Page 1 of 4
Update to swordedit
Posted: Fri Apr 23, 2010 2:30 am
by Samuco
I was bored one day, so I decided to build memory modding into swordedit... Latest version (I haven't uploaded it) features a few weird things:
1. Live update of players
2. Live update of vehicles (I haven't been able to link them to any objects, so they are white boxes...)
3. Selection of players
4. Selection of vehicles
5. You can delete players

6. You can delete vehicles
7. You can teleport players to objects around the map
I also added a few random cheat things.
1. Guardian team (requires map editing to allow for team 8 spawn) Guardians are really fast uber people.
2. Jail (requires map editing to allow for team 3, 4, 5 spawn) This allows you to "lock" a player inside the cave or something.
3. Immortality to selected player (Makes selected player immortal to all except melee in back. Also grants speed)
Yes, it requires an admin password to run. All things were tested in an actual game, but no people were injured (except the noobs who died from a css laser and magic rocket)
Anyone interested?
Re: Update to swordedit
Posted: Fri Apr 23, 2010 4:15 am
by 2310
What do you mean by live update of players?
Re: Update to swordedit
Posted: Fri Apr 23, 2010 6:29 am
by seabeast
Pics or it didn't happen. Because I am especially doubtful on this one.
Re: Update to swordedit
Posted: Fri Apr 23, 2010 11:33 am
by nil
Seems like a pretty cool toy to play around with. Moving players around to wherever you want is really neat. I imagine players show up somewhere in swordedit positioned to their in-game position? Also, yeah, pictures would be cool if you want people to be interested.
Re: Update to swordedit
Posted: Fri Apr 23, 2010 11:44 am
by Sparky
FRIGGIN' EPIC epic pic pic ic...
Re: Update to swordedit
Posted: Fri Apr 23, 2010 12:49 pm
by kiddten
Do want.
Re: Update to swordedit
Posted: Fri Apr 23, 2010 8:36 pm
by Samuco
@Flaming Bunnies ty for link to forum
I had no idea where my post went lol
I went over my bandwidth this morning, so I can't put up a movie or the program until tomorrow.
Uploading a few pics atm... I had to reduce their size, and I put a few circles on them to show different things,
Re: Update to swordedit
Posted: Fri Apr 23, 2010 8:40 pm
by Samuco
On another note: dragging players is possible, but pretty screwed up atm. Instead, teleport them.
To teleport players:
1) select the end object
2) hold shift and select the player
3) Click on teleport
Re: Update to swordedit
Posted: Fri Apr 23, 2010 8:49 pm
by Samuco
Re: Update to swordedit
Posted: Fri Apr 23, 2010 9:08 pm
by kiddten
that "dunno" thing you have there is a teleporter i think.
EDIT: on launch after setup i get a kernel panic.
mac stats are 1.42GHZ g4 processor, with 1gb RAM.
i can post the error log if you want it.
Re: Update to swordedit
Posted: Fri Apr 23, 2010 9:18 pm
by Samuco
System specs?
Re: Update to swordedit
Posted: Fri Apr 23, 2010 9:19 pm
by kiddten
you mean this?
Code: Select all
Model: PowerBook6,7, BootROM 4.9.3f0, 1 processor, PowerPC G4 (1.5), 1.42 GHz, 1 GB
Graphics: kHW_ATIrv360M12Item, ATY,M12, spdisplays_agp_device, 32 MB
Memory Module: DIMM0/BUILT-IN, 512 MB, built-in, built-in
Memory Module: DIMM1/J7, 512 MB, DDR SDRAM, PC2700U-25330
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x4318), Broadcom BCM43xx 1.0 (4.170.25.8)
Modem: Jump, V.92, Version 1.0
Bluetooth: Version 2.1.0f17, 2 service, 0 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
PCI Card: pci106b,4318, sppci_othernetwork, SLOT-B
Parallel ATA Device: MATSHITADVD-R UJ-845E
Parallel ATA Device: FUJITSU MHV2060AT, 55.89 GB
USB Device: Bluetooth USB Host Controller, Apple, Inc., full_speed, 500 mA
USB Device: Apple Internal Trackpad, Apple Computer, full_speed, 500 mA
Error log is:
Code: Select all
Sat Apr 24 17:14:20 2010
Unresolved kernel trap(cpu 0): 0x300 - Data access DAR=0x000000004BD7B002 PC=0x00000000000B3D38
Latest crash info for cpu 0:
Exception state (sv=0x248a2000)
PC=0x000B3D38; MSR=0x00009030; DAR=0x4BD7B002; DSISR=0x40000000; LR=0x00069508; R1=0x2B72BC50; XCP=0x0000000C (0x300 - Data access)
Backtrace:
0x0002EE98 0x0006CDF8 0x0008833C 0x0005D8B8 0x0002C1C8 0x00024C94
0x000B2DCC 0x696E7465
Proceeding back via exception chain:
Exception state (sv=0x248a2000)
previously dumped as "Latest" state. skipping...
Exception state (sv=0x2b9dd280)
PC=0x935D0438; MSR=0x0200F030; DAR=0x00071000; DSISR=0x42000000; LR=0x935D7360; R1=0xBFFFE0E0; XCP=0x00000030 (0xC00 - System call)
BSD process name corresponding to current thread: swordedit
Mac OS version:
9E25
Kernel version:
Darwin Kernel Version 9.4.0: Mon Jun 9 19:36:17 PDT 2008; root:xnu-1228.5.20~1/RELEASE_PPC
System model name: PowerBook6,7
panic(cpu 0 caller 0xFFFF0003): 0x300 - Data access
Latest stack backtrace for cpu 0:
Backtrace:
0x0009B498 0x0009BE3C 0x00029DD8 0x000AF210 0x000B2A78
Proceeding back via exception chain:
Exception state (sv=0x248a2000)
PC=0x000B3D38; MSR=0x00009030; DAR=0x4BD7B002; DSISR=0x40000000; LR=0x00069508; R1=0x2B72BC50; XCP=0x0000000C (0x300 - Data access)
Backtrace:
0x0002EE98 0x0006CDF8 0x0008833C 0x0005D8B8 0x0002C1C8 0x00024C94
0x000B2DCC 0x696E7465
Exception state (sv=0x2b9dd280)
PC=0x935D0438; MSR=0x0200F030; DAR=0x00071000; DSISR=0x42000000; LR=0x935D7360; R1=0xBFFFE0E0; XCP=0x00000030 (0xC00 - System call)
BSD process name corresponding to current thread: swordedit
Re: Update to swordedit
Posted: Fri Apr 23, 2010 9:26 pm
by Samuco
http://www.samuco.net/swordedit/swordedit_ppc.zip
This a ppc compiled version.
Another note: If you can't see players, reopen the map file.
Re: Update to swordedit
Posted: Fri Apr 23, 2010 9:31 pm
by kiddten
nope, Kernel Panic Again.
Re: Update to swordedit
Posted: Fri Apr 23, 2010 9:33 pm
by Swordedit
Got any other computers?
