Machines : Proof of concept
Machines : Proof of concept
Swordedit 3 (Starlight) now has the ability to convert machine tags into machine references. It has not been released.
Lets say you import the door from b30.map into your bloodgulch.map. To put a machine into your map, you would somehow need to create a machine ref and a machine spawn reflexive. I have no idea how you would do this (probably using CE or Hexedit or something).
Not anymore... If swordedit finds a new machine tag, it will ask to convert it into a machine reference automatically. You can simply then click "Create Machine" in swordedit, and it goes from there... The machines will then be visible in your map (swordedit being nice will automatically put two device groups in for you to mess around with!) and operational.
This currently works (ish). I threw this map together by importing bridge tag from sparkys madness scenario, and a door from b30. I had to change a bit in eschaton, but swordedit did most of the work automatically. I did not need to use hexedit or CE. Note: It's a better idea to create one machine, fiddle with in eschaton and then duplicate it. Don't make 100 machines with the wrong settings (like I did lol)
You can download this map here: http://www.samuco.net/swordedit/machine ... oncept.zip
Instructions...
1. Switch to blue team
2. Don't touch any of the machines. On the left side of the base there is no door. Go onto the base.
3. Go to the door near the back of the base
4. Whack it to activate everything
Enjoy... Ill release the swordedit when it works.... more...
Lets say you import the door from b30.map into your bloodgulch.map. To put a machine into your map, you would somehow need to create a machine ref and a machine spawn reflexive. I have no idea how you would do this (probably using CE or Hexedit or something).
Not anymore... If swordedit finds a new machine tag, it will ask to convert it into a machine reference automatically. You can simply then click "Create Machine" in swordedit, and it goes from there... The machines will then be visible in your map (swordedit being nice will automatically put two device groups in for you to mess around with!) and operational.
This currently works (ish). I threw this map together by importing bridge tag from sparkys madness scenario, and a door from b30. I had to change a bit in eschaton, but swordedit did most of the work automatically. I did not need to use hexedit or CE. Note: It's a better idea to create one machine, fiddle with in eschaton and then duplicate it. Don't make 100 machines with the wrong settings (like I did lol)
You can download this map here: http://www.samuco.net/swordedit/machine ... oncept.zip
Instructions...
1. Switch to blue team
2. Don't touch any of the machines. On the left side of the base there is no door. Go onto the base.
3. Go to the door near the back of the base
4. Whack it to activate everything
Enjoy... Ill release the swordedit when it works.... more...
Re: Machines : Proof of concept
HOLY BALLSACK! that's awesomeeee
Re: Machines : Proof of concept
@ RXA
Ballsack????
Okay back on topic:
ShadowMoon, Always makes a good impression.
Very impressed.
Ballsack????
Okay back on topic:
ShadowMoon, Always makes a good impression.
Very impressed.
Re: Machines : Proof of concept
Most impressive.
Re: Machines : Proof of concept
I'm waiting in the duel ring... You can get the required mod here:
http://www.samuco.net/swordedit/duels.zip
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- Commando
- Posts: 2589
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Re: Machines : Proof of concept
dont forget the Controls!!!!
but no, its cool. do you have to melee the door?
i want to make a map with lifts (:
but no, its cool. do you have to melee the door?
i want to make a map with lifts (:
Re: Machines : Proof of concept
seems like modding has taken a turn for the better samuco. Since you came here back in late 09-early 10(?) ive seen many fine products of yours. keep up the good work
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Visiting this website is filled with nostalgia. Its like going to an old home.
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Visiting this website is filled with nostalgia. Its like going to an old home.
Thank you for all the memories. Never change.
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Re: Machines : Proof of concept
i prefer controls.Samucos wrote:Simply melee the door and everything switches on
Re: Machines : Proof of concept
1: Change Model of that door to look like a switchJingle Hells wrote:i prefer controls.Samucos wrote:Simply melee the door and everything switches on
2: Punch Switch
3: Open Doors
4: ???
5: PROFIT!
Re: Machines : Proof of concept
^FUCKING GENIUS!
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: Machines : Proof of concept
Wake up in bloodgulch, punch doors.
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- Ranger
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Re: Machines : Proof of concept
wow.. this is great :O
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- Peon
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Re: Machines : Proof of concept
^ Agreed. Even though I think I am completely lost on how a machine works... >.<
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SIGNATURE IS WORK IN PROGRESS
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Gl∂dius
SIGNATURE IS WORK IN PROGRESS
COMING SOON
Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.
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