Campaign maps import probem solving hopefuly please

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Smythe
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Campaign maps import probem solving hopefuly please

Post by Smythe » Fri Oct 10, 2008 6:14 pm

Why is it that when i try to import somthing into A10 it crashes?
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seabeast
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Re: Campaign maps import probem solving hopefuly please

Post by seabeast » Fri Oct 10, 2008 7:45 pm

Because you fail? What were you importing?

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Re: Campaign maps import probem solving hopefuly please

Post by Smythe » Fri Oct 10, 2008 11:09 pm

Anything Wraiths Weapons just anything
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Spartan-039
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Re: Campaign maps import probem solving hopefuly please

Post by Spartan-039 » Sat Oct 11, 2008 5:53 am

Did you use PMI? because that never works for me.
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Re: Campaign maps import probem solving hopefuly please

Post by seabeast » Sat Oct 11, 2008 10:59 am

Then you fail ^ And if you were importing a wraith give me the tags. Self-interest besides, Weapons won't work, scenery should have worked. You probably didn't inject meta and verticies and indecies.

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Re: Campaign maps import probem solving hopefuly please

Post by TaxiService » Sat Oct 11, 2008 11:14 am

SP maps importing is weird! neither i know exactly why and how it fails!

uhm... for example, moxus and me was trying to import a snip-- wait, moxus, without me, was trying to import a sniper in b30, but it didn't work, so we tried to make it work, and we did! yay! so we could go home and eat our dinners! *OM NOM NOM NOM*



...uh >_> the point is... try to "perfect" the meta of the tag you imported with HMT. Just like if you're perfecting a mod2, but (if you're importing a wraith for example) extract its .vehi.meta from original map and inject it in the mod.

>.> may work! it worked with the sniper!
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Zealot0830
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Re: Campaign maps import probem solving hopefuly please

Post by Zealot0830 » Sat Oct 11, 2008 12:23 pm

In other words, taxi is saying it is hard to do.

Smythe
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Re: Campaign maps import probem solving hopefuly please

Post by Smythe » Sat Oct 11, 2008 12:53 pm

no its only some B30 works and so does A10 but the rest don't.
i do everything it tells me to eg: if i import a Seraphf into A30 it wont work :cry:
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Re: Campaign maps import probem solving hopefuly please

Post by Pakar45 » Mon Oct 13, 2008 4:53 am

Here Later i will make a b30.map for you using CE to import whatever tags you desire. I will say macs Map scenery builder (swordedit) is much better than sapien give me a list of the tags and i will try to put them in for you :)


-Pakar45
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Re: Campaign maps import probem solving hopefuly please

Post by TaxiService » Mon Oct 13, 2008 5:18 am

yeeeeah... no way that's gonna happen. <_< you will not release anything, as always.
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Dirk Gently
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Re: Campaign maps import probem solving hopefuly please

Post by Dirk Gently » Mon Oct 13, 2008 11:39 am

Except you fail. I can most definitely import into single player maps.

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Re: Campaign maps import probem solving hopefuly please

Post by Guest » Mon Oct 13, 2008 6:11 pm

Pakar45 wrote:Here Later i will make a b30.map for you using CE to import whatever tags you desire. I will say macs Map scenery builder (swordedit) is much better than sapien give me a list of the tags and i will try to put them in for you :)


-Pakar45

.....
No, just no.
Sapien > sparkedit (pc) >= swordedit

Sapien can do many things that swordedit cant do at this time (AI for instance...).

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Re: Campaign maps import probem solving hopefuly please

Post by TaxiService » Tue Oct 14, 2008 6:57 am

sparkedit pc > swordedit

14/10/2008
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Fuel
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Re: Campaign maps import probem solving hopefuly please

Post by Fuel » Tue Oct 14, 2008 3:10 pm

Me>Pc's tools even the pron ones
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Re: Campaign maps import probem solving hopefuly please

Post by TaxiService » Tue Oct 14, 2008 9:01 pm

ORLY? please, make me a new fp antr of mc holding a chicken, and while shooting it stretches chicken's neck to make it shoot an egg.

then you will be better than pc tools. <_<



and don't say "i said PC, not CE" <_< you could've specified it, since PC comprises CE.
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