[MOD] Falling Pianos
Moderator: Halo Moderators
[MOD] Falling Pianos
Hey, guys.
I made a falling pianos mod. It's quite horrible, actually, but it provides you with a model and some ideas for how to make them fall from the sky.
No collision model on the scenery object, just a model.
It would be really cool if you could swap a vehicle's model with the piano model and swap a weapon's projectile with the vehicle, then set the coordinates for the spawn point offset to x = 4, z = 4.
If you just switch the model of the vehicle, the map will crash. Any ideas on how to swap a vehicle's model without nulling the collision or physics? Apparently, I don't remember how to do this...
So eh, right now, try firing the AR and pistol. That is all.
Also, I could use a looping sound of some piano music or whatnot... the explosion effect should have a sound of a breaking/falling piano, and perhaps the falling sound could use that falling PDA satellite missile sound.
Download Falling Pianos
I made a falling pianos mod. It's quite horrible, actually, but it provides you with a model and some ideas for how to make them fall from the sky.
No collision model on the scenery object, just a model.
It would be really cool if you could swap a vehicle's model with the piano model and swap a weapon's projectile with the vehicle, then set the coordinates for the spawn point offset to x = 4, z = 4.
If you just switch the model of the vehicle, the map will crash. Any ideas on how to swap a vehicle's model without nulling the collision or physics? Apparently, I don't remember how to do this...
So eh, right now, try firing the AR and pistol. That is all.
Also, I could use a looping sound of some piano music or whatnot... the explosion effect should have a sound of a breaking/falling piano, and perhaps the falling sound could use that falling PDA satellite missile sound.
Download Falling Pianos
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Falling Pianos
That's so awesome!
And here is a tut that I haven't tested.
Note: You can't swap the VEHICLE'S mod2, you have to null it out
Step 1: Open an untouched bloodgulch.map with eschaton.
Step 2: Go to the dependency swapper.
Step 3: Go to a vehi of your choice.
Step 4: Null out the mod2 and change the antr to characters\cyborg\cyborg_mp (trust me on this)
Now the hog's model is nulled out and the antr is cyborg.
Step 5: Change the weapon to weapons\gravity\gravity_rifle
Step 6: Go to gravity_rifle in the dep swapper and change the mod2 to scenery\rocks\boulder\boulder
Step 7: Go back to the vehicle and null out the antr
No, you don't have to use the boulder. You can use anything you want.
No, you can't add collision, if you do, you can still walk through it.
Yes, there is a better way
No, I don't know it.
By 002
And here is a tut that I haven't tested.
Note: You can't swap the VEHICLE'S mod2, you have to null it out
Step 1: Open an untouched bloodgulch.map with eschaton.
Step 2: Go to the dependency swapper.
Step 3: Go to a vehi of your choice.
Step 4: Null out the mod2 and change the antr to characters\cyborg\cyborg_mp (trust me on this)
Now the hog's model is nulled out and the antr is cyborg.
Step 5: Change the weapon to weapons\gravity\gravity_rifle
Step 6: Go to gravity_rifle in the dep swapper and change the mod2 to scenery\rocks\boulder\boulder
Step 7: Go back to the vehicle and null out the antr
No, you don't have to use the boulder. You can use anything you want.
No, you can't add collision, if you do, you can still walk through it.
Yes, there is a better way
No, I don't know it.
By 002
Re: [MOD] Falling Pianos
another way is to extract the c_storage antr from b30, and use that as the antr. now all models will work with the vehi.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: [MOD] Falling Pianos
I remember that now, yes, thanks!Falabmaja The 2nd wrote:another way is to extract the c_storage antr from b30, and use that as the antr. now all models will work with the vehi.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: [MOD] Falling Pianos
Pics?
Fortune wrote:We need you in this fight noble one!
NOBLE 1 DO YOU COPY?!?!??!
NOBLE 1???!?!?
FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- we lost the spartans
I guess the Covenant win.
Re: [MOD] Falling Pianos
Yeah. That tut is false. I made a better one back when I made Experiment 13. If it's not in the tutorials section already I will eat my own face. Glad that at least flabamaja remembers my findings.
Re: [MOD] Falling Pianos
I remember it, ha... i have a entire folder named Kayar...haha...Kayar wrote:Yeah. That tut is false. I made a better one back when I made Experiment 13. If it's not in the tutorials section already I will eat my own face. Glad that at least flabamaja remembers my findings.
lolwut where?
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [MOD] Falling Pianos
It's funny because the c_storage scenery isn't using its animation trigger tag.
EDIT: Works like a charm! Falling pianos for the win!
I suppose people without the mod will see only warthogs... I should make an update that places the blue warthog respawn point outside the map to avoid lag.
EDIT: Works like a charm! Falling pianos for the win!
I suppose people without the mod will see only warthogs... I should make an update that places the blue warthog respawn point outside the map to avoid lag.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Falling Pianos
I think that this may be because the c_storage antr was used with the falling_box(?) (which IS the c_storage, essentially) in order to make the scene in the demo.mov in which one flies past Johnson after an explosion. I could be wrong though.Sparky wrote:It's funny because the c_storage scenery isn't using its animation trigger tag.
Re: [MOD] Falling Pianos
Dittoz7 wrote:Pics?
I think the F keys are pressed down because they were that way in the second frame of the animation file... oh well! (Haha, I could fix this easily, but no need, right? "F" for "Falling Pianos!")
Either you are groping for answers, or you are asking God and listening to Jesus.
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