MGM Super Mod Development!

Everything about HD, MD, and their mods.

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Moxus
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Post by Moxus » Wed Jan 02, 2008 12:09 pm

Neko, please post here to acknowledge that you're working on the mod. If not, I will go ahead and release in 3 days. This mod is so close to finishing...

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Ayumi
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Post by Ayumi » Wed Jan 02, 2008 3:26 pm

THE MAP CRASHES HALO.

Nooo! Don't release it before I get to mod it! :gonk:

I'll be pretty busy for the next week or two, but I'll try to get it done :3

edit: The document "bloodgulch.map" could not be saved.
Did someone do something to the map that prevents HHK from saving? :/
edit2: Could someone find me tags for a CE version of the H3 Shade Gun Turret? That thing pwns the H1 Shade
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sudo rm -rf /

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Moxus
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Post by Moxus » Thu Jan 03, 2008 5:12 am

... O. M. G.!!!!!!!!!!!!! NO!!!!!!! NOT THIS CLOSE TO FINISHING! NOT NOW! BREATHE YOU LITTLE FILE!! SPEAK TO ME! NOO!!!!!!

Why does this have to happen now? Why does the map have to crash? Taxi, did you do anything that might make it crash? Import anything?

As for the importing Neko, if the map isn't working, that might be the cause of it not saving. What were you doing in HHK anyways?

-=Moxus=-
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

TaxiService
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Post by TaxiService » Thu Jan 03, 2008 6:25 am

Moxus wrote:... O. M. G.!!!!!!!!!!!!! NO!!!!!!! NOT THIS CLOSE TO FINISHING! NOT NOW! BREATHE YOU LITTLE FILE!! SPEAK TO ME! NOO!!!!!!

Why does this have to happen now? Why does the map have to crash? Taxi, did you do anything that might make it crash? Import anything?

As for the importing Neko, if the map isn't working, that might be the cause of it not saving. What were you doing in HHK anyways?

-=Moxus=-
sure, i imported 2 or 3 whpi tags, BUT ON MY COMPUTER IS WORKS FUCKING PERFECTLY :evil:

there IS NO REASON WHICH THE MAP SHOULD CRASH.
...


and, HHK could not save because some tags are missing.



EDIT: everyone try the mod and tell me if works or not.
EVERYONE!!!
  • TaxiService! Shitposting since 2007!
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Master Thief
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Post by Master Thief » Thu Jan 03, 2008 10:15 am

It works fine for me... And awesome job, Taxi! :D
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zapconquest
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Post by zapconquest » Thu Jan 03, 2008 12:28 pm

It works. It's probably something neko did.

Ayumi
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Post by Ayumi » Thu Jan 03, 2008 1:31 pm

I didn't modify the download, only duplicated it for testing. I'm not stupid enough to not save an original map ><

*redownloading*

edit: That map is either corrupted or has impossible changes. I CANNOT USE IT.
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sudo rm -rf /

x1MCMAXx
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Post by x1MCMAXx » Thu Jan 03, 2008 9:08 pm

What do you want to do neko? I will do it for you.
The 1MCMAX... http://www.MoBDeep.net

\ >_< /

GT: MoB iZ Dynasty

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Moxus
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Post by Moxus » Fri Jan 04, 2008 4:34 am

Ooook. The map works, but takes a long time to get running. I wish to report a bug though. The Plasma Pistol has the appearance of the AR, and also seems to have a screwed up rounds monitor. It automatically reloads when it registers that there are still rounds left. Other then that, I don't see a problem.

-=Moxus=-

P.S. Before we release, should I add some Trees, ect to the mod?
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Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Mota-Lev
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Post by Mota-Lev » Fri Jan 04, 2008 5:41 am

Yeah why not add a few trees heck why not a rock. Nah serious more scenery but not to much.
Stupid tinypic removing my images

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zapconquest
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Post by zapconquest » Fri Jan 04, 2008 12:47 pm

Moxus wrote:Other then that, I don't see a problem.
What about the broken animation for AR?

Ayumi
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Post by Ayumi » Fri Jan 04, 2008 1:56 pm

Huh... It didn't crash this time... Weird... I mean yay! :lol:

Well, once previous modders have fixed the mistakes they didn't bother to check for (or just didn't fix), I'll start on my part of this mod.
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sudo rm -rf /

Fuel
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Post by Fuel » Fri Jan 04, 2008 3:31 pm

If i could still fix/import my projectile into the mod instead of using needles for the rocket hog
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Ayumi
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Post by Ayumi » Fri Jan 04, 2008 3:52 pm

You can modify every piece of a projectile, so it shouldn't be too bad ^^
Just got into the proj tag in dependency swapper for most of the stuff :3

Or are you trying to use something that isn't already in BG?
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sudo rm -rf /

Fuel
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Post by Fuel » Fri Jan 04, 2008 3:54 pm

i'm trying to import the projectile i made in another map and if i dont import it and try to make it from the projectiles already in this map i could mess up someone else's weapon
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