I need help on a mod! how do u make a energy sword??

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jake wong
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Post by jake wong » Mon Apr 21, 2008 12:14 am

CAN U TEACH ME HOW TO MAKE THE ENERGY SWORD?
and i dont think the sword is nooby

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Post by Moxus » Mon Apr 21, 2008 2:21 am

Well, you don't really make the Energy Sword. With HEK you could, but it's far easier to just import an existing one.

So, to start, we need to import the Energy Sword. However, I don't have time to give you a detailed tut right now. Poke around the tutorials forum and there should be one there. If you manage to import it, there's a few more changes you'll have to make. Check back here for more.

-=Moxus=-
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Post by jake wong » Mon Apr 21, 2008 6:38 am

What Link?

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Post by DanDan » Mon Apr 21, 2008 6:53 am

who are you talking to? if anyone other than moxus you should quote. and moxus didnt mention anything about a link. :?
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Post by Moxus » Tue Apr 22, 2008 2:06 am

Yeeeeaaah.

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Post by jake wong » Wed Apr 23, 2008 4:08 am

oh sorry

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Post by Sparky » Fri Jun 27, 2008 1:20 pm

I'm having difficulty making the sword usable; I was successful in importing it, but then it wouldn't show up on the map after I swapped it with another weapon... Swapping the mod2 with another weapon worked, but then the blade wasn't there (no ligh or glw! tags in the other weapon).
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Post by Slapzy » Fri Jun 27, 2008 4:04 pm

Sparky wrote:I'm having difficulty making the sword usable; I was successful in importing it, but then it wouldn't show up on the map after I swapped it with another weapon... Swapping the mod2 with another weapon worked, but then the blade wasn't there (no ligh or glw! tags in the other weapon).
Read tuts man... Thers a big 'ole tutorial sticky up there.

Import a sword
Export the a weapon such as pistol or AR or whatever.
Rename the *weapon of choice*.weap file and the *weapon of choice*.weap.ehrmf file, to match those of the sword's.
Inject your modified weapon.
Dep swapper:
change all the tags from your modified weapon (sword/pistol/pistol) *or soemthin like that) to match teh tags of the sword
Go to Itmc pick a weapon, and swap it it your modified weapon/sword.

Read this for a better understanding.
http://files.filefront.com/Tutpdf/;1035 ... einfo.html
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Post by Moxus » Sat Jun 28, 2008 2:38 am

Slappey wrote: Dep swapper:
change all the tags from your modified weapon (sword/pistol/pistol) *or soemthin like that) to match teh tags of the sword
Go to Itmc pick a weapon, and swap it it your modified weapon/sword.
This isn't necessary. If you import it correctly the Sword should be able to spawn on it's own. However, you will have trouble with the Mod2 (when it was imported correctly): The blade will not be visible. This is because that imported Schi and Scex tags will not be visible in the map right after import. To make these shaders visible, simply export the meta of each tag in the original map, and inject that meta into the imported version. When you play the map, the shader(s) should be corrected.

If you don't know the specific tag you need to correct, check the mod2 tag using the dependency swapper.

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Post by Sparky » Sat Jun 28, 2008 12:51 pm

Still doesn't work. The soso and schi tags are already there after I import the weapon and perfect the model.

Correction: It works! I imported the sword and then swapped a weapon's mod2 with the sword's mod2. Then, I injected the metas of the schi and soso tags from the original b30.map into the bloodgulch soso's and schi's sword tags, just like what Moxus said.
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Post by «Beast» » Sat Jun 28, 2008 1:25 pm

Not sure if this will work, it should, if it doesn't, *shrug.*

Righto, well Halo Demo apparently doesn't work on Intel Macs as of Mac OS X 10.5.3, so I have no way of testing if it works. You guys can tell me that.

There should be an energy sword in the place of the Assault Rifle inside both bases.


Download the file HERE
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Post by Modzy » Sat Jun 28, 2008 1:41 pm

«Beast» wrote:Not sure if this will work, it should, if it doesn't, *shrug.*

Righto, well Halo Demo apparently doesn't work on Intel Macs as of Mac OS X 10.5.3, so I have no way of testing if it works. You guys can tell me that.

There should be an energy sword in the place of the Assault Rifle inside both bases.


Download the file HERE
Im on 10.5.3 and my demo works.

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Post by Assasin[SC] » Sat Jun 28, 2008 2:26 pm

Me too.. :shock: works fine (ok there is this strange dark "fog" over the base but nothing else)
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Post by «Beast» » Sat Jun 28, 2008 3:22 pm

K cool, so then I don't know what the hell the problem is, I completely redownloaded Halo Demo, erased the preferences files and everything, and it's still not working.

Go figure. But what about the mod? Does that work?

EDIT:

The one thing I forgot to delete was the Halo Demo folder in Documents with my profile. Deleted that and works fine now. lolz.

EDIT AGAIN:

Not working completely. App loads, but when I go to Multiplayer, I get a "Halo can't connect to the network" warning.
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Post by Kayar » Sat Jun 28, 2008 8:36 pm

^ Wow. That's problematic. Is there a way you can check if it's connecting to the right gamespy tracker? Otherwise, I can't think of a possible reason it would be saying that, and the tracker isn't down or anything, obviously. Good luck with that, Beast.
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