[MOD] RXA Firefight

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Kiyoshi
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Fri Jan 22, 2010 1:56 pm

haha...that bot thingy post was awesome...


and Moxus! You're a great speaker!

If I may add, it is also unfair to the people who make the actual ce stuff. This for example, stole from my brother's work and I can imagine CMT or w/e seafire said would feel the same.
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Re: [MOD] RXA Firefight

Post by Fortune » Fri Jan 22, 2010 2:42 pm

how about we end this conversation now? Nothing good seems to be coming out of it.
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Fri Jan 22, 2010 2:46 pm

Sure there is, It's a pretty speakable conversation against this and we are pointing out why this isn't a mod and how it's not original or a good one because of all of the above stated.
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RXA
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Re: [MOD] RXA Firefight

Post by RXA » Fri Jan 22, 2010 7:15 pm

Moxus wrote:
Example: Say I work for 2 months on a scenery map, painstakingly placing every scenery piece, weapon, powerup, vehicle, player spawn, and gametype by manipulating the raw co-ordinates. Then some noob comes along and makes a CE "mod", involving a few imports of other people's stuff from the flashy land of CE, and it completely overshadows everything I've done.

-=Moxus=-
I'm not arguing with you, but how will a CE mod overshadow a meticulous map with unique and different scenery, weapon, powerup, vehicle, and player spawn placement? In addition, who said that I didn't painstakingly alter each item placement because for all I know, the placement of items compared to the original map differ quite significantly.
Seafire wrote:Not only does it sound INSANELY stupid, it's complete bollocks.
Uh huh, and you of all people would know.

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Re: [MOD] RXA Firefight

Post by RXA » Fri Jan 22, 2010 10:10 pm

So you're saying all CE mods do not require hard work and are cheap. :( I tend to disagree after my experiences with this map.

Insomniac

Re: [MOD] RXA Firefight

Post by Insomniac » Fri Jan 22, 2010 10:45 pm

No, We are saying that what YOU'RE doing requires no hard work or skill. What CE is, is creation of a completely new tag and purpose. all of which require..

3ds MAX
HMT
Gorilla
UV Mapping
Animations
Photoshop/MS Paint

Did you create any of those models? Do you even know what anything I listed there is? I doubt it. Even if you did, you have no knowledge on how to use them and thus, You did nothing. You made nothing. You created nothing. You took other peoples work, put it in a map made by someone else and said "I made a mod!"

Doesn't common sense tell you, "Hmm, if I make a CE map with other peoples CE content, they would get mad!"

For example, say someone took Moxus's just released Isle map or his famous Crossing map, Then took weapons from Kayar's maps or someone else's, and said, "I made a mod, I didn't make the stuff or ask permission, but I did edit a few things that have no true difference on the effects"

You think that can hold water? Not a chance.

Now, I'm not flaming you, I am explaining how you made a mistake, learn from it and start making your own mods.

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Re: [MOD] RXA Firefight

Post by RXA » Fri Jan 22, 2010 10:51 pm

Insomniac wrote:No, We are saying that what YOU'RE doing requires no hard work or skill.

Did you create any of those models? Do you even know what anything I listed there is? I doubt it. Even if you did, you have no knowledge on how to use them and thus, You did nothing. You made nothing. You created nothing.
*sigh* I did nothing. I made nothing. I created nothing. I beg to differ.

Insomniac

Re: [MOD] RXA Firefight

Post by Insomniac » Fri Jan 22, 2010 10:53 pm

You're hopeless, you're not even listening, and if you did "create" something then tell exactly what process you used in all those programs, and how.

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Re: [MOD] RXA Firefight

Post by RXA » Fri Jan 22, 2010 11:06 pm

I'm getting kind of tired of this. I used programs such as Eschaton and Swordedit for this mod, which I explained in this topic and my Silent Cartographer mod topic. No, I did not create any of those models, but plenty of time and effort was put into editing everything, which now makes them extremely unique from the original.

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Re: [MOD] RXA Firefight

Post by Sugarlumps » Sat Jan 23, 2010 12:22 am

And as you argue, the link is still gone, AND, I had to remove those pictures and blockquotes and names from HDM cause they were all red-linked.

Meanwhile, kill this topic, make a new topic on CE stuff. This has nothing to do with this mod, and this mod has long since been removed from the internet.
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Re: [MOD] RXA Firefight

Post by Turtle » Sat Jan 23, 2010 3:55 am

Agreed, lock it and lets never speak of this again.
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Moxus
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Re: [MOD] RXA Firefight

Post by Moxus » Sat Jan 23, 2010 4:01 am

RXA wrote:I'm not arguing with you, but how will a CE mod overshadow a meticulous map with unique and different scenery, weapon, powerup, vehicle, and player spawn placement? In addition, who said that I didn't painstakingly alter each item placement because for all I know, the placement of items compared to the original map differ quite significantly.
Believe me, people have an awesome ability to fall to shiny things. And I didn't say that you didn't: in fact, my entire post on the previous page wasn't aimed at you. You very well could've spent ages using eschaton to place stuff. But fact is, like I said before, the mod is so inundated with CE material that any work of yours can't be distinguished; everything you've done has been so covered up with imported CE material that it's not apparent.

If you do good work, it's best to present it in a form that exemplifies the work that you've done. And because of the negative connotations of CE material, it's best done without. Besides: If you've done everything from the ground up, how can someone look at your work and not see what you've done?
RXA wrote:So you're saying all CE mods do not require hard work and are cheap. :( I tend to disagree after my experiences with this map.
You didn't read it right: I said most CE mods are cheap. That doesn't mean all. And again, refer to the above if you'd like to see your work made evident.
Sugarlumps wrote:Meanwhile, kill this topic, make a new topic on CE stuff. This has nothing to do with this mod, and this mod has long since been removed from the internet.
This has everything to do with this mod.

-=Moxus=-
Last edited by Moxus on Sat Jan 23, 2010 4:18 am, edited 1 time in total.
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Re: [MOD] RXA Firefight

Post by RXA » Sat Jan 23, 2010 12:35 pm

Moxus wrote:
Believe me, people have an awesome ability to fall to shiny things. And I didn't say that you didn't: in fact, my entire post on the previous page wasn't aimed at you. You very well could've spent ages using eschaton to place stuff. But fact is, like I said before, the mod is so inundated with CE material that any work of yours can't be distinguished; everything you've done has been so covered up with imported CE material that it's not apparent.

If you do good work, it's best to present it in a form that exemplifies the work that you've done. And because of the negative connotations of CE material, it's best done without. Besides: If you've done everything from the ground up, how can someone look at your work and not see what you've done?


-=Moxus=-
Well spoken :D I will definitely keep that in mind if I create another mod.

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Re: [MOD] RXA Firefight

Post by Vegerot » Sat Jan 23, 2010 4:31 pm

OMG! Where do you download it?!?!
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Re: [MOD] RXA Firefight

Post by Smythe » Sat Jan 23, 2010 4:44 pm

Vegerot wrote:OMG! Where do you download it?!?!
Please edit that out of your post and read the whole freaking thread.
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