Ai wave battle

New mod releases.

Moderator: Halo Moderators

Dufubla
Newbie
Posts: 17
Joined: Thu Dec 10, 2009 4:36 pm
Location: Melbourne

Ai wave battle

Post by Dufubla » Fri Feb 26, 2010 11:56 pm

This is a mod that has AI coming at you in waves dropped in by spirits. Kind of like fire fight except the waves don't get harder but the waves come every minute and build up while you battle giving the sense of more AI per drop.
AI include:
*Grunts
*Jackals
*Elites
*Hunters
*Commanders
*Prophets ----)
Image
Last edited by Dufubla on Sat Feb 27, 2010 12:23 am, edited 2 times in total.

RXA
Operative
Posts: 200
Joined: Wed Jul 22, 2009 8:51 pm

Re: Ai wave battle

Post by RXA » Fri Feb 26, 2010 11:58 pm

Wow! You must be a beast scripter or something. Can't wait! :D

Dufubla
Newbie
Posts: 17
Joined: Thu Dec 10, 2009 4:36 pm
Location: Melbourne

Re: Ai wave battle

Post by Dufubla » Sat Feb 27, 2010 12:01 am

Actually 100% no scripting.
Its physics and collision editing that makes the dropship bounce back out of the map while leaving the AI behind.

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Ai wave battle

Post by kiddten » Sat Feb 27, 2010 12:50 am

wow, nice CE imports thar >.>
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Ai wave battle

Post by Smythe » Sat Feb 27, 2010 12:59 am

Impaled Flabja wrote:wow, nice CE imports thar >.>
Oh don't start this again!
Seafire don't flame him yet.
Image

kiddten
Commando
Posts: 2469
Joined: Wed Sep 30, 2009 1:42 am
Location: Nova Zeelandia.

Re: Ai wave battle

Post by kiddten » Sat Feb 27, 2010 1:44 am

i mean, have you edited anything major in the AI? the biped? the skins?
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Ai wave battle

Post by Amy » Sat Feb 27, 2010 5:41 am

Dufubla wrote:Actually 100% no scripting.
Its physics and collision editing that makes the dropship bounce back out of the map while leaving the AI behind.
If this is true then flamers go eat yourself.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: Ai wave battle

Post by Sparky » Sat Feb 27, 2010 6:27 am

Dufubla wrote:Actually 100% no scripting.
Its physics and collision editing that makes the dropship bounce back out of the map while leaving the AI behind.
That's really cool. Did you give the bipeds no falling damage?
Either you are groping for answers, or you are asking God and listening to Jesus.

User avatar
Moxus
Delta Force
Posts: 4704
Joined: Sun Jun 24, 2007 9:01 am
Location: {_-({[]})-_}
Contact:

Re: Ai wave battle

Post by Moxus » Sat Feb 27, 2010 8:37 am

Amy wrote:
Dufubla wrote:Actually 100% no scripting.
Its physics and collision editing that makes the dropship bounce back out of the map while leaving the AI behind.
If this is true then flamers go eat yourself.
I disagree; sure the dropship modification is innovative, but this mod still relies extremely heavily on CE. Such a reliance is not something we want to encourage.

-=Moxus=-
Image
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Amy
Green Beret
Posts: 3628
Joined: Mon Nov 17, 2008 6:22 pm
Location: Mota-Lev's house.
Contact:

Re: Ai wave battle

Post by Amy » Sat Feb 27, 2010 9:51 am

I know, but he looks like he did skins and stuff, even if their is CE.....


W/e, i just want to see if this drop ship thing works.

RXA wrote:Wow! You must be a beast scripter or something. Can't wait! :D
There is no scripts for halo demo, >_>
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

RXA
Operative
Posts: 200
Joined: Wed Jul 22, 2009 8:51 pm

Re: Ai wave battle

Post by RXA » Sat Feb 27, 2010 1:14 pm

mai bad.

Nikolai Belinski
Operative
Posts: 248
Joined: Fri Jan 11, 2008 7:06 am
Location: fighting off a horde of nazi zombies in Der Reise
Contact:

Re: Ai wave battle

Post by Nikolai Belinski » Sat Feb 27, 2010 4:12 pm

damn. looks good. cant wait!

Dufubla
Newbie
Posts: 17
Joined: Thu Dec 10, 2009 4:36 pm
Location: Melbourne

Re: Ai wave battle

Post by Dufubla » Sat Feb 27, 2010 5:20 pm

Moxus this does not rely on ce and to show you it doesn't i'll release a beta with no ce material before this.

Løki
Ranger
Posts: 1229
Joined: Thu Dec 20, 2007 2:53 pm
Location: 0x4D610000
Contact:

Re: Ai wave battle

Post by Løki » Sat Feb 27, 2010 5:30 pm

Amy wrote:I know, but he looks like he did skins and stuff, even if their is CE.....


W/e, i just want to see if this drop ship thing works.

RXA wrote:Wow! You must be a beast scripter or something. Can't wait! :D
There is no scripts for halo demo, >_>
In Multiplayer.
Image

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: Ai wave battle

Post by Noodle » Sat Feb 27, 2010 6:56 pm

It's interesting. CE is ok so long as you use it in conjunction with a special feature, and Flabaja is clearly putting way too much emphasis on using CE being a "sin".

Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests