Search found 34 matches
- Wed Oct 04, 2017 10:10 am
- Forum: HaloMD
- Topic: Is this even safe?
- Replies: 1
- Views: 3202
Re: Is this even safe?
yea did you get it from halomd.net? This is the real deal.
Re: banshees!
Hello. The game does have all the vehicles, tanks, ghosts, banshees and even cov turrets. The default gametypes don't have banshees enabled ever since Halo MD came out for some reason. But if you can host your own server, you can create your own gametypes with whatever vehicles you want. Go to Multi...
- Thu Jun 02, 2016 2:34 pm
- Forum: HaloMD
- Topic: Making old mods compatible
- Replies: 9
- Views: 4234
- Tue May 31, 2016 5:59 pm
- Forum: HaloMD
- Topic: Making old mods compatible
- Replies: 9
- Views: 4234
Re: Making old mods compatible
Well I made a mistake in my first post. You're not supposed to rename a map after you convert it with pearl. But even if you keep the mod named as b30_1.map it still crashes. I couldn't really find what was wrong with it but I decided to just make the mod you described anyway. The charged plasma pis...
- Mon May 30, 2016 4:36 pm
- Forum: HaloMD
- Topic: Making old mods compatible
- Replies: 9
- Views: 4234
Re: Making old mods compatible
Sure, just post the link to it.
- Sun May 29, 2016 7:56 pm
- Forum: HaloMD
- Topic: Making old mods compatible
- Replies: 9
- Views: 4234
Re: Making old mods compatible
If I send someone the .b30 mapfile of a mod that works for the campaign in the original halo demo for mac, would you be able to make it compatible with the new halo md platform? Yea you can do it yourself if you download the Pearl application which can be found here: http://www.macgamingmods.com/fo...
- Wed Mar 16, 2016 5:48 pm
- Forum: HaloMD
- Topic: Problem with using swordedit on converted CE maps.
- Replies: 7
- Views: 4188
Re: Problem with using swordedit on converted CE maps.
Still not sure what was causing the map to crash but I gave up on trying to fix it. Is it just the stock version of Timberland you are trying to mod or is it a custom edition mod of Timberland from halomaps? I have had no problem with rebuilding the stock version of Timberland with Eschaton and then...
- Sat Mar 12, 2016 6:43 pm
- Forum: HaloMD
- Topic: Problem with using swordedit on converted CE maps.
- Replies: 7
- Views: 4188
- Sat Mar 12, 2016 11:59 am
- Forum: HaloMD
- Topic: Problem with using swordedit on converted CE maps.
- Replies: 7
- Views: 4188
Re: Problem with using swordedit on converted CE maps.
Yes but I need to convert it to demo to be able to rebuild the map with eschaton.
- Sat Mar 12, 2016 9:15 am
- Forum: HaloMD
- Topic: Problem with using swordedit on converted CE maps.
- Replies: 7
- Views: 4188
Problem with using swordedit on converted CE maps.
So I am modding an original CE map and I converted the map to demo using pearl 1.2. When using swordedit sunlight and when I for example delete a scenery object and then convert the demo map to MD, the map will crash when loaded. So I was wondering if there was a problem with the conversion process?...
- Thu Jan 28, 2016 7:55 am
- Forum: HaloMD
- Topic: Campaign Selection Gone!!!
- Replies: 1
- Views: 1953
Re: Campaign Selection Gone!!!
It's only the demo version of halo which only comes with the silent cartographer mission. If you want to play the entire campaign you need to get the map files from the full version of halo and put them in your maps folder.
Re: Pearl
So what you need is two maps folders; one used for converting maps and the other is the maps folder for MD. In the folder for converting maps you need the map files from 2003. In ur MD maps folder you need bloodgulch.map, ui.map, bitmaps.map and sounds.map created in 2012. If you want to play the ca...
- Tue Oct 27, 2015 8:10 pm
- Forum: Mod Releases
- Topic: Revolutionary War
- Replies: 6
- Views: 12053
Re: Revolutionary War
This mod is actually pretty well balanced. Lots of fun with many people. I'd love to see some corridor/dense tree fighting/hiding areas, and a bayonet or knife to go along with it (probably as a second weapon). I'm having some issues with the particle life of the musket bullet, they tend to collect...
- Mon Oct 26, 2015 8:16 pm
- Forum: Mod Releases
- Topic: Revolutionary War
- Replies: 6
- Views: 12053
Re: Revolutionary War
Nice job! Played a little on atomical's server last night and it was pretty smooth gameplay wise. Only suggestion from me would be to change the turret which acts as the cannon. I will look into it but I believe there are some alternatives that might be on Custom Edition. Thanks. Yea I didn't reall...
- Sun Oct 25, 2015 7:08 pm
- Forum: Mod Releases
- Topic: Revolutionary War
- Replies: 6
- Views: 12053
Revolutionary War
Revolutionary War The revolution has begun. The Redcoats and the Yankees battle it out with muskets and cannons in an isolated part of bloodgulch. The musket shoots a ball that is a one shot kill, although you have a chance of surviving a hit. The cannon shoots a ball that kills within a certain ra...