Search found 50 matches

by ?Demon 2.0?
Mon Aug 20, 2007 4:41 pm
Forum: HaloMD
Topic: For All Senior MGM Modders
Replies: 53
Views: 9603

Yes... I exist.

I think, therefore I am. Oh shit, I don't think. Now I must vanish in a puff of logic.
by ?Demon 2.0?
Mon Aug 20, 2007 4:38 pm
Forum: HaloMD
Topic: Wraith in Bloodgulch v2.0 <--- Relase
Replies: 27
Views: 7312

trinity. wrote:I don't understand how this is acceptable, we shouldn't be allowing illegal Halo Demo content to leak onto our site.
Yeah, just like you didn't pirate Photoshop.
by ?Demon 2.0?
Mon Aug 20, 2007 4:36 pm
Forum: HaloMD
Topic: For All Senior MGM Modders
Replies: 53
Views: 9603

«Beast» wrote:Yeah, so far everyone who has posted doesn't count, with the exception of Shadow, Syperium, Pickoff, and myself. Although Pickoff was a few months late. ;)
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
by ?Demon 2.0?
Sat Jun 23, 2007 11:29 am
Forum: HaloMD
Topic: I need the Anti-Noob Mod o' Doom .ppf
Replies: 4
Views: 1565

Yaaawwwnnnn.... you made be get up from beneath my rock for this? Oh well. The Ultimate Anti-Noob Mod o' Doom v1.1 has you spawn with pistol, shotgun, and sniper rifle. Ultimate Anti-Noob Mod o' Doom pack (v1, v1.1, PPF): 10.8 MB MediaFire ; FileFront Ultimate Anti-Noob Mod o' Doom v1.1: 5.8 MB Medi...
by ?Demon 2.0?
Sat Jun 23, 2007 11:27 am
Forum: HaloMD
Topic: PPFs
Replies: 7
Views: 1863

PPFs are for noobs.
by ?Demon 2.0?
Sat Jun 23, 2007 11:26 am
Forum: Halo
Topic: 95-561-41-80
Replies: 11
Views: 3539

Gamer9er wrote:LOL, thats funny
So is your mother, But I'm not saying anything.
by ?Demon 2.0?
Sat Jun 23, 2007 11:22 am
Forum: HaloMD
Topic: Combining 2 Mods?
Replies: 26
Views: 5116

The Ultimate Anti-Noob Mod o' Doom v1.1 has you spawn with pistol, shotgun, and sniper rifle. Ultimate Anti-Noob Mod o' Doom pack (v1, v1.1, PPF): 10.8 MB MediaFire ; FileFront Ultimate Anti-Noob Mod o' Doom v1.1: 5.8 MB MediaFire ; FileFront Ultimate Anti-Noob Mod o' Doom v1.1 PPF: 3.5 KB MediaFire...
by ?Demon 2.0?
Fri Jun 22, 2007 9:27 am
Forum: HaloMD
Topic: Stuffit tutorial
Replies: 6
Views: 1998

.7z makes Bloodgulch a nice four megabytes.
by ?Demon 2.0?
Fri Jun 22, 2007 9:24 am
Forum: HaloMD
Topic: NO MORE MOD HIDING!!!!!!
Replies: 9
Views: 2531

I see that FINALLY somebody clicked my sig. :)
by ?Demon 2.0?
Fri Jun 22, 2007 9:23 am
Forum: Halo
Topic: 95-561-41-80
Replies: 11
Views: 3539

I think it's all safe to say that his social security number is 955-61-4180.
by ?Demon 2.0?
Fri Jun 22, 2007 9:20 am
Forum: HaloMD
Topic: beat this on legendary :D
Replies: 21
Views: 4522

Can you make another version where they are all elites with swords, and leave everybody else the same? And Toxic was able to beat it on Legendary. ;)
by ?Demon 2.0?
Sat May 26, 2007 8:54 am
Forum: HaloMD
Topic: ive got this mod.....
Replies: 17
Views: 3701

I have this mod where turrets fly. It's tight shit.
by ?Demon 2.0?
Sat May 26, 2007 8:48 am
Forum: HaloMD
Topic: I need some hex edit codes like ghost and banshee ETC....
Replies: 43
Views: 7455

«Beast» wrote:It's not an effect, it's a shader.
~.^ Then why the hell do vehicles become camo'd when you swap them with weapons?

Image
8)
by ?Demon 2.0?
Wed May 23, 2007 9:34 pm
Forum: HaloMD
Topic: I need some hex edit codes like ghost and banshee ETC....
Replies: 43
Views: 7455

I think becoming camouflaged is, but vehicesl turning invisible is just Halo freaking out.
by ?Demon 2.0?
Wed May 23, 2007 9:30 pm
Forum: HaloMD
Topic: No chainguns in pumas: how?
Replies: 34
Views: 8228

Take the turret from the tank and make them stationary, like in sword's Human Mod. They're badass. I tried doing it once but there was this weird glitch because I was screwing around and made them move when an explosion is near them. If it landed on you Halo crashed. Hehe, fun stuff.