Blade's Inferno Mod (Flamethrower Shee is becoming a mod)

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ßlade
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Blade's Inferno Mod (Flamethrower Shee is becoming a mod)

Post by ßlade » Sun Dec 26, 2010 12:17 pm

I think I got near the ballpark, just need to fine tune some stuff to get the exact values right.
Problem: Its only partial CSS. :( People can join but they can only see the effects of the flame (not the jet of flame itself) when they are shot at. If someone could fix this CSS issue that would be very nice.

Pictures:

Image
My picture of the normal shooting of flame is very poor and shows it AFTER I stopped firing and it is drifting away.



Image
Flaming rocket is secondary fire O.O



Linky:

http://www.filefront.com/17705733/bloodgulch.map.zip
Last edited by ßlade on Thu Dec 30, 2010 2:52 pm, edited 1 time in total.
ßlade
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RXA
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Re: Flamethrower Shee

Post by RXA » Sun Dec 26, 2010 12:58 pm

Ooh, nice job!

handmadefool
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Re: Flamethrower Shee

Post by handmadefool » Sun Dec 26, 2010 1:01 pm

IT IS AMAZING!!
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Mgalekgolo
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Re: Flamethrower Shee

Post by Mgalekgolo » Sun Dec 26, 2010 1:52 pm

im not gonna say amazing, but great job! we need more modders who are willing to learn here. will dl this mod when its done.
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ßlade
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Re: Flamethrower Shee

Post by ßlade » Sun Dec 26, 2010 5:34 pm

Thanks for the encouragement guys! I might make this a full out Inferno map if I have time and survive the cramming for my Finals. >.<
I'm looking for a deal on 50 lbs of coffee to help me stay awake at night when studying... FOUND IT :P
ßlade
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SIGNATURE IS WORK IN PROGRESS
COMING SOON

Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.

Pielogist
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Re: Flamethrower Shee

Post by Pielogist » Mon Dec 27, 2010 6:33 am

looks good

Mgalekgolo
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Re: Flamethrower Shee

Post by Mgalekgolo » Mon Dec 27, 2010 12:52 pm

lekker the contrails. SWITCH the shees contrails to flameys!!!!!
also, you should replace the shees bitmaps with the Wraith destroyed ones, or make it look burnt or something.
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ßlade
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Re: Flamethrower Shee

Post by ßlade » Mon Dec 27, 2010 3:20 pm

The flame contrail for the shee contrail looks retarded since the contrails starts IN front of the shee's wing tips so if you stop flying it looks like you are firing more flame which when firing just looks plain stupid.
Destroyed Wrath? Hmm. I will go try that.
ßlade
Gl∂dius

SIGNATURE IS WORK IN PROGRESS
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Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.

Mgalekgolo
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Re: Flamethrower Shee

Post by Mgalekgolo » Mon Dec 27, 2010 4:43 pm

its the destroyed shee in SP's bitmaps.
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Amy
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Re: Flamethrower Shee

Post by Amy » Mon Dec 27, 2010 9:41 pm

Jingle Hells wrote:im not gonna say amazing, but great job! we need more modders who are willing to learn here. will dl this mod when its done.

1. Better than anything you have released, or probably will release.
2. There is no we. You are a noob so don't act like you are accepted....at least by me...but no one cares about what i say...oh well.

Just stfu, your annoying.


And @Blade:

NICE JOB! Good to see that you followed through with your modding experiment. Keep going with things like this and you will be a good modder in no time.

(also it's in the ballpark i think, not near the ballpark. Either im tripping or that doesnt make sense)


AND GUYS MY N KEY IS BROKEN AND I HAVE TO PUSH REALLY HARD TO GET IT TO TYPE GRRRR
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ßlade
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Re: Flamethrower Shee

Post by ßlade » Tue Dec 28, 2010 4:13 am

^ O.O

Oh! Those first 2 were about Jingle... I smell trouble brewing...

Thanks Amy.
ßlade
Gl∂dius

SIGNATURE IS WORK IN PROGRESS
COMING SOON

Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.

Mgalekgolo
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Re: Flamethrower Shee

Post by Mgalekgolo » Tue Dec 28, 2010 6:44 am

she does not like me. how is the progress on this?
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Noodle
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Re: Flamethrower Shee

Post by Noodle » Wed Dec 29, 2010 12:51 pm

Divine wrote:
Jingle Hells wrote:im not gonna say amazing, but great job! we need more modders who are willing to learn here. will dl this mod when its done.

1. Better than anything you have released, or probably will release.
2. There is no we. You are a noob so don't act like you are accepted....at least by me...but no one cares about what i say...oh well.
This.

ßlade
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Re: Flamethrower Shee

Post by ßlade » Wed Dec 29, 2010 4:30 pm

Since Sparky's Environmental Series are all free to use as templates (RIGHT?) I will be using this one as a basis.

Image

http://www.halodemomods.com/wiki/File:Lava_Pit.zip

I will probably get some fire and add it in some spots. Also I will try and add a volcano... even though the map looks like a volcano... but I need Samuco's new Swordedit 3 to edit the BSP points (see viewtopic.php?f=40&t=17010).

Hoping to put this in if possible (I will create my own variation of this):
Image

Also, I might add some rock and fire spewing weapons inside a volcano (whether I make with ^ or out of scenery) to make it seem like the volcano is erupting.

But I also need to work on DEEP ***REAL LENGTH OF THIS WORD HAS BEEN CENSORED***.
ßlade
Gl∂dius

SIGNATURE IS WORK IN PROGRESS
COMING SOON

Note: Spelling errurs in the abuv message r teh result of a s***ty shcool system. Pay teachures moar dan athlets.

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Re: Blade's Inferno Mod (Flamethrower Shee is becoming a mod

Post by Sparky » Tue Jan 04, 2011 9:57 am

Good luck with your other plans! The magic word for priorities is to ask yourself "why".

Er... quite an appropriate addition to that environment; I look forward to seeing it!

Can we do CSS changes to particles? I recall Graveen 'copyrighting' his own flame rocket concept. Particle effects are the expertise of Al Capwn and G[v]N.
Either you are groping for answers, or you are asking God and listening to Jesus.

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