[MOD]Warland

New mod releases.

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Dudedragon
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[MOD]Warland

Post by Dudedragon » Tue Aug 18, 2009 8:54 pm

I made a new mod I call Warland.
Pics:
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Finally, the download!

download: http://www.mediafire.com/?njcvzrknkj2

It includes

* crazy weapon mods

* tons of vehicles everywhere

* extra teleporters leading to platforms, etc.

* banshees fly super fasts
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Asuka Langley
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Re: [MOD]Warland

Post by Asuka Langley » Tue Aug 18, 2009 9:00 pm

how did you create more vehicles?

Spartan-006
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Re: [MOD]Warland

Post by Spartan-006 » Tue Aug 18, 2009 9:13 pm

I think he used swordedit to get them to spawn, but I could be wrong.
(monorail cat is NOT obsolete)
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Al Capwn
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Re: [MOD]Warland

Post by Al Capwn » Tue Aug 18, 2009 9:15 pm

Very impressive for a first mod, good work.
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Smythe
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Re: [MOD]Warland

Post by Smythe » Tue Aug 18, 2009 9:42 pm

Finnally a newb who doesn't just import CE stuff.
Good job.
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Moxus
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Re: [MOD]Warland

Post by Moxus » Wed Aug 19, 2009 2:29 am

olly12345 wrote:Finnally a newb who doesn't just import CE stuff.
Good job.
Well, there were times when every newb didn't just import CE stuff.

@ Dudedragon --> I agree with the others; For a first mod, this isn't half bad. I would suggest is a little more structure or theme, but for a first mod, it's more about how you've demonstrated the capacity to mod Halo Demo.

Keep at it!

-=Moxus=-
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Dudedragon
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Re: [MOD]Warland

Post by Dudedragon » Wed Aug 19, 2009 8:09 am

Actually, to make more vehicles. I took out some scenery and replaced it with the vehicles.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Fuel
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Re: [MOD]Warland

Post by Fuel » Wed Aug 19, 2009 3:30 pm

GJ
this mod seems like its pass especially for a first mod
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Spartan-006
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Re: [MOD]Warland

Post by Spartan-006 » Wed Aug 19, 2009 4:27 pm

I agree with moxus, this does need more of a theme, but great starter mod. :)
(monorail cat is NOT obsolete)
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Devious
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Re: [MOD]Warland

Post by Devious » Wed Aug 19, 2009 4:28 pm

Excellence.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Spartan-006
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Re: [MOD]Warland

Post by Spartan-006 » Wed Aug 19, 2009 4:29 pm

Man, people sure are using " :) " a lot more often, maybe even more than " :D ".
(monorail cat is NOT obsolete)
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Sugarlumps
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Re: [MOD]Warland

Post by Sugarlumps » Wed Aug 19, 2009 5:09 pm

Great mod for starters. I suggest that the next time you make a mod you should have more of a "theme"
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Click!

Devious
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Re: [MOD]Warland

Post by Devious » Wed Aug 19, 2009 5:32 pm

NO,

Caves has no solid theme, covi vs human has no really deep theme, triforce has no theme.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Løki
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Re: [MOD]Warland

Post by Løki » Wed Aug 19, 2009 5:44 pm

Seb wrote:NO,

Caves has no solid theme, covi vs human has no really deep theme, triforce has no theme.
Caves is a theme all on it's own.
Covi vs Human's theme is just what it's named.
Triforce... You're right, but it was the first mod with 3 weapons given to the masses.
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Devious
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Re: [MOD]Warland

Post by Devious » Wed Aug 19, 2009 8:13 pm

What I mean by theme is a plot.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

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