Search found 79 matches

by HandofGod
Sat Dec 19, 2015 5:58 pm
Forum: Mod Releases
Topic: Halo Update series
Replies: 22
Views: 41583

Re: Halo Update series

Yeah need to fix a few things. Having trouble finding the motivation to complete this project at the moment. I don't think people on Halo MD care enough if I finish this or not.
by HandofGod
Thu Dec 17, 2015 1:16 am
Forum: HaloMD
Topic: Pearl
Replies: 22
Views: 11893

Re: Pearl

I have a folder of all the 2003 maps (all 21 multiplayer maps plus the single player ones, bitmaps, ui and sound files) on my desktop. That acts as the Full Maps folder on Pearl when you convert a Custom Edition map. Just make sure everything in there is from the year 2003 or the map conversion will...
by HandofGod
Wed Dec 16, 2015 2:17 pm
Forum: HaloMD
Topic: Halo Star Wars
Replies: 2
Views: 1508

Re: Halo Star Wars

I can pass your recommendation on to Sparky if atomical doesn't respond. Sparky might be open to having one of his dedicated servers host Halo Star Wars as the new movie is coming out so soon :shock:
by HandofGod
Thu Dec 03, 2015 2:39 pm
Forum: HaloMD
Topic: Pearl
Replies: 22
Views: 11893

Re: Pearl

Also be sure that all the full version maps (including the stock bitmaps, ui, sound files) modified in 2003 are in your maps folder and you haven't moved anything accidentally to the Halo MD's Game Data maps folder or have a modifed bitmaps/sound/ui file not from 2003 in there. I have had problems i...
by HandofGod
Mon Nov 23, 2015 10:48 am
Forum: Mod Releases
Topic: Final Mods
Replies: 8
Views: 7244

Re: Final Mods

hey look its [nuthead] the ripper. Old post I'm responding to but still relevant. Its this kind of thinking that gets new modders intimidated and less likely to want to work with Eschaton and the other limited tools we have on Mac. Ain't noone that should care if you rip or not. As long as the game...
by HandofGod
Fri Nov 20, 2015 11:15 am
Forum: Mod Releases
Topic: Halo Update series
Replies: 22
Views: 41583

Re: Halo Update series

Submitted the three mods to nil and 002 the other day. I tested them with Sparky too before and I noticed a few errors in testing with him that fortunately can be easily fixed by the time of the next update but were not able to be fixed before submission.
by HandofGod
Thu Nov 19, 2015 5:29 pm
Forum: HaloMD
Topic: Spawn Camping
Replies: 22
Views: 6921

Re: Spawn Camping

Probably one of Bigass's biggest weaknesses. The bases have no spawn protection and people easily exploit that...
by HandofGod
Tue Nov 17, 2015 3:37 pm
Forum: Mod Releases
Topic: Halo Update series
Replies: 22
Views: 41583

Halo Update series

Hey everyone, I know that most of the remaining active people on here know me but I wanted to share the progress of the modding project I have been working on. This is a Halo MD exclusive project and is my attempt to refresh the stock maps that came with Halo PC/Mac but make them unique (improved we...
by HandofGod
Mon Oct 26, 2015 11:10 am
Forum: Mod Releases
Topic: Revolutionary War
Replies: 6
Views: 6297

Re: Revolutionary War

Nice job! Played a little on atomical's server last night and it was pretty smooth gameplay wise. Only suggestion from me would be to change the turret which acts as the cannon. I will look into it but I believe there are some alternatives that might be on Custom Edition.
by HandofGod
Tue Jun 30, 2015 3:29 pm
Forum: HaloMD
Topic: Taking the light out
Replies: 16
Views: 4544

Re: Taking the light out

I think Sparky also has a mod of Bloodgulch with it all dark if you want to take a look at that in Eschaton too. I think it's Environment Mod Series: Scary Night. Could be something to check out
by HandofGod
Sun Mar 01, 2015 11:34 pm
Forum: HaloMD
Topic: Poll: Are you making your mods in light of the purpose of Zeus being to unify the Halo communities?
Replies: 5
Views: 2127

Re: Poll: Are you making your mods in light of the purpose of Zeus being to unify the Halo communities?

LOL nil, I didn't realize he had something about Zeus from that long ago. He seems to be making slow progress with it right now, but yeah I was probably too quick to post that reply to sehe. But I think he (Sparky) needs to deliver something or he will look like a fool on Halomaps and in the general...
by HandofGod
Sun Mar 01, 2015 11:30 pm
Forum: HaloMD
Topic: Help with a Mod
Replies: 3
Views: 1672

Re: Help with a Mod

The reason why the vehicles disappear is that they have scripts, which determine when the spawn, when they explode (which creates a new damaged model of the vehicle) and other things too. Scripts are very common in Halo Custom Edition but less so on Halo Mac as generally modders don't use them here....
by HandofGod
Sun Mar 01, 2015 11:26 pm
Forum: HaloMD
Topic: New Bigass idea
Replies: 1
Views: 1617

New Bigass idea

Hey everyone! I have received a great deal of suggestions of what to do with Bigass on Halo MD. These range from: there needs to be more weapons, the weapons currently present aren't adequate, the map is getting boring even with Samuco's new HUD. After some thought, I think I might have the answer t...
by HandofGod
Thu Feb 05, 2015 11:41 pm
Forum: HaloMD
Topic: Poll: Are you making your mods in light of the purpose of Zeus being to unify the Halo communities?
Replies: 5
Views: 2127

Re: Poll: Are you making your mods in light of the purpose of Zeus being to unify the Halo communities?

sehe, reading your posts on Halomaps, it's easy to see you are just trying to belittle and demean Sparky, which is not productive. I think Zeus is interesting and might be something different and unique, albeit its been too delayed. I realize that you've contributed alot to Halo in terms of SAPP, Op...
by HandofGod
Mon Jan 26, 2015 11:00 am
Forum: HaloMD
Topic: Does anyone have Swordedit?
Replies: 1
Views: 1384

Re: Does anyone have Swordedit?

Nevermind, thankfully Taxi had posted a Mediafire link to Swordedit just in case the original link did go down. Found what I was looking for then :)