swordedit: Genesis - Let there be Light

Halo modding and gaming related applications.
Mike1122
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Post by Mike1122 » Fri Jun 20, 2008 10:20 am

i have no problem with this, no lag, nothing.
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Sparky
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Post by Sparky » Fri Jun 20, 2008 10:20 am

That's what I mean. If I save the file more than once with SwordEdit, it is no longer usable in Halo Demo.

I think Sword understands the point I made, and I look forward to the update.
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Post by Kayar » Fri Jun 20, 2008 12:11 pm

Just never save it twice in one opening of the application. It's a hell of a lot better than Sparkedit was for me, where I HAD to constantly save or else the app would quit in the middle of moving something.
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Post by Modzy » Fri Jun 20, 2008 12:19 pm

Kayar wrote:I dunno about anyone else, but currently I've saved my map every time I've used Swordedit on it, and it's worked every time.
Same here Iv saved my map about 10x but the last time I didn't quit so it killed it, good thing I got backups :D

BLACKHAWK5866
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Post by BLACKHAWK5866 » Fri Jun 20, 2008 2:01 pm

M® Møds wrote:
Kayar wrote:I dunno about anyone else, but currently I've saved my map every time I've used Swordedit on it, and it's worked every time.
Same here Iv saved my map about 10x but the last time I didn't quit so it killed it, good thing I got backups :D
I get the crashing problem, I guess i'll try the quit every time, (good thing it doesn't take long to open O.O) Also I don't know if anyone else does it like I do but you guys should see my setup on how I back things up. O.o :shock:
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lewbylew
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Post by lewbylew » Fri Jun 20, 2008 3:32 pm

Heya Sword, Love Swordedit, just have one complaint, its probably the best mac modding tool that will come out and it is putting mac modding up there with PC modding but my only complaint is that all the hex things we always were working to find out have been done for us :S so in a way its a good omen and a bad one because no-one... ever... will need to use hex again

No offense intended, I am just stating this, not telling you to take it down or whatever... coz I like it ALOT!

Sparky
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Post by Sparky » Fri Jun 20, 2008 3:59 pm

Lew feels spoiled. Welcome to the club, buddy. You're chair is over here :arrow: :yesyes:
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Post by Excend » Fri Jun 20, 2008 4:18 pm

BLACKHAWK5866 wrote: Also I don't know if anyone else does it like I do but you guys should see my setup on how I back things up. O.o :shock:
... my backup:make a copy of the file and put it somewhere else
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What a shitty thread
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Kayar
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Post by Kayar » Fri Jun 20, 2008 7:09 pm

I have a folder labeled "backup maps" where I keep handy a normal UI, bitmaps, bloodgulch, and b30, along with one backup of whatever mod I'm currently working on. I also still have the .dmg for Halo Demo in my Halo Demo folder.
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BLACKHAWK5866
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Post by BLACKHAWK5866 » Fri Jun 20, 2008 7:29 pm

Kayar wrote:I have a folder labeled "backup maps" where I keep handy a normal UI, bitmaps, bloodgulch, and b30, along with one backup of whatever mod I'm currently working on. I also still have the .dmg for Halo Demo in my Halo Demo folder.
I do the same thing but I backup EVERYTHING in a folder.
Also have the .dmg.
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Post by Moxus » Sat Jun 21, 2008 3:28 am

Lewbylew wrote:Heya Sword, Love Swordedit, just have one complaint, its probably the best mac modding tool that will come out and it is putting mac modding up there with PC modding but my only complaint is that all the hex things we always were working to find out have been done for us :S so in a way its a good omen and a bad one because no-one... ever... will need to use hex again

No offense intended, I am just stating this, not telling you to take it down or whatever... coz I like it ALOT!
There is still some hex use floating around. I know I use it every now and again for little and large changes.

-=Moxus=-
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Post by olly12345 2 lazy 2 log in » Sat Jun 21, 2008 3:36 am

Sparky wrote:
Sparky wrote:Once I save a map in SwordEdit, any further modifications that I make to it in SwordEdit destroy the map.
Can anyone comment?
i can and i know how to get around this problem

quit and reopen swordedit BEFORE modding it a second time

its so simple but a bit time consuming if u test out your maps a lot

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Post by Nintenman » Sat Jun 21, 2008 8:19 am

I think this really does work!
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Sparky
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Post by Sparky » Sat Jun 21, 2008 9:02 am

After further testing, the following is possible:

1. Open a new bloodgulch.map file in SwordEdit.
2. Edit.
3. Save, but don't quit.
4. Play the map in Halo Demo.
5. Switch back to SwordEdit, edit the map and save.
6. New game of same map in Halo Demo.
7. Repeat 5 and 6 until the map is how you want it. This should be fine, as long as SwordEdit is open.
8. Quit SwordEdit.
9. Open your map in SwordEdit.
10. Edit.
11. Save only once per SwordEdit session, according to the advice mentioned in previous posts here. If you save more than once per SwordEdit session now, the map will be ruined.

Alternatively, Save & Quit instead of just Save when using SwordEdit.
Either you are groping for answers, or you are asking God and listening to Jesus.

BLACKHAWK5866
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Post by BLACKHAWK5866 » Sat Jun 21, 2008 9:28 am

So basically #11 is the whole gist of the post. I didn't see how the rest of the numbers rolled into the post.
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