Search found 677 matches
- Sun Jun 16, 2013 9:14 pm
- Forum: HaloMD
- Topic: [WIP] Heatsinks
- Replies: 22
- Views: 9241
Re: [WIP] Heatsinks
Thanks, it'll be fixed next update.
- Sun Jun 16, 2013 10:30 am
- Forum: HaloMD
- Topic: [WIP] Heatsinks
- Replies: 22
- Views: 9241
Re: [WIP] Heatsinks
I'm still working on nade regen, but thanks Sparky :D In the meantime ... Heatsinks v0.6 is out! New stuff: Taxi rocket hog :D http://i44.tinypic.com/2vvqtrm.png Hog turret now runs on a switch for use as an area denial weapon. http://i40.tinypic.com/5ehdvl.png Needler upgraded :D Partial health reg...
- Sat Jun 15, 2013 7:59 am
- Forum: HaloMD
- Topic: [CHIP] Recruitment/General Thread
- Replies: 11
- Views: 8615
[CHIP] Recruitment/General Thread
CHIP: Chiron Halo International Playtesters A new initiative by Taxi and me (2310), CHIP exists to beta test and provide feedback on new mods. To join the CHIPs: Post here. Add [CHIP] to your in-game name. Check the forums/IRC for mod testing events! To have your mod tested by the CHIPs: Make a new...
- Mon Jun 10, 2013 8:45 pm
- Forum: Modding Programs
- Topic: Zeus
- Replies: 33
- Views: 31130
Re: Zeus
Would anyone here like to continue working on this with me after I churn out all the data type basics and include a tutorial on how to extend support for each new tag type? The workload includes reading the hex data of each tag file I provide and using the included tutorial to add support for that ...
- Mon Jun 10, 2013 4:11 am
- Forum: HaloMD
- Topic: [Tutorial] How to Make a MD Mod
- Replies: 17
- Views: 44857
Re: [Tutorial] How to Make a MD Mod
The map should retain the original format when rebuilt. There is no need to convert a rebuilt MD map.
- Mon Jun 03, 2013 8:26 am
- Forum: HaloMD
- Topic: [WIP] Halo 4
- Replies: 5
- Views: 3554
Re: [WIP] Halo 4
Feel free to borrow some of minerEsTnPeAcEz wrote:I'm desperately running out of ideas.

http://macgamingmods.com/forum/viewtopi ... 40&t=13124
- Sun Jun 02, 2013 2:49 pm
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 12701
Re: [Tutorial] High Accuracy Airstrike
Update: Riser must bounce off ground to work, and face down to be precise.
- Sat Jun 01, 2013 7:36 am
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 12701
Re: [Tutorial] High Accuracy Airstrike
That is strange ... could you send me the map?
- Sat Jun 01, 2013 4:17 am
- Forum: Modding Programs
- Topic: Zeus
- Replies: 33
- Views: 31130
Re: Zeus
That's great! Can it work the other way round (convert numbers to math expressions)?
- Sat Jun 01, 2013 4:08 am
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 12701
Re: [Tutorial] High Accuracy Airstrike
Ermmmmm, i think i have a prob..... the riser and the drone.... they are suppose to have 2 separate chainspawns but they seem to share one? i change one to the riser chainspawn and the drone follows the change too? help?. Make sure you're using different projectiles, and re-check that you've named ...
- Fri May 31, 2013 5:08 pm
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 12701
Re: [Tutorial] High Accuracy Airstrike
Actually, I think the riser's gravity will only affect the delay between the drone hitting and the airstrike spawning above - as we are using distance, not time, to detonate the projectile.
- Fri May 31, 2013 4:19 am
- Forum: HaloMD
- Topic: [WIP] Heatsinks
- Replies: 22
- Views: 9241
Re: [WIP] Heatsinks
Heatsinks 0.5 is well underway, with partial health regen and an upgraded Needler! Also, for those who have requested one, here's the High Accuracy Airstrike tutorial! Shield Regen Effect: http://i40.tinypic.com/2qw3rdw.png Results of last week's server + Flamethrower HUD: http://i39.tinypic.com/2v2...
- Fri May 31, 2013 4:08 am
- Forum: Halo Demo Tutorials
- Topic: [Tutorial] High Accuracy Airstrike
- Replies: 12
- Views: 12701
[Tutorial] High Accuracy Airstrike
Most airstrikes involve using a high z-offset, which is fairly simple, but makes it hard to tell where the airstrike's going to land. This method of airstrike creation allows the airstrike to hit exactly where you shoot at. Credits: Sparky (for making the Chainspawning effe) Taxi (for helping test a...
- Tue May 28, 2013 8:00 pm
- Forum: Mod Releases
- Topic: [MOD] Log Mod Extreme
- Replies: 14
- Views: 15157
- Tue May 28, 2013 12:59 pm
- Forum: HaloMD
- Topic: [WIP] Heatsinks
- Replies: 22
- Views: 9241
Re: [WIP] Heatsinks
Heatsinks v0.4 is out! Changelog: Hogs slightly faster and heavier. Weapon Lottery: One of the shotgun spaces on each base has been replaced by a random weapon spawner. Gives out every usable weapon in map, except shotgun, to make it clearer which side is the Weapon Lottery. Needler is upgraded. On...