Would it be hard to create a new sparkedit?
There's a huge difference between "making a decently fully featured and functional program" and "learning curve difficulty of an API", 'cos I bet anything RealBASIC is just easier for a newbie whilst Cocoa allows for much more rapid development. Not like RealBASIC is a real option, 'cos people who use it for fully featured apps can't make proper ones that behave correctly.Fonzie wrote:Dude making a Decent Fully featured and functional program by anything other than realbasic is fucking time consuming, frustrating and downright difficult.
Take your fucking time.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: Would it be hard to create a new sparkedit?
That's a shame, but I guess I'm sticking with php and Obj-C/Cocoa as my options. But I'm not here to usurp this topic, that's just my point of view.nil wrote:There's a huge difference between "making a decently fully featured and functional program" and "learning curve difficulty of an API", 'cos I bet anything RealBASIC is just easier for a newbie whilst Cocoa allows for much more rapid development. Not like RealBASIC is a real option, 'cos people who use it for fully featured apps can't make proper ones that behave correctly.Fonzie wrote:Dude making a Decent Fully featured and functional program by anything other than realbasic is fucking time consuming, frustrating and downright difficult.
Take your fucking time.
Either you are groping for answers, or you are asking God and listening to Jesus.
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