[MOD] Archer Gulch

New mod releases.

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2310
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[MOD] Archer Gulch

Post by 2310 » Mon Sep 06, 2010 1:30 am

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Archer Gulch, by Cronos Dage, implemented by 2310, for Cronos Dage.
  • Needles are arrows.
  • Spawn with accurate plasma pistol and not-so-accurate needler in Slayer.
  • Flamethrower is now needler.
  • Bases are now archery targets.
DL: http://www.halodemomods.com/wiki/File:Archer_Gulch.zip

Sparky
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Re: [MOD] Archer Gulch

Post by Sparky » Mon Sep 06, 2010 7:10 pm

I'm so glad you didn't wait for me to make you that archers target in CE. This is much more "kosher".
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2310
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Re: [MOD] Archer Gulch

Post by 2310 » Mon Sep 06, 2010 8:09 pm

Well, the targets don't respawn or fall down - but they do work as targets because you can see where it hits.

nixonian666
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Re: [MOD] Archer Gulch

Post by nixonian666 » Wed Oct 06, 2010 7:47 pm

sounds good, but you know there is a real bow and arrow tag, animations, bitmaps and the arrow sticks out of your target, i was thinking of makinging a hunter gulch, with boomerangs and a horse and the bow and arrow, might throw in some pine trees to.

Mgalekgolo
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Re: [MOD] Archer Gulch

Post by Mgalekgolo » Thu Oct 07, 2010 3:15 am

we dont use CE unless sparky or us (or amy if she even uses it) makes it.
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Re: [MOD] Archer Gulch

Post by Jopaka » Thu Oct 07, 2010 5:22 pm

yeah, ce is frowned upon on mgm, unless it totally rapes everything ever made, and is properly converted to mac, then it is grinned upon...sorta.
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Re: [MOD] Archer Gulch

Post by Amy » Sat Oct 09, 2010 2:03 pm

okay.

dont release mods with a bunch of converted shit in them. Anyone can do that. Thus nulling the point of releasing a mod. It's kind of like releasing a mod with the needler spawned in bloodgulch. Anyone can do that easily, so why release it?

If you are short on tools on the mac, making something in CE youself, then converting is alright, because no one can convert something that you made, unless you release. Using that to make mods is fine, but the best way is to just make mods without importing too much, just swordediting and eschaton.
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Re: [MOD] Archer Gulch

Post by Sparky » Mon Oct 11, 2010 7:42 am

You can still do very much with only Eschaton 0.8.1 and SwordEdit. For example, Archer Gulch is very close to CSS.
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