Search found 133 matches
- Tue Jun 11, 2013 1:26 pm
- Forum: Modding Programs
- Topic: Swordedit
- Replies: 34
- Views: 15462
Re: Swordedit
@Samuco: you can privately PM me a crash report although it is a beta after all. I'm a mac dev member so i have access to it as well, I might install it.. Also why the heck is properly open sourcing a project that was already open sourced unlikely?! Unfortunately for you, he did specfiy GPL when re...
- Tue Jun 11, 2013 12:13 am
- Forum: Modding Programs
- Topic: Swordedit
- Replies: 34
- Views: 15462
Re: Swordedit
Use a VCS like hg or git, open source it, and maintain the code publicly onto github, bitbucket, or google code and I *might* take a look at doing something with the code. A project that was intended to be open by sword, should be kept open, and it should be done so properly. Not using a VSC, even ...
- Sun Jun 09, 2013 2:42 pm
- Forum: Modding Programs
- Topic: Swordedit
- Replies: 34
- Views: 15462
Swordedit
I am hopefully going to release an update to swordedit soon. Post any particular feature requests you have below. Regarding the BSP editor, if somebody manages to figure out how to compile a collision BSP, let me know and I will implement it. The compiled code to do this exists in tool (comes with H...
- Mon Apr 29, 2013 1:55 pm
- Forum: HaloMD
- Topic: [MT] Mod Testers
- Replies: 43
- Views: 7683
Re: [MT] Mod Testers
Samuco, this is a team of experienced modders and those who said they would be interested in participating. This is not a blog comment box. It sure looks like a blog to me. "a personal website or web page on which an individual records opinions, links to other sites, etc. on a regular basis.&q...
Re: HaloMD
There still should be some method for uploading maps that doesn't require approval. If file storage is a concern, you could automatically delete maps from the server that aren't used for a certain time period (or removed when the particular server shuts down). Just because a mod is retarded and glit...
- Sun Apr 28, 2013 8:19 pm
- Forum: HaloMD
- Topic: [MT] Mod Testers
- Replies: 43
- Views: 7683
Re: [MT] Mod Testers
What is the point of reviewing mods? http://cdn.memegenerator.net/instances/400x/32779869.jpg If your going to nitpick over a mod then I believe the author should be allowed to defend it. It would be more appropriate to put a review button next to servers in HaloMD so that anybody can comment rather...
- Sun Apr 28, 2013 2:31 pm
- Forum: HaloMD
- Topic: Memory Modding Question: Teammate-Only Accessways
- Replies: 6
- Views: 1810
Re: Memory Modding Question: Teammate-Only Accessways
Implement them by modifying the code in halo and we haz success!
Re: HaloMD
Is there a way to make a map uploader into the MD database?
I wanted to play a logmod and have the map automatically download for people, but I don't know how to add it to the db.
I wanted to play a logmod and have the map automatically download for people, but I don't know how to add it to the db.
- Sat Apr 27, 2013 7:22 pm
- Forum: HaloMD
- Topic: Memory Modding Question: Teammate-Only Accessways
- Replies: 6
- Views: 1810
Re: Memory Modding Question: Teammate-Only Accessways
2310's comment about the difficulty of tracking flag carriers through teleporters that have entrances in the team's base (http://www.macgamingmods.com/forum/viewtopic.php?p=216911#p216911) makes me wonder if it would be feasible (for Samuco) to write a memory modding application that: - only allows...
- Wed Apr 24, 2013 1:50 am
- Forum: HaloMD
- Topic: How would you improve Halo Combat Evolved?
- Replies: 51
- Views: 12332
Re: How would you improve Halo Combat Evolved?
You guys should should make a competitive ranking system for HaloMD like Halo 2 and 3, CSR 1-50 Also make it possible that players can see other players ranking in the game. Ranking system and player ranking in-game shouldn't be too hard to create without any source modifications. The problem is so...
- Tue Aug 14, 2012 12:49 am
- Forum: HaloMD
- Topic: The HaloDemoMods.com Plan
- Replies: 29
- Views: 4616
Re: The HaloDemoMods.com Plan
:shock: I only skim read the posts above, so please discount everything below as it is probably completely off-topic. Sparky, while I pretty much always agree with you, I don't agree with this. It IS a good idea, but wait until revenue starts coming in before upgrading the server (unless you have a ...
- Mon Jul 02, 2012 8:23 pm
- Forum: HaloMD
- Topic: Aimbots and Several Contemporaneous Ideas
- Replies: 24
- Views: 5585
Re: Aimbots
Then I go read more on programming methods and he goes afk for like half a year until one of us comes back with something new and cool. Heh, so true :D Alternatively, you could synthesize this by moving the spawn points outside of the map bsp. You could develop a map where all the spawn points are ...
- Thu Jun 28, 2012 4:01 am
- Forum: HaloMD
- Topic: Aimbots and Several Contemporaneous Ideas
- Replies: 24
- Views: 5585
Re: Aimbots
Take a look at this script if you want more information about memory shiz. http://www.samuco.net/swordedit/Halo.py Specifically... def isCrouched(self): try: return (readUInt8(self.address()+523)==1) except: return 0 def x(self): return readFloat(self.address()+92) def y(self): return readFloat(self...
Re: HaloMD
Or just replace the camo shader with the sun shader?
Re: HaloMD
Logmod.
I realise that this is a game changer mod, but it is one of the best mods (and simple too). One can whip up a logmod in like 10 minutes.
Add machines, you can theoretically build doors and walls.
Why not have two categories of maps? Game changers and Plain.
I realise that this is a game changer mod, but it is one of the best mods (and simple too). One can whip up a logmod in like 10 minutes.
Add machines, you can theoretically build doors and walls.
Why not have two categories of maps? Game changers and Plain.