Firstperson Model Injection

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Virus
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Firstperson Model Injection

Post by Virus » Wed Dec 01, 2010 5:20 pm

Hello, I'm new to the forums but have been modding quite a bit in the past year or so, and i have run into a wall. when importing a CE weapon or one from Mota's tag pack, how does one go about injecting the first-person model? i have the Mod2 tag working fine but the games crashes when i try to inject the first-person model in the same way as the Mod2 tag. i use HMT and HHK. any help is greatly appreciated.

SoulEater123
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Re: Firstperson Model Injection

Post by SoulEater123 » Fri Dec 03, 2010 5:00 pm

I know i've ran into the same error, sorry I cant help you, but try bitmapping for now
Chicken wings taste better with hotsauce. ._.

kiddten
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Re: Firstperson Model Injection

Post by kiddten » Sat Dec 04, 2010 11:37 am

Most of the weapon tags in mota's tag pack are corrupt.
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Amy
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Re: Firstperson Model Injection

Post by Amy » Sun Dec 05, 2010 8:55 pm

Frozen Bunneh wrote:Most of the weapon tags in mota's tag pack are corrupt.
including mota himself.
MGM Sig
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Mota-Lev
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Re: Firstperson Model Injection

Post by Mota-Lev » Sun Dec 05, 2010 9:13 pm

Divine wrote:
Frozen Bunneh wrote:Most of the weapon tags in mota's tag pack are corrupt.
including mota himself.
no.
Stupid tinypic removing my images

ßlade
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Re: Firstperson Model Injection

Post by ßlade » Mon Dec 06, 2010 1:57 am

^ Mota is desperately trying to cling onto his shattered reality of corrupt tags.
>.<
ßlade
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COMING SOON

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Smythe
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Re: Firstperson Model Injection

Post by Smythe » Mon Dec 06, 2010 2:27 am

[BLADE] wrote:^ Mota is desperately trying to cling onto his shattered reality of corrupt tags.
>.<
nope, most are fine, they just fuck up upon importation.
Image

Pielogist
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Re: Firstperson Model Injection

Post by Pielogist » Mon Dec 06, 2010 5:07 am

i thought they just didn't have any bitmaps

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Re: Firstperson Model Injection

Post by Pakar45 DONT THINK YOU GOT RID OF ME » Thu Dec 09, 2010 4:47 pm

No, you just don't know how to import them correctly :roll: :|

Damn.... what the hell has happened here. there is nothing new here.

Noodle
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Re: Firstperson Model Injection

Post by Noodle » Thu Dec 09, 2010 4:48 pm

Because halo modding has just about been completely done... we can do everything with it >_> Which is why I just don't try now... I had like 3 big unfinished mods going.. lol

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zapconquest
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Re: Firstperson Model Injection

Post by zapconquest » Thu Dec 09, 2010 9:22 pm

EggNog wrote:Because halo modding has just about been completely done... we can do everything with it >_> Which is why I just don't try now... I had like 3 big unfinished mods going.. lol
How can you say this? Look at mods for other games - look at all the amazing quake mods or the mods for half life 2. They go as far as becoming entirely new games. There's so much more that could be done with Halo. I think the bigger problem is there aren't that many people playing halo demo right now and even fewer who keep up with the new mods so there's not much benefit from making them.

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