AI synchronization
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Fonzeh
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Re: AI synchronization
*maniacal laugh*
Prepare to be schooled children
Prepare to be schooled children
Mota-Lev was here 30/4/2010@2:18pmG[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS

Re: AI synchronization
Knowing the engine, the closest you can get to AI syncing is the ghost hog.
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Mgalekgolo
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Re: AI synchronization
the halo netcode is weird. I had a bunch of bipeds and some guy came on so I had him hit where one is and it was killed -_-. So his hit transferred to my map's biped without him having a mod on, sketchy shit. Tell me how the self-test goes sparkz.
Re: AI synchronization
The locations of bipeds don't sync, or something. It's really inconsistent handling of bipeds, it seems.
I was under the impression that bipeds and vehicles synchronize, but are vehicles the only type that synchronize their locations?
I was under the impression that bipeds and vehicles synchronize, but are vehicles the only type that synchronize their locations?
Either you are groping for answers, or you are asking God and listening to Jesus.
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TaxiService
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Re: AI synchronization
Hey, if vehicles synchronize properly why don't we make a vehicle that looks and acts exactly like a biped and use that instead?
Like: give mod2, coll, antr, weap, etc of an elite to a warthog, then put a model-less actv into it and pretend the vehi is a biped.
would that work? Consider that i know nothing about the testing Zang and Sparky did.
Like: give mod2, coll, antr, weap, etc of an elite to a warthog, then put a model-less actv into it and pretend the vehi is a biped.
would that work? Consider that i know nothing about the testing Zang and Sparky did.
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Mgalekgolo
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Re: AI synchronization
We had that idea. Sparky said it was the rigging that was the problem, and I think he said he could do it but I don't know what happened to it.
Re: AI synchronization
The tricky part about that is the types of animations; in the least, it would be pretty limiting. HOWEVER, this is not necessarily the case, since all you really have to do is make the FUNCTIONALITY like a vehicle and keep the APPEARANCE like the actual actv tag.
So what you would have here is the following:
Vehicle (model appearance doesn't matter since it will be invisible, as long as the markers and animations that its driver can use make it move and behave like an actor variant) -> Seat contains an actor variant reference -> Actor variant drives vehicle
Thus, the vehicle animates and moves like the actv, but the actv still guides it. The positon of the vehicle synchronizes through the netcode (this didn't work with bipeds, since the position of the bipeds did not synchronize across the net).
The implications are that
1. players can both assume the roles of various characters (by entering their "vehicles"), which gives the impression of intelligent AI, possibly; and
2. various AI will synchronize as less intelligent AI.
Also, you can basically have 3rd person view without using The Cheat.
So what you would have here is the following:
Vehicle (model appearance doesn't matter since it will be invisible, as long as the markers and animations that its driver can use make it move and behave like an actor variant) -> Seat contains an actor variant reference -> Actor variant drives vehicle
Thus, the vehicle animates and moves like the actv, but the actv still guides it. The positon of the vehicle synchronizes through the netcode (this didn't work with bipeds, since the position of the bipeds did not synchronize across the net).
The implications are that
1. players can both assume the roles of various characters (by entering their "vehicles"), which gives the impression of intelligent AI, possibly; and
2. various AI will synchronize as less intelligent AI.
Also, you can basically have 3rd person view without using The Cheat.
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: AI synchronization
adolif2 just announced that NetMerk is being discontinued, and he posted the source code to it.
http://forum.halomaps.org/index.cfm?pag ... t=lastpage
http://forum.halomaps.org/index.cfm?pag ... t=lastpage
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: AI synchronization
Biped information is sent over the network but not its coordinates apparently. Or there is something else, like the AI, which makes it not work because that info really isn't sent over the network while player positions are.
Either you are groping for answers, or you are asking God and listening to Jesus.
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