[WIP](2310's Mod Ideas) Rebuild of Halo 2.0
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Re: [WIP](2310's Mod Ideas) And thus, a second chance.
Collabs don't work well. Dude, just STOP.
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Re: [WIP](2310's Mod Ideas) And thus, a second chance.
Make the tower defense thing yourself. STOP THE COLLAB MADNESS!
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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0
Update, before this topic gets kicked off the first page:

Prototype Shrapnel-generating frag nades. Uses Sparky's Chainspawning nades.

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Forerunner Trilogy: Doodle of Filial Devotion's view of a Forerunner tunnel entrance.Cortana wrote:... you keep it.

Prototype Shrapnel-generating frag nades. Uses Sparky's Chainspawning nades.

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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0
with that grenade effect, if that had the explosion wuth it, it would look pretty sex.
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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0
I like your original ideas. Perhaps the shaft-like mod you described is the only non-original. Anyway, I'd like to see them all at some point, perhaps you'd better decide yourself which to tackle first.
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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0
It does have the normal(default) explosion effect as well? Did you mean something else?Flaming Bunnies wrote:with that grenade effect, if that had the explosion wuth it, it would look pretty sex.
Thanks! I'm actually thinking that the Dueling Grounds is the least original. Forerunner Trilogy probably needs some help and I'm thinking about how to circumvent the legal problems of using Flood, but it's an essential to a Forerunner campaign. Perhaps I could use new, original CE models of Flood, especially the flying Flood spores featured in Halo Legends: Origins.Sparky wrote:I like your original ideas. Perhaps the shaft-like mod you described is the only non-original. Anyway, I'd like to see them all at some point, perhaps you'd better decide yourself which to tackle first.
About Halo Doodles 2, I was originally thinking of using plasma nades, but now I'm thinking of using rainbow-colored needles instead, because decals seem to be a little limited.
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Re: [WIP](2310's Mod Ideas) And thus, a second chance.
1. Halo was never put into Starwars. Its starwars models put into Halo.2310 wrote:http://macgamingmods.com/forum/viewtopi ... =star+wars
http://macgamingmods.com/forum/viewtopi ... rs#p111038
http://forum.halomaps.org/index.cfm?pag ... icID=15208
EDIT: Ask & ye shall recieve.
2. First link: Scroll down next time and look at the pictures.
3. Second link: Same with first
4. Third link: Idk, server down, but I'm guessing CE. EDIT: Site back up, it is CE, and still Starwars to Halo, not Halo to starwars.
5. A collab amount of work is just normal, just splitting jobs down for particular reasons. Look at Armageddon. Do you know it took more than 1 month to finish? So forget collabs, just do your own mods alone, collabs don't work well.
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Re: [WIP](2310's Mod Ideas) Halo Reborn
1: I meant a Star Wars conversion to Halo, in other words a Halo mod that is a conversion to Star Wars, or what you just said. I don't remember saying it the other way round, sorry if I did ...Sir Lumps wrote:1. Halo was never put into Starwars. Its starwars models put into Halo.2310 wrote:http://macgamingmods.com/forum/viewtopi ... =star+wars
http://macgamingmods.com/forum/viewtopi ... rs#p111038
http://forum.halomaps.org/index.cfm?pag ... icID=15208
EDIT: Ask & ye shall recieve.
2. First link: Scroll down next time and look at the pictures.
3. Second link: Same with first
4. Third link: Idk, server down, but I'm guessing CE. EDIT: Site back up, it is CE, and still Starwars to Halo, not Halo to starwars.
5. A collab amount of work is just normal, just splitting jobs down for particular reasons. Look at Armageddon. Do you know it took more than 1 month to finish? So forget collabs, just do your own mods alone, collabs don't work well.
5: Where did I say I would be making more collabs? Or at least not public collabs ...

... btw, how do you like my latest update(s)?
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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0

Catch.
Also, does anyone like the idea of Silent Cartographer: All Skulls Enabled, a.k.a. TSC: Mythic Difficulty?
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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0
Looks like the Cell-Shaded Halo mod with some fun meta editing.
Let me handle the Star Wars thing for now, with my Jedi Knight II conversion project. Large projects like that need a foundation from which to start, and I'm almost done making that foundation.
Let me handle the Star Wars thing for now, with my Jedi Knight II conversion project. Large projects like that need a foundation from which to start, and I'm almost done making that foundation.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: [WIP](2310's Mod Ideas) Rebuild of Halo 2.0
Oh ... right ... I guess I forgot to swap bitmaps AGAIN.
Ignore the cell-shading, their not part of the mod.

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