Search found 133 matches
- Sun Sep 12, 2010 11:03 pm
- Forum: HaloMD
- Topic: [wip]Mgalekgolo's AI mod
- Replies: 22
- Views: 3073
Re: [wip]Mgalekgolo's AI mod
Aussie FTW
- Sun Sep 12, 2010 10:55 pm
- Forum: HaloMD
- Topic: HaloScript
- Replies: 14
- Views: 1642
Re: HaloScript
EXAMPLE PROGRAMS: 1) No banshees from Halo import * def begin(): objectKit().start() def execute(timeElapsed): delshee() def finish(timeElapsed, forcedShutDown): pass 2) No flags from Halo import * def begin(): objectKit().start() def execute(timeElapsed): killflag() def finish(timeElapsed, forcedS...
- Sun Sep 12, 2010 10:45 pm
- Forum: HaloMD
- Topic: HaloScript
- Replies: 14
- Views: 1642
HaloScript
Download: http://www.mediafire.com/?h5iaxplldjr7rbq New features: In-game chat commands 1) r() allows a continuous execution of the command inside the brackets. Eg, to delete banshees until you want, simply r(delshee()) 2) rp() allows a continuous execution that affects all players. Eg rp(cplayer.se...
- Sun Sep 12, 2010 1:10 pm
- Forum: HaloMD
- Topic: Memory Modding Update
- Replies: 21
- Views: 2177
Re: Memory Modding Update
My current set of tools doesn't have a function which allows you to detect which type of weapon you are using.
It should be possible though
I'm going to make another forum for the next version... It is quite a bit different to the version uploaded here...
It should be possible though
I'm going to make another forum for the next version... It is quite a bit different to the version uploaded here...
- Thu Sep 09, 2010 1:04 pm
- Forum: HaloMD
- Topic: Memory Modding Update
- Replies: 21
- Views: 2177
Re: Memory Modding Update
It's not designed for the campaign, but it should still function correctly. Since the campaign doesn't need to be css or player specific, this does not provide any benefits except simplicity. In a campaign for immortality, you just need two lines: Player(0).setHealth(1000000) Player(0).setShield(100...
- Thu Sep 09, 2010 3:18 am
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57300
Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)
I got snowed under with massive assignments ;(
I just released the memory modding update too
I just released the memory modding update too
- Thu Sep 09, 2010 3:15 am
- Forum: HaloMD
- Topic: Memory Modding Update
- Replies: 21
- Views: 2177
Memory Modding Update
Here is my new and improved version of the memory modding template: http://www.mediafire.com/?xpj11nllq2bhdbw In the existing version, I had quite a bit of trouble working out how to use it. This version aims to make memory modding a LOT more simple with two new added classes; Player and Vehicle. He...
- Tue Sep 07, 2010 2:08 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57300
Re: [WIP] Zeus (Release: 0.1 pre-alpha 2)
Just checking in on the forums... Go for it Sparky, no harm in trying :D Sounds pretty difficult though. I'm still trying to make CSS scenery. Haven't spent any time on it yet :roll: It won't work for windows in the first place since it's written in Objective-C. Objective-C works on windows... Googl...
- Thu Jul 01, 2010 3:45 pm
- Forum: Mod Releases
- Topic: Immortality
- Replies: 26
- Views: 14980
Re: Immortality
Uh, no. He used my memory template thing. The code to making you 'immortal' is simply a script within the app bundle. Unless he modified the executable within the app (which I doubt), then he does not have to upload any code. In other words: all the changes he has made are visible and not hidden. A...
- Thu Jul 01, 2010 3:43 pm
- Forum: Mod Releases
- Topic: 5 team slayer
- Replies: 23
- Views: 8647
Re: 5 team slayer
Oh all of the code is within the memory bit itself. I could have ditched the map altogether and just made a "dynamic map" (You guys will have to wait and see the next instalment of swordedit... but iPad comes first!) but I couldn't be bothered.. Here is the memory mod (oh, isn't it long an...
- Thu Jul 01, 2010 4:15 am
- Forum: Mod Releases
- Topic: 5 team slayer
- Replies: 23
- Views: 8647
Re: 5 team slayer
Hey darky! Im sharpy if you didn't work it out...
Naw, my computer put the wrong map in. It wasn't me
You need all three pieces installed for the mod to work.
Naw, my computer put the wrong map in. It wasn't me
You need all three pieces installed for the mod to work.
- Thu Jul 01, 2010 4:09 am
- Forum: Mod Releases
- Topic: 5 team slayer
- Replies: 23
- Views: 8647
5 team slayer
Anybody interested in getting my 5 team slayer mod? I made it a while ago. Should I bother posting it up here? (Note: it's a map, gametype and memory mod) This mod is css. Comes with a team chooser (css) Features include: 5 teams with unique magical abilities (and a gold team for host :) IF they cho...
- Mon Apr 26, 2010 1:58 am
- Forum: Modding Programs
- Topic: Update to swordedit
- Replies: 53
- Views: 22999
Re: Update to swordedit
Unfortunately eschaton source is in realstudio format
I did learn a few things though about bipd...
I did learn a few things though about bipd...