[MOD] Imbalance Mod

New mod releases.

Moderator: Halo Moderators

Post Reply
Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

[MOD] Imbalance Mod

Post by Sparky » Fri Jan 02, 2009 2:15 am

Red gets vehicles, blue gets heavy weapons....

http://www.mediafire.com/?sharekey=7252 ... 9c2803d1c6
Either you are groping for answers, or you are asking God and listening to Jesus.

Løki
Ranger
Posts: 1229
Joined: Thu Dec 20, 2007 2:53 pm
Location: 0x4D610000
Contact:

Re: [MOD] Imbalance Mod

Post by Løki » Fri Jan 02, 2009 10:44 am

lol, smart and simple
:launcher: :flaming:
Image

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: [MOD] Imbalance Mod

Post by Rofldonutburger » Fri Jan 02, 2009 3:42 pm

Too simple for someone like Sparky though...
Dead. derp

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: [MOD] Imbalance Mod

Post by Noodle » Fri Jan 02, 2009 4:27 pm

True^

Devious
Commando
Posts: 2020
Joined: Tue Mar 25, 2008 6:06 pm
Location: RaInBOw

Re: [MOD] Imbalance Mod

Post by Devious » Fri Jan 02, 2009 7:24 pm

This is an awful similar idea to the mod I am making. Hold the hill.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: [MOD] Imbalance Mod

Post by Sparky » Fri Jan 02, 2009 9:31 pm

Well, I started-out making a mod that nulled everything in the map (coming soon, btw), but ended up just moving some stuff around. It's amazing how intense games can be in this almost-CSS mod. (It's CSS except for the fact that most of the scen, especially around the red base, is deleted.)
Either you are groping for answers, or you are asking God and listening to Jesus.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests