[Resource Map] Building Blocks

New mod releases.

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If Sparky releases a mod, and nobody is around to see it, is it still a mod release?

Only if a tree falls in a forest at the same time.
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Total votes: 6

Sparky
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[Resource Map] Building Blocks

Post by Sparky » Tue May 21, 2013 5:21 pm

Includes photographed bitmaps from Sparky's Bitmaps and Sounds Collection.

Version A: http://www.halodemomods.com/mediawiki/i ... _Map_A.zip
Either you are groping for answers, or you are asking God and listening to Jesus.

rEsTnPeAcEz
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Re: [Resource Map] Building Blocks

Post by rEsTnPeAcEz » Tue May 21, 2013 6:25 pm

For HaloMD?

Sparky
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Re: [Resource Map] Building Blocks

Post by Sparky » Wed May 22, 2013 7:37 am

The map version is a conversion by Pearl for HaloMD.
Either you are groping for answers, or you are asking God and listening to Jesus.

nil
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Re: [Resource Map] Building Blocks

Post by nil » Wed May 22, 2013 7:48 am

Sparky wrote:The map version is a conversion by Pearl for HaloMD.
Why are you working backwards? There's no reason to start a mod from demo and all the reason not to.

And Ripz, why don't you download the mod before asking a question with such an obvious answer?

As for the mod it looks like a familiar template map I've seen around I think, plus a couple logs in the middle? I suppose the logs are building blocks, or something.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Sparky
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Re: [Resource Map] Building Blocks

Post by Sparky » Sun May 26, 2013 5:02 am

The work is done in 3ds Max on the scenery with multiple LODs for each scenery tag's mod2.

I released an update to Concretely Cemented, Completely Demented, which uses a single scenery tag for the ground and adjusts the powerup spawn location(s).
http://www.halodemomods.com/sparkys_sec ... ed%202.zip
Either you are groping for answers, or you are asking God and listening to Jesus.

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