[MOD] Galaxy Wars

New mod releases.

Moderator: Halo Moderators

Which powers belong to which light saber?

Sith, Red, Lightning; Blue, Luke, Jump; Green, Yoda, Pull
12
36%
Sith, Red, Lightning; Blue, Luke, Pull; Green, Yoda, Jump
20
61%
Something else (mention in a post)
1
3%
 
Total votes: 33

Sparky
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Re: [MOD] Galaxy Wars

Post by Sparky » Sun Mar 01, 2009 9:15 am

A development version of Galaxy Wars can be found here: I had to use filefront, because mediafire only allows up to 100mb files, and this is 110 mb...

http://silentwave.filefront.com

It's the first file linked there.

This is merely for development purposes. I'm looking for ideas for the layout of the space stations and such. This is the most difficult step.
Either you are groping for answers, or you are asking God and listening to Jesus.

Mike7766
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Re: [MOD] Galaxy Wars

Post by Mike7766 » Mon Mar 02, 2009 10:33 am

hmmm, better, but i have a few requests that have been REALLY bugging me:
1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle? mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun! :D
EDIT: PS: before you say anything like "do it yourself", well I did, and i damn sucked at it! T.T
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Excend
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Re: [MOD] Galaxy Wars

Post by Excend » Mon Mar 02, 2009 10:58 am

Mike7766 wrote: 1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
It doesn't float away.
Mike7766 wrote: 2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle?
It is all accessible by vehicle, it is just really big.
Mike7766 wrote: mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun! :D
It's not challenging because you can just super jump with the green light saber.
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Re: [MOD] Galaxy Wars

Post by Sparky » Mon Mar 02, 2009 1:24 pm

XD (G)hosts wrote:
Mike7766 wrote: 1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
It doesn't float away.
He's referring to the bird decimator vehicle that will float away when bumped by something; the vehicle is unaffected by gravity. Sure, I'll fix that, but I also appreciate the original author's desire to use such vehicle physics within an outerspace environment similar to Galaxy Wars.
XD (G)hosts wrote:
Mike7766 wrote: 2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle?
It is all accessible by vehicle, it is just really big.
I can make lots of buildings, but there is an issue of shader and polygon complexity and count that means that if there are too many or too much detail, the game would slow to a crawl. One of the steps I'd like to take is to set different detail levels and otherwise tweak the objects so that the game can run smoothly no matter which direction you are facing.

Also, I am looking for ideas on how to set up the buildings. I'm also waiting for a friend to send me certain base tags so that I can include them. Once certain details are decided, I can redo the map using much fewer resources, making it a much smaller size than 200 mb unstuffed.
XD (G)hosts wrote:
Mike7766 wrote: mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun! :D
It's not challenging because you can just super jump with the green light saber.
While you can drive and fly around the entire map and multi-jump even more places, I have some neat plans when it comes to accessibility.
Either you are groping for answers, or you are asking God and listening to Jesus.

Mike7766
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Re: [MOD] Galaxy Wars

Post by Mike7766 » Mon Mar 02, 2009 1:41 pm

yah, thats true,
so yah, sorry for all of those noobish suggestions, its just that I like vehicles a whole lot, that was the reason I first got halo demo, to use it as a driving/flying simulator, but then I found the playing to be fun, and also the modding! :mrgreen:
EDIT: I have started to make my own "flat-surface space mod" out of a duplicate of one of your old Galaxy Wars mod, it was the weapons test, so yah
so far:
/Users/mike/Desktop/Halo%20Mods%20&%20Tools/Halo%20Demo%20Mods/My%20Mods/!Mods%20Im%20Working%20On!/Space-Flat%20Surface%20Mod/Picture%201.png

EDIT2: damn picture ¬_¬
but I was wondering if there was a way to copy multiple objects at the same time, or better, copy objects so they are duplicated right next to the object that was duplicated, cause one line of flat hanger walls would be WAY to small for a multiplayer map!
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Rofldonutburger
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Re: [MOD] Galaxy Wars

Post by Rofldonutburger » Mon Mar 02, 2009 2:26 pm

Don't be lazy, just drag it >_> Also, one line of Hangar Walls can be big enough for a multiplayer map, depending on how far it goes :D
Dead. derp

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Re: [MOD] Galaxy Wars

Post by Excend » Mon Mar 02, 2009 2:38 pm

It should be as long as a chicken without a head can run. So like longer than bloodgulch.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
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Re: [MOD] Galaxy Wars

Post by Mike7766 » Mon Mar 02, 2009 2:48 pm

1) ok, yah, WAY longer than bloodgulch
2) OMFG! MY SWORDEDIT DID SOMETHING STRANGE! :shock:
its scaring me, A LOT! ._.
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Excend
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Re: [MOD] Galaxy Wars

Post by Excend » Mon Mar 02, 2009 2:53 pm

What did it do now?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Rofldonutburger
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Re: [MOD] Galaxy Wars

Post by Rofldonutburger » Mon Mar 02, 2009 7:04 pm

Bitmap problems again?
Dead. derp

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Re: [MOD] Galaxy Wars

Post by Devious » Tue Mar 03, 2009 7:00 am

He beats it and expects it to be okay afterwords.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Mike7766
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Re: [MOD] Galaxy Wars

Post by Mike7766 » Tue Mar 03, 2009 2:06 pm

no, it had music for once (which made it REALLY hard to concentrate! >_<)
and it was asking all these random questions like " do you like hamburgers?" and more on those lines, and it just quit on its self, without me doing anything, not even saving, so yah, FREAKY! Next time that happens, im SO taking screenies!
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Rofldonutburger
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Re: [MOD] Galaxy Wars

Post by Rofldonutburger » Tue Mar 03, 2009 2:25 pm

Uh... you're taking screenies of music?
Dead. derp

Excend
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Re: [MOD] Galaxy Wars

Post by Excend » Tue Mar 03, 2009 2:39 pm

Of the questions I think. And Mike, was it like the first time you opened sword edit?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

Mike7766
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Re: [MOD] Galaxy Wars

Post by Mike7766 » Thu Mar 05, 2009 11:26 am

far from that, I've been using sword edit like CRAZY ever since I've learned how to use it, and the first time I did open it, it didn't do that
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