:The MGM Weaponry Collab: - Release Imminent

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draconic74
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Re: :The MGM Weaponry Collab:

Post by draconic74 » Tue May 26, 2009 8:53 pm

Well, then I must once again I must turn to zapconquest and beg of him to trade the weapons. If the original tags must be kept, then the plasma pistol is required... And the Grav Guns didnt get the highlight they deserved.
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Pielogist
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Re: :The MGM Weaponry Collab:

Post by Pielogist » Wed May 27, 2009 12:27 am

it's ok if u wanna switch plasma rifle wif fuel rod... if that still matters...
for mine i could use any weapon~

EDIT: I'm actually nearly done! Dis shoots fancy plasma which explodes... No a lot of damage but tons of trust. If you shot at feet the guy would fly up 20+ meters into the air!! XD

Fonzeh
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Re: :The MGM Weaponry Collab:

Post by Fonzeh » Wed May 27, 2009 4:02 am

Al Capwn wrote:That's one smexy ghost, Fonzie. What happened to the firing effect though?
It shoots gas filled balloons, what firing effect could there possibly be that would match with that projectile?

lol

EDIT:

BLAST! My sound got messed up. Let me edit it and get it back to you.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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G[v]N
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Re: :The MGM Weaponry Collab:

Post by G[v]N » Wed May 27, 2009 5:51 am

My plasma launcher's damage is fail.

Basically it does no damage.


..but it does shoot awesomeness.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Wed May 27, 2009 7:41 am

Shrooms Beta 0.8 Gun For the Collab Mod

There are somethings i need to edit but i put it on just to show peeple im doing good work so i put up a beta

Its Called the Pyro Plobber

It shoots Blobs of fire and burns the place where it landed spreading fire around that spot.

Did i also mention the front sparkles and the blobs have flame tails?

The Ghosts are at Red Base By the way and the banshee gun is screwed up

http://www.mediafire.com/?gmzg0qjnjye
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Ape Man
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Re: :The MGM Weaponry Collab:

Post by Ape Man » Wed May 27, 2009 8:00 am

I'm working on a ray gun, but I can not get the meta editor to work. It cannot locate the proper plugin.

Capwn on iPod

Re: :The MGM Weaponry Collab:

Post by Capwn on iPod » Wed May 27, 2009 12:16 pm

Bah, you're another one of those people. Trust me, you should take the time to get to know your way around the tags, rather than using the find tool. You'll be that much better a modder for it, and you will figure out a lot about how everything works.

Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Wed May 27, 2009 3:07 pm

Holy crap shroom, why is your map file 26.8 mb?

EDIT: Oh, bitmaps. Nevermind. Internalize please?
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Wed May 27, 2009 3:56 pm

I forgot how to Internalize how do i do that and do you like it?
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Fuel
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Re: :The MGM Weaponry Collab:

Post by Fuel » Wed May 27, 2009 4:11 pm

Heres mine
http://fuel.itspx.com/MGM%20mod%20thing%20O_o.zip
Import the whole vehicle (the banshee)
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Al Capwn
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Re: :The MGM Weaponry Collab:

Post by Al Capwn » Wed May 27, 2009 5:10 pm

I've got a quick favor to ask: Vehicle spawns/swordedit modding really is not one of my fortes, so I was hoping that somebody else could create a map in which all of the modded vehicles could spawn, and then I could import the tags and swap them out in matg/scnr. Anybody up for it?
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Wed May 27, 2009 6:28 pm

How do i internalize the bitmaps?
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Devious
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Re: :The MGM Weaponry Collab:

Post by Devious » Wed May 27, 2009 6:31 pm

Eschaton magic.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

crazyshroom
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Re: :The MGM Weaponry Collab:

Post by crazyshroom » Wed May 27, 2009 6:32 pm

No comment.........care to elaborate?
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Hostbot
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Re: :The MGM Weaponry Collab:

Post by Hostbot » Wed May 27, 2009 6:35 pm

Crazy how shrooms avatar is gone.
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