here's a version that works with halomd (converted with pearl beta)
http://www.filedropper.com/bloodgulch
it's a pretty lonely planet...
Search found 1138 matches
- Tue Oct 23, 2012 3:27 pm
- Forum: Mod Releases
- Topic: Galaxy Wars Epic Series
- Replies: 13
- Views: 9263
- Sat Oct 20, 2012 11:42 pm
- Forum: HaloMD
- Topic: Taxi's best friend - Also more videos, possibly.
- Replies: 35
- Views: 6788
Re: Taxi's best friend - Also more videos, possibly.
if we could come up with some really good looking splatters, different colors for each, it could really look cool once all the different things are flying around. is it possible to tell the carrot, for example, to explode after three bounces? I suppose we could alter its lifespan but that wouldn't g...
- Sat Oct 20, 2012 7:33 pm
- Forum: HaloMD
- Topic: Taxi's best friend - Also more videos, possibly.
- Replies: 35
- Views: 6788
Re: Taxi's best friend - Also more videos, possibly.
taxi I was just reminded of your really cool carrot launcher. Got anything else like that? Imagine a fruits vs. vegetables mod with weapons shooting all sorts of glowing (maybe radioactive) produce all around the map.
- Thu Oct 11, 2012 3:46 pm
- Forum: HaloMD
- Topic: Taxi's best friend - Also more videos, possibly.
- Replies: 35
- Views: 6788
Re: Taxi's best friend
that looks really fun any plans to put it into a complete mod?
man you destroyed those hunters lol
man you destroyed those hunters lol
- Tue Oct 09, 2012 7:30 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57188
Re: Zeus
lol you don't need scripts for that all you need is a shotgunrEsTnPeAcEz wrote:Also are you sure that when rebuilding maps will come there will also be a script compiler because I really want for cool stuff like that how to PWN a banshee noob!
- Sun Oct 07, 2012 5:14 pm
- Forum: HaloMD
- Topic: Armor Lock
- Replies: 16
- Views: 3249
Re: Armor Lock
I once made a bubble shield by using a rock as the model for a projectile and then I made the projectile speed really low and changed the projectile's lifespan to an appropriate time. For your purposes you'd probably want the rock to be invisible, so it would be an invisible barrier protecting whoev...
Re: HaloMD
Where can I download the latest version? I have alpha 14 and I get an error when attempting to update the normal way through the app itself. The link here doesn't seem to be working anymore and there's no file on the wiki page. Does this have to do with sparky moving to a different server?
- Fri Oct 05, 2012 8:59 pm
- Forum: HaloMD
- Topic: [WIP] Inverted Colors [Mod]
- Replies: 13
- Views: 1997
Re: [WIP] Inverted Colors [Mod]
ok I just looked it up so in eschaton go to jpt! and then choose the damage you plan to use. (if you go by my example choose globals\falling for fall damage) then using the default plugins go under Enum16s and look at Screen Flash Type and you can set it to invert. Then go under floats and set the d...
- Fri Oct 05, 2012 7:17 pm
- Forum: HaloMD
- Topic: [WIP] Inverted Colors [Mod]
- Replies: 13
- Views: 1997
Re: [WIP] Inverted Colors [Mod]
there's actually a way to do this built in to the halo engine... I can't remember exactly but I know it has to do with that color that flashes on the screen when you get damaged. Usually that color is red but you can change it to another color or you can set it to invert the colors or darken them an...
- Thu Sep 27, 2012 9:08 pm
- Forum: General Discussion
- Topic: Fonzie was finally able to afford a mac
- Replies: 1
- Views: 1473
Re: Fonzie was finally able to afford a mac
oh snap the future's looking bright
- Fri Sep 14, 2012 5:31 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57188
Re: Zeus
Hi Sparky :) Highlighting text is really slow in the editor? Anyway cool to see you've started working on this thingy =] OT: Hey taxi =] Disable images, refresh the page, then try it. It might be the background animated .gif, depending upon your computer and browser. Which computer and browser are ...
- Thu Sep 13, 2012 8:13 pm
- Forum: HaloMD
- Topic: [WIP] Zeus: Pre-alpha 1 release
- Replies: 320
- Views: 57188
Re: Zeus
Hi Sparky Highlighting text is really slow in the editor? Anyway cool to see you've started working on this thingy =] OT: Hey taxi =]
- Sun Sep 02, 2012 3:09 pm
- Forum: HaloMD
- Topic: A Spider-Man mod?
- Replies: 11
- Views: 2776
Re: A Spider-Man mod?
=] I thought about a similar mod a long time ago but you've got some cool ideas. You can enable walking on walls and the bottom half of the banshee might sort of look like the glider if you can somehow alter that model. Maybe increase the crouch walking speed a little and make the crouch camera heig...
Re: HaloMD
Also, I hate single player. Does anyone know how to remove campaign saves? So that if you beat the level, you can play it again and the game won't freak out about the level order being hacked. If single player causes trouble, I've no problem just removing it. I don't know how to remove it but I kno...
- Sun Mar 11, 2012 5:04 pm
- Forum: Other Games
- Topic: Any look like realism game?
- Replies: 8
- Views: 8802
Re: Any look like realism game?
If you haven't seen these already try http://sauerbraten.org/ and http://www.urbanterror.info
both are pretty fun
amuse-toi bien
both are pretty fun
amuse-toi bien