[CONVERSION] Star Wars: Jedi Knight II

New mod releases.

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Dirk

Re: [CONVERSION] Star Wars: Jedi Knight II

Post by Dirk » Wed Apr 21, 2010 9:53 pm

Sparky wrote:Well, I've used it in the past, but most likely not. Please enlighten me, if you will.
you can import massive models into anything. I once imported a BSP into a covenant shield scen model.

wernarner84
Peon
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Re: [CONVERSION] Star Wars: Jedi Knight II

Post by wernarner84 » Thu Apr 22, 2010 3:46 am

0_0
TaxiService wrote: Not the mod, but the fact that you did actually learn how to do some basic things! 0_0
I am very happy for you, Human! i hope to see more of you!

Sparky
Delta Force
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Re: [CONVERSION] Star Wars: Jedi Knight II

Post by Sparky » Thu Apr 22, 2010 9:54 am

Is it possible to add nodes or markers with it? I can modify existing ones with Eschaton, but it would be nice to be able to add news.
Either you are groping for answers, or you are asking God and listening to Jesus.

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