Eschaton 0.8.2 Release

Halo modding and gaming related applications.
seabeast
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Re: Eschaton 0.8 Release

Post by seabeast » Sat Aug 01, 2009 10:16 am

Guess what! You can assign hot keys yourself!
1. Go into System Prefs and choose Keyboard and Mouse.
2. Click the little plus.
3. Choose Eschaton from the drop-down menu.
4. Type in the EXACT MENU TITLE. For example, Extract Tag (External).
5. In the keyboard shortcut space, click it, and do the keyboard shortcut you want.
6. Go into Eschaton and test it to make sure it works, if it doesn't you screwed it up.
7. There is no 7! :D

myson12

Re: Eschaton 0.8 Release

Post by myson12 » Sun Aug 02, 2009 11:12 am

:P wow this is great. im really impressed.

AusoJ
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Re: Eschaton 0.8 Release

Post by AusoJ » Mon Aug 03, 2009 7:52 am

um most ce weapons dont have an item collection so is shooting them from other guns the only option?
soz i waz tired and forgot u need to import the itmc lol .````:)
Last edited by AusoJ on Sat Aug 08, 2009 2:41 pm, edited 1 time in total.
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Jrr51
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Re: Eschaton 0.8 Release

Post by Jrr51 » Mon Aug 03, 2009 8:36 am

This is a REALLY cool version with the Altimit01 Signature of Perfection. :wink:

Great Job Alt!

Had one question though.

When you are doing SP to MP BSP conversion and the SP map has multiple BSP's, can you convert all the BSP's and stick them in the same map?

Kiyoshi
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Re: Eschaton 0.8 Release

Post by Kiyoshi » Mon Aug 03, 2009 9:01 am

o_O I doubt that...it overwrites the bsp you already use
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Altimit01
Eschaton Dev
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Re: Eschaton 0.8 Release

Post by Altimit01 » Mon Aug 03, 2009 11:11 am

You can only select one single BSP to overwrite one BSP. So that should never be an issue.
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Download Eschaton: Mediafire

Jrr51
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Re: Eschaton 0.8 Release

Post by Jrr51 » Mon Aug 03, 2009 1:39 pm

So Alt,
Jrr51 wrote:When you are doing SP to MP BSP conversion and the SP map has multiple BSP's, can you convert all the BSP's and stick them in the same map?

Altimit01
Eschaton Dev
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Re: Eschaton 0.8 Release

Post by Altimit01 » Mon Aug 03, 2009 3:06 pm

Only if there are enough BSPs to overwrite. The conversion never alters the number of BSPs in the map. It merely replaces the existing BSP(s) as you choose.
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Download Eschaton: Mediafire

Jrr51
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Re: Eschaton 0.8 Release

Post by Jrr51 » Mon Aug 03, 2009 6:09 pm

Meh, I was hoping to do something to the effect of putting both sections of b30 in one multiplayer map. :?

Is there a chance that that can be done in a future release?

Kiyoshi
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Re: Eschaton 0.8 Release

Post by Kiyoshi » Mon Aug 03, 2009 7:30 pm

o_O I don't think MP can handle 2 bsp at all...
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Fuel
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Re: Eschaton 0.8 Release

Post by Fuel » Mon Aug 03, 2009 8:21 pm

CE can but nawt hey low deh moe
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Altimit01
Eschaton Dev
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Re: Eschaton 0.8 Release

Post by Altimit01 » Tue Aug 04, 2009 4:32 am

It'd be technically possible to alter the scnr tag to have two references but without some extra data in the scnr tag it causes the map to crash. I talked to modzy about this a while back and we haven't been able to get around the issue. That's why there's replacement because it's a known working method.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Sparky
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Re: Eschaton 0.8 Release

Post by Sparky » Tue Aug 04, 2009 2:34 pm

You could also extract all the bsps to a modeling program and save them as a single bsp... so to speak.
Either you are groping for answers, or you are asking God and listening to Jesus.

Modzy
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Re: Eschaton 0.8 Release

Post by Modzy » Tue Aug 04, 2009 2:40 pm

Sparky wrote:You could also extract all the bsps to a modeling program and save them as a single bsp... so to speak.
Very possible. Was planning on doing that for something. Although going the extra step and also exporting textures and UV mapping would be awesome.

Kiyoshi
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Re: Eschaton 0.8 Release

Post by Kiyoshi » Tue Aug 04, 2009 2:57 pm

I would love an addition like that...O_O THEN CUSTOM ANIMATION lawl
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