[App] Pearl 1.3 - Quick Update

Halo modding and gaming related applications.
Amy
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Re: [App] Pearl 1.2

Post by Amy » Sat Sep 19, 2009 1:58 pm

iv tryed converting CE garden, sciophobia, sciophobia v2, and h2 sanctuary.
none of them work.. am i that unlucky?

oh and Atomic worked but theres static.
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Rofldonutburger
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Re: [App] Pearl 1.2

Post by Rofldonutburger » Sat Sep 19, 2009 2:28 pm

Most of the good maps don't work :P The maps with classic tagsets normally do though.
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Re: [App] Pearl 1.2

Post by Amy » Sat Sep 19, 2009 4:07 pm

wait so i can only convert maps with normal weapons and vehicles?

i cant convert maps with new models and weapons?
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Re: [App] Pearl 1.2

Post by Rofldonutburger » Sat Sep 19, 2009 7:44 pm

You can, but some of them don't work.
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Re: [App] Pearl 1.2

Post by Amy » Sun Sep 20, 2009 12:15 pm

woah i finally converted some maps.


Dichotomy
Temper
SnowTorn Cove



when i pearl Z sanctuary it doesnt work. but when i harbinger it first pearl gets stuck indexing tags.
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Ponzu
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Re: [App] Pearl 1.2

Post by Ponzu » Mon Sep 21, 2009 6:14 am

well gaden CE's BSP works so you can try replace the BSP with gulch
or do u just want the link to the one i converted by replacing bSP?

ow yea and most of protected maps won't work
working example of protectedmap is teletubbies mod
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Rofldonutburger
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Re: [App] Pearl 1.2

Post by Rofldonutburger » Tue Sep 22, 2009 5:05 am

The spawn points fixed?
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Re: [App] Pearl 1.2

Post by Ponzu » Wed Sep 23, 2009 4:55 am

not really... since it's gona take forever to adjust every spawn point, i just put all of spawn points to one same place. but i fixed some scen tags.
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Re: [App] Pearl 1.2

Post by Amy » Sat Sep 26, 2009 7:34 am

does illudiom work for mac?
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Altimit01
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Re: [App] Pearl 1.2

Post by Altimit01 » Sat Sep 26, 2009 9:24 am

It does. Just not for demo maps. Even demo hacked maps don't work. Not quite sure why to be honest. So a pearl'd map will probably have problems.
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Re: [App] Pearl 1.2

Post by Amy » Sat Sep 26, 2009 9:46 am

awww...
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Re: [App] Pearl 1.2

Post by Ponzu » Sat Sep 26, 2009 6:18 pm

lol just change spawn point by hands~
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Re: [App] Pearl 1.2

Post by Amy » Sun Sep 27, 2009 5:25 am

i used to do that in eschaton before swordedit came out... i copied and pasted one location for every player spawn. took like 3 hours...then i hired my cousin to do it....
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Altimit01
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Re: [App] Pearl 1.2

Post by Altimit01 » Sun Sep 27, 2009 9:37 am

Swordedit first came out sometime around 0.4-0.5 did. 0.4 was the first ever scnr editor option and it was all text and numbers. No 3D. So you really didn't have to wait that long for it.
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Re: [App] Pearl 1.2

Post by Ponzu » Mon Sep 28, 2009 4:46 am

well i am still doing that since swordedit is not working on my snow leopard. but it only take me liek 20 min >.>
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