Biped Camera Angle

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Sparky
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Biped Camera Angle

Post by Sparky » Wed Jun 01, 2011 5:45 pm

Q: Does the Halo game engine limit the biped player's camera view so that it must be justified upwards? In other words, when you wall walk on a ceiling, your view doesn't move upside-down but remains justified as if you were on the ground. I notice limits even while in vehicles. But try testing the A-Wing in my Jedi Knight II mod.
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Modzy
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Re: Biped Camera Angle

Post by Modzy » Wed Jun 01, 2011 10:19 pm

Unless within a vehicle, your view is fixed to avoid rolling.

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Re: Biped Camera Angle

Post by Sparky » Wed Jun 01, 2011 11:33 pm

Camera Rolling only works in first-person perspective while in a vehicle:
Image

Need it be said how amazing such functionality would make the game if it existed with bipeds also?
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tokage
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Re: Biped Camera Angle

Post by tokage » Wed Jun 01, 2011 11:38 pm

Sparky wrote:Camera Rolling only works in first-person perspective while in a vehicle:
(Image the size of a finnhorse fetus)
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Image

TaxiService
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Re: Biped Camera Angle

Post by TaxiService » Wed Jun 01, 2011 11:59 pm

What if you play as a vehicle?
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Sparky
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Re: Biped Camera Angle

Post by Sparky » Thu Jun 02, 2011 12:12 am

Great minds think alike, Taxi [:)
I haven't tried that, but if the method involves a vehicle's camera TRAK tag, then it certainly would roll in first-person mode if the metadata values (and animations, if constrained) were adjusted.

Try flipping a covi turret upside-down, allowing entry at any angle by adjusting the minimum flipping yaw (I think) and then making the seat first-person mode. In fact, I'm gonna go do that now...
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TaxiService
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Re: Biped Camera Angle

Post by TaxiService » Thu Jun 02, 2011 12:22 am

Nono, i mean swapping the bipd tag in the globals to a vehicle. o_o I used to do that when i had to go around a map set in space i was making (but never got to release) but i don't remember if the camera could roll. (Probably not though now that i think about it…)

I'll try that right now. With a banshee.

EDIT: It appears that simply swapping the biped with a vehicle won't allow your camera to roll.
Image
(yes, if you press E you flip yourself.)

Needs more research!
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Sparky
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Re: Biped Camera Angle

Post by Sparky » Thu Jun 02, 2011 1:11 am

Picking up frag grenades while a vehicle disables secondary fire.
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Re: Biped Camera Angle

Post by Amy » Sun Jun 05, 2011 8:45 pm

Parkour rolls would be epic here...
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{DKW}drk

Re: Biped Camera Angle

Post by {DKW}drk » Mon Jun 06, 2011 6:39 am

what happens when you flip upside down?

Sparky
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Re: Biped Camera Angle

Post by Sparky » Mon Jun 06, 2011 6:49 am

The "head" value of the biped is used for most player camera behaviors, and since the vehicles don't have a "head" value, they don't behave the same.
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Re: Biped Camera Angle

Post by {DKW}drk » Wed Jun 08, 2011 8:12 pm

if u change the trak camra from vehicle to a person theres a camra roll
Heres a video for proof. (playing as tank)
http://drksteelwebs.webs.com/apps/video ... 8877-blank

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