Search found 133 matches

by Samuco
Sun Sep 12, 2010 11:03 pm
Forum: HaloMD
Topic: [wip]Mgalekgolo's AI mod
Replies: 22
Views: 3073

Re: [wip]Mgalekgolo's AI mod

Aussie FTW \ :) /
by Samuco
Sun Sep 12, 2010 10:55 pm
Forum: HaloMD
Topic: HaloScript
Replies: 14
Views: 1642

Re: HaloScript

EXAMPLE PROGRAMS: 1) No banshees from Halo import * def begin(): objectKit().start() def execute(timeElapsed): delshee() def finish(timeElapsed, forcedShutDown): pass 2) No flags from Halo import * def begin(): objectKit().start() def execute(timeElapsed): killflag() def finish(timeElapsed, forcedS...
by Samuco
Sun Sep 12, 2010 10:45 pm
Forum: HaloMD
Topic: HaloScript
Replies: 14
Views: 1642

HaloScript

Download: http://www.mediafire.com/?h5iaxplldjr7rbq New features: In-game chat commands 1) r() allows a continuous execution of the command inside the brackets. Eg, to delete banshees until you want, simply r(delshee()) 2) rp() allows a continuous execution that affects all players. Eg rp(cplayer.se...
by Samuco
Sun Sep 12, 2010 1:10 pm
Forum: HaloMD
Topic: Memory Modding Update
Replies: 21
Views: 2177

Re: Memory Modding Update

My current set of tools doesn't have a function which allows you to detect which type of weapon you are using.
It should be possible though :D

I'm going to make another forum for the next version... It is quite a bit different to the version uploaded here...
by Samuco
Thu Sep 09, 2010 1:04 pm
Forum: HaloMD
Topic: Memory Modding Update
Replies: 21
Views: 2177

Re: Memory Modding Update

It's not designed for the campaign, but it should still function correctly. Since the campaign doesn't need to be css or player specific, this does not provide any benefits except simplicity. In a campaign for immortality, you just need two lines: Player(0).setHealth(1000000) Player(0).setShield(100...
by Samuco
Thu Sep 09, 2010 3:18 am
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 57300

Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)

I got snowed under with massive assignments ;(
I just released the memory modding update too :)
by Samuco
Thu Sep 09, 2010 3:15 am
Forum: HaloMD
Topic: Memory Modding Update
Replies: 21
Views: 2177

Memory Modding Update

Here is my new and improved version of the memory modding template: http://www.mediafire.com/?xpj11nllq2bhdbw In the existing version, I had quite a bit of trouble working out how to use it. This version aims to make memory modding a LOT more simple with two new added classes; Player and Vehicle. He...
by Samuco
Tue Sep 07, 2010 2:08 pm
Forum: HaloMD
Topic: [WIP] Zeus: Pre-alpha 1 release
Replies: 320
Views: 57300

Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)

Just checking in on the forums... Go for it Sparky, no harm in trying :D Sounds pretty difficult though. I'm still trying to make CSS scenery. Haven't spent any time on it yet :roll: It won't work for windows in the first place since it's written in Objective-C. Objective-C works on windows... Googl...
by Samuco
Thu Jul 01, 2010 3:45 pm
Forum: Mod Releases
Topic: Immortality
Replies: 26
Views: 14980

Re: Immortality

Uh, no. He used my memory template thing. The code to making you 'immortal' is simply a script within the app bundle. Unless he modified the executable within the app (which I doubt), then he does not have to upload any code. In other words: all the changes he has made are visible and not hidden. A...
by Samuco
Thu Jul 01, 2010 3:43 pm
Forum: Mod Releases
Topic: 5 team slayer
Replies: 23
Views: 8647

Re: 5 team slayer

Oh all of the code is within the memory bit itself. I could have ditched the map altogether and just made a "dynamic map" (You guys will have to wait and see the next instalment of swordedit... but iPad comes first!) but I couldn't be bothered.. Here is the memory mod (oh, isn't it long an...
by Samuco
Thu Jul 01, 2010 4:15 am
Forum: Mod Releases
Topic: 5 team slayer
Replies: 23
Views: 8647

Re: 5 team slayer

Hey darky! Im sharpy if you didn't work it out...
Naw, my computer put the wrong map in. It wasn't me :wink:

You need all three pieces installed for the mod to work.
by Samuco
Thu Jul 01, 2010 4:09 am
Forum: Mod Releases
Topic: 5 team slayer
Replies: 23
Views: 8647

5 team slayer

Anybody interested in getting my 5 team slayer mod? I made it a while ago. Should I bother posting it up here? (Note: it's a map, gametype and memory mod) This mod is css. Comes with a team chooser (css) Features include: 5 teams with unique magical abilities (and a gold team for host :) IF they cho...
by Samuco
Mon Apr 26, 2010 1:58 am
Forum: Modding Programs
Topic: Update to swordedit
Replies: 53
Views: 22999

Re: Update to swordedit

Unfortunately eschaton source is in realstudio format :(
I did learn a few things though about bipd...