
Concept: Wall tool
Re: Concept: Wall tool
I did what you said, and it works now. I also linked to the demo bitmaps.map file instead of the full bitmaps.map file this time 

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- Commando
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Re: Concept: Wall tool
damn nice ram lolSparky wrote:I'm using:
Mac Pro
Mac OS 10.6.4
One 2.66 GHz Quad-Core Intel Xeon processor
8 GB 1066 MHz DDR3 ram
512 MB ATI Radeon HD 4870 graphics card
...need any other specs?
Re: Concept: Wall tool
Map loading takes almost forever but it doesn't crash when loading.
Many people don't have two or three button mouses. Holding control to emulate the right mouse button to change the camera angle causes the movement keys to not respond. This means I can't move and change camera angle simultaneously. Could you at least have some sort of a setting?
Edit: I found a three button mouse somewhere.
Edit 2: When I opened it, it began loading the map again and it crashed.
Many people don't have two or three button mouses. Holding control to emulate the right mouse button to change the camera angle causes the movement keys to not respond. This means I can't move and change camera angle simultaneously. Could you at least have some sort of a setting?
Edit: I found a three button mouse somewhere.
Edit 2: When I opened it, it began loading the map again and it crashed.
Re: Concept: Wall tool
iMac G5 1.6 GHz - PowerPC
Mac OS X 10.5.8
512MB DDR SDRAM
NVIDIA GeForce FX 5200 64 MB
Edit: Problem solved when I deleted the starlight.auto file.
New problem: I have to do this after I load a bloodgulch. Making a .sh script helps automate it, but it's still ridiculous that I have to.
Mac OS X 10.5.8
512MB DDR SDRAM
NVIDIA GeForce FX 5200 64 MB
Edit: Problem solved when I deleted the starlight.auto file.
New problem: I have to do this after I load a bloodgulch. Making a .sh script helps automate it, but it's still ridiculous that I have to.
Re: Concept: Wall tool
That's the file to delete; I had been wondering. The preferences file didn't make a change beside needing to reset preferences; it didn't really "reset" the application.002 wrote:iMac G5 1.6 GHz - PowerPC
Mac OS X 10.5.8
512MB DDR SDRAM
NVIDIA GeForce FX 5200 64 MB
Edit: Problem solved when I deleted the starlight.auto file.
New problem: I have to do this after I load a bloodgulch. Making a .sh script helps automate it, but it's still ridiculous that I have to.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Concept: Wall tool
It's still very annoying that I have to use the right mouse button. I like my old one button mouse; holding down control disables movement buttons and causes objects to translate upwards. I would like a preference for what type of mouse I have:
Edit:
New Problem: Cannot select multiple entities. I've tried holding shift which isn't working
.
Edit 2:
New Problem: Saving destroys the map.
- One button mouse
- Two or Three button mouse
Edit:
New Problem: Cannot select multiple entities. I've tried holding shift which isn't working

Edit 2:
New Problem: Saving destroys the map.
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- Commando
- Posts: 2589
- Joined: Thu Jun 24, 2010 6:36 am
Re: Concept: Wall tool
argh its a concept
Re: Concept: Wall tool
And it was never tested/created for PPC.... Once I finish the mod downloader, ill take another look at the wall tool.
Hey, they might even link together *HINT HINT*
Here's another concept: The server program also reads "bloodgulch.mem" which is a new file containing memory modding instructions.
If you choose, all map edits will be saved to bloodgulch.mem in memory modding form. This could then be sent to the clients (as like a 200kb download or something as opposed to 14MB upload). This would only work for maps with scenery changes unless eschaton also implements this.
Hey, they might even link together *HINT HINT*




Here's another concept: The server program also reads "bloodgulch.mem" which is a new file containing memory modding instructions.
If you choose, all map edits will be saved to bloodgulch.mem in memory modding form. This could then be sent to the clients (as like a 200kb download or something as opposed to 14MB upload). This would only work for maps with scenery changes unless eschaton also implements this.
Code: Select all
Note to modzy:
Eschaton already knows the offset to the different things in the map. The memory offset of something in halos memory is map_magic + offset
Re: Concept: Wall tool
I have selection issues, Samuco. Selection is temperamental.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: Concept: Wall tool
Use the new version. . .
http://www.samuco.net/swordedit/swordedit.zip
http://www.samuco.net/swordedit/swordedit.zip
Re: Concept: Wall tool
1. Start with a default bloodgulch.map file first.Ponzu wrote:my map doesnt even load LOL
2. Use the terminal command above.
Either you are groping for answers, or you are asking God and listening to Jesus.
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