EDIT: You will have to flip all the faces of each .obj in order for the models to be right-side-out.
Wings 3D
Halo Full Multiplayer SBSP models
Again, remember to flip the faces!Sparky wrote:What I CAN give you is what I'm about to give everyone: a Wings 3D save file that has all the Halo Full Multiplayer sbsp models as references. It's for reference so that we can see generally what the layout of each map is, and the imported objects are named so that you can identify the map in case you forgot what sidewinder looks like, for example.
Q: Remind me which map was prisoner?
A: Open the reference file and see!
If anyone here has 3d Studio Max like I do, you can save the scene as a 3ds file and open it. Then in 3ds max, you'll have to rescale each model to 10,000% for it to be the correct size. I've already placed each model above the base plane for clipping purposes, but once you rescale each model, you'll have to move it up on its Z axis (or Y axis in Wings 3D) again so it lies entirely above the base coordinate plane. You'll also have to add a frame box, link the model you want to that box and do all those other neat steps involved in actually creating a tag.