[MOD] Galaxy Wars
Moderator: Halo Moderators
Re: [MOD] Galaxy Wars
A development version of Galaxy Wars can be found here: I had to use filefront, because mediafire only allows up to 100mb files, and this is 110 mb...
http://silentwave.filefront.com
It's the first file linked there.
This is merely for development purposes. I'm looking for ideas for the layout of the space stations and such. This is the most difficult step.
http://silentwave.filefront.com
It's the first file linked there.
This is merely for development purposes. I'm looking for ideas for the layout of the space stations and such. This is the most difficult step.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Galaxy Wars
hmmm, better, but i have a few requests that have been REALLY bugging me:
1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle? mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun!
EDIT: PS: before you say anything like "do it yourself", well I did, and i damn sucked at it! T.T
1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle? mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun!

EDIT: PS: before you say anything like "do it yourself", well I did, and i damn sucked at it! T.T
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Re: [MOD] Galaxy Wars
It doesn't float away.Mike7766 wrote: 1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
It is all accessible by vehicle, it is just really big.Mike7766 wrote: 2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle?
It's not challenging because you can just super jump with the green light saber.Mike7766 wrote: mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun!
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: [MOD] Galaxy Wars
He's referring to the bird decimator vehicle that will float away when bumped by something; the vehicle is unaffected by gravity. Sure, I'll fix that, but I also appreciate the original author's desire to use such vehicle physics within an outerspace environment similar to Galaxy Wars.XD (G)hosts wrote:It doesn't float away.Mike7766 wrote: 1) could you make it so that the flying vehicle that ISNT a banshee not float away, just float in mid-air?
I can make lots of buildings, but there is an issue of shader and polygon complexity and count that means that if there are too many or too much detail, the game would slow to a crawl. One of the steps I'd like to take is to set different detail levels and otherwise tweak the objects so that the game can run smoothly no matter which direction you are facing.XD (G)hosts wrote:It is all accessible by vehicle, it is just really big.Mike7766 wrote: 2) can you make it so there are a lot of buildings, that the whole map is accesable by vehicle?
Also, I am looking for ideas on how to set up the buildings. I'm also waiting for a friend to send me certain base tags so that I can include them. Once certain details are decided, I can redo the map using much fewer resources, making it a much smaller size than 200 mb unstuffed.
While you can drive and fly around the entire map and multi-jump even more places, I have some neat plans when it comes to accessibility.XD (G)hosts wrote:It's not challenging because you can just super jump with the green light saber.Mike7766 wrote: mabey like a large area of those hog-jumps back-to-back? that would make it challenging, and a whole lot more fun!
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [MOD] Galaxy Wars
yah, thats true,
so yah, sorry for all of those noobish suggestions, its just that I like vehicles a whole lot, that was the reason I first got halo demo, to use it as a driving/flying simulator, but then I found the playing to be fun, and also the modding!
EDIT: I have started to make my own "flat-surface space mod" out of a duplicate of one of your old Galaxy Wars mod, it was the weapons test, so yah
so far:
/Users/mike/Desktop/Halo%20Mods%20&%20Tools/Halo%20Demo%20Mods/My%20Mods/!Mods%20Im%20Working%20On!/Space-Flat%20Surface%20Mod/Picture%201.png
EDIT2: damn picture ¬_¬
but I was wondering if there was a way to copy multiple objects at the same time, or better, copy objects so they are duplicated right next to the object that was duplicated, cause one line of flat hanger walls would be WAY to small for a multiplayer map!
so yah, sorry for all of those noobish suggestions, its just that I like vehicles a whole lot, that was the reason I first got halo demo, to use it as a driving/flying simulator, but then I found the playing to be fun, and also the modding!

EDIT: I have started to make my own "flat-surface space mod" out of a duplicate of one of your old Galaxy Wars mod, it was the weapons test, so yah
so far:
/Users/mike/Desktop/Halo%20Mods%20&%20Tools/Halo%20Demo%20Mods/My%20Mods/!Mods%20Im%20Working%20On!/Space-Flat%20Surface%20Mod/Picture%201.png
EDIT2: damn picture ¬_¬
but I was wondering if there was a way to copy multiple objects at the same time, or better, copy objects so they are duplicated right next to the object that was duplicated, cause one line of flat hanger walls would be WAY to small for a multiplayer map!
Xbox LIVE Gamertag: Mike77660
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Re: [MOD] Galaxy Wars
Don't be lazy, just drag it >_> Also, one line of Hangar Walls can be big enough for a multiplayer map, depending on how far it goes 

Dead. derp
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Re: [MOD] Galaxy Wars
It should be as long as a chicken without a head can run. So like longer than bloodgulch.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: [MOD] Galaxy Wars
1) ok, yah, WAY longer than bloodgulch
2) OMFG! MY SWORDEDIT DID SOMETHING STRANGE!
its scaring me, A LOT! ._.
2) OMFG! MY SWORDEDIT DID SOMETHING STRANGE!

its scaring me, A LOT! ._.
Xbox LIVE Gamertag: Mike77660
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Re: [MOD] Galaxy Wars
What did it do now?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Re: [MOD] Galaxy Wars
He beats it and expects it to be okay afterwords.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.
Re: [MOD] Galaxy Wars
no, it had music for once (which made it REALLY hard to concentrate! >_<)
and it was asking all these random questions like " do you like hamburgers?" and more on those lines, and it just quit on its self, without me doing anything, not even saving, so yah, FREAKY! Next time that happens, im SO taking screenies!
and it was asking all these random questions like " do you like hamburgers?" and more on those lines, and it just quit on its self, without me doing anything, not even saving, so yah, FREAKY! Next time that happens, im SO taking screenies!
Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
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If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
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Re: [MOD] Galaxy Wars
Of the questions I think. And Mike, was it like the first time you opened sword edit?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: [MOD] Galaxy Wars
far from that, I've been using sword edit like CRAZY ever since I've learned how to use it, and the first time I did open it, it didn't do that
Xbox LIVE Gamertag: Mike77660
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
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