[MOD] the CovyCarto ****RELEASED!

New mod releases.

Moderator: Halo Moderators

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: [MOD] the CovyCarto ****RELEASED!

Post by Amy » Wed Jun 03, 2009 12:36 pm

No idea what you guys mean so can someone make me a explore version????? (If someone makes me it can you PM it to me thnxxx)

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Re: [MOD] the CovyCarto ****RELEASED!

Post by Fonzeh » Wed Jun 03, 2009 2:51 pm

I rly liked this, If you want, i can edit it, Making it 3rd Person ready. I played this in third person and saw that it was funner, but snce the trak was modded to hell, when you go into closed spaces, it was impossible to play.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Kiyoshi
Commando
Posts: 2537
Joined: Sat May 31, 2008 7:12 am
Contact:

Re: [MOD] the CovyCarto ****RELEASED!

Post by Kiyoshi » Wed Jun 03, 2009 2:58 pm

my favorite thing is the talking ability
Image

Spartan-006
Ranger
Posts: 873
Joined: Mon Jun 08, 2009 11:00 am
Location: Kino der Toten, fighting hordes of undead nazis.
Contact:

Re: [MOD] the CovyCarto ****RELEASED!

Post by Spartan-006 » Mon Jun 08, 2009 5:52 pm

Found the Rocket Launcher, and STILL can't kill the chief. >.<
Last edited by Spartan-006 on Thu Jul 30, 2009 6:49 am, edited 1 time in total.
(monorail cat is NOT obsolete)
Image

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: [MOD] the CovyCarto ****RELEASED!

Post by Smythe » Mon Jun 08, 2009 9:49 pm

Ok first don't bother saying Please Respond.
Second: it was a Halo Full Map so you will need Halo Full
Third: Why don't you make it yourself? its rather easy to do.
Image

Arbiter1175
Newbie
Posts: 2
Joined: Fri Aug 07, 2009 6:18 am

Re: [MOD] the CovyCarto ****RELEASED!

Post by Arbiter1175 » Fri Aug 07, 2009 6:41 am

How can you make it work for campaign!? :shock: ----) Please send a link or somthing... :arrow:

zªCh
Newbie
Posts: 32
Joined: Tue Jun 26, 2012 3:14 pm

Re: [MOD] the CovyCarto ****RELEASED!

Post by zªCh » Fri Jul 27, 2012 4:46 pm

i found the rocket launcher and i have killed the chief plenty of times(once i sniped him ----)
it is easier with a distraction but i know where he stands and what he does when he isn't shooting(watching the hog and plasma grenades respawn)


any how fun mod the first thing me and my friends do is kill the chief

~~~~this text and the following is an edit~~~~
i altered my map so when i host the shees can't blow up(it just got very annoying when someone else rammed it lightly into a wall
i plan to soon work at the darkness down there
also if you used the lowest model setting and shit at the options menu(the one that normally appears before halo itself...unless you disabled it) then the shaft isn't dark at all really
so yeah when i switched to highest possible quality it was weird not seeing the hog down there anymore


oh and anyone who thinks flashlight will help you down there
it wont it will make things worse as even with camo all AIs notice when the flashlight is on(enemies will see and attack you)
-zªCh-
I remember thinking that halo would be the one thing that would never update past my mac.....then came HaloMD
now i have 3 versions of combat evolved on my mac...weird stuff.. now if only they made a ppc mac version of custom edition

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 28 guests