Search found 1077 matches

by nil
Wed Sep 21, 2016 4:21 pm
Forum: HaloMD
Topic: [Feature Request] Gravity Syncing
Replies: 11
Views: 4146

Re: [Feature Request] Gravity Syncing

Hello all! With the new version of SAPP available, gravity is a mutable value that can be changed on-the-fly by an admin. As of now, there is no way to support syncing this change with HaloMD clients, as the HAC2 changes that allow server-client gravity syncing are not available to use on Mac in it...
by nil
Mon Aug 15, 2016 2:01 pm
Forum: Halo
Topic: Halo Patch for Mavericks + New Lobby
Replies: 62
Views: 160928

Re: Halo Patch for Mavericks + New Lobby

You should be able to join the servers anyway (by eg: direct IP). What this patch does is update the list of the servers that show up in the lobby to reflect 1.10 servers.
by nil
Mon Aug 15, 2016 1:58 pm
Forum: HaloMD
Topic: Can we join PC servers?
Replies: 5
Views: 2388

Re: Can we join PC servers?

You can add a specific PC servers in MD by navigating to Game -> Show Favorites... in the menu bar of the lobby application. Find a server list and find a list of servers you enjoy playing in. If you find a good small set of servers, this will be more worthwhile than loading an entire list in my opi...
by nil
Tue Aug 09, 2016 12:48 pm
Forum: HaloMD
Topic: map graphics problem
Replies: 1
Views: 1332

Re: map graphics problem

Is this because you modded one of the maps, and do you know which map is distorted? If it's a stock map, it doesn't have to be re-downloaded because HaloMD bundles a backup of those. In the menu bar, if you go to Mods -> Reveal Mods in Finder it shows the mods folder in Finder. If you remove blood g...
by nil
Fri Aug 05, 2016 3:36 pm
Forum: HaloMD
Topic: Halo Combat Evolved on Mac
Replies: 8
Views: 4864

Re: Halo Combat Evolved on Mac

Fonzeh wrote:I couldve sworn that there was a dedi app back back in the day, but it was more than likely PPC
It was probably not for a real dedicated server though, and whatever it was is probably something we can do easily today.
by nil
Fri Jul 15, 2016 6:29 pm
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

I was actually thinking of something smaller/simpler than just back porting MD to PPC. Rather than having it replace the original Halo executable (or act as a wrapper around it), have a completely external app that will search for the normal halo game/app in your applications folder and boot strap ...
by nil
Fri Jul 15, 2016 2:14 pm
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

No.. I'd start with trying to get the MD lobby app to compile first, because it sounds like you don't know what needs to be done to the engine (if anything does need to be done initially that is), and reasoning about that can come later. Considering that the original halo interface works fine on ol...
by nil
Mon Jul 04, 2016 2:25 pm
Forum: HaloMD
Topic: How Can I Make a Mod Tool
Replies: 6
Views: 3384

Re: How Can I Make a Mod Tool

Yeah, that's what I mean - synchronizing AIs is unsolved and hard problem. AI's being mounted on vehicles might work okay though, but I'm not really sure. Sparky's Eschaton plug-ins may be a good resource for offsets 'n stuff. Another resource and one more on the map formats.
by nil
Mon Jul 04, 2016 7:12 am
Forum: HaloMD
Topic: How Can I Make a Mod Tool
Replies: 6
Views: 3384

Re: How Can I Make a Mod Tool

Yeah that would probably require depth knowledge of the map format. Just as a warning though, AIs do not synchronize over multiplayer across multiple players.
by nil
Mon Jul 04, 2016 6:59 am
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

If I was able to back port the latest version & form a group that continues to do so, would you be willing to officially support it. Unlikely because we want to support a single version with the full feature set officially. It's not very appealing to add cumbersome/prone to bugs (and *different...
by nil
Sun Jul 03, 2016 3:55 pm
Forum: HaloMD
Topic: How Can I Make a Mod Tool
Replies: 6
Views: 3384

Re: How Can I Make a Mod Tool

So before I found out about HaloMD I actually programmed apps and stuff like that and I want to learn how to make a mod tool for Halo like Eschaton or any of the other mac editors. What programming language were they made in. Objective C? Java? Well for a map editor, you'd want to familiarize yours...
by nil
Sun Jul 03, 2016 3:30 pm
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

I'm not sure if I'd add it to old_releases page or as a small link for an alternative version (like for last 10.5 & 10.6 compatible version), but it also may depend on how functional & stable the build is. I also don't want to add it in a way that makes it sound like we officially maintain i...
by nil
Sun Jul 03, 2016 5:19 am
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

We want to support a single version officially and don't want to greatly make over-complications/multiple handling. Since I don't have much love for PPC, I'm not going to go out of my way for it specifically. I also don't do much work on MD these days aside from maintenance - not supporting what we ...
by nil
Sat Jul 02, 2016 6:32 pm
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

That gives me an idea. By making some of that code a bit less x86 dependent, we could make it portable to older mac hardware & OSes. I don't think you'd be gaining that much if the MD app worked on PPC. The x86 enhancements & extensions don't work on PPC because either some of them aren't r...
by nil
Sat Jul 02, 2016 5:13 pm
Forum: Halo
Topic: PowerPC support questions
Replies: 21
Views: 13743

Re: PowerPC support questions

Ok, I understand. I'm curious though. What exactly is HaloMD? How does it work? From my understanding you can't exactly port something to another architecture without the source code, and the halo demo was never made for intel processors nor was the source code released. How'd you do it? Edit: afte...