[WIP] Zeus: Pre-alpha 1 release

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Nuthead_
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Re: [WIP] Zeus

Post by Nuthead_ » Sun Jan 16, 2011 3:49 pm

Sparky u should make the monitior biped(which u control in) the flycam so it will be more awesome.
also, can you put in your scenery installed in the Zeus?

maybe also put a animation program in Zeus that will make u can do animations?

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Re: [WIP] Zeus

Post by Sparky » Sun Jan 30, 2011 10:50 pm

NutHead. wrote:Sparky u should make the monitior biped(which u control in) the flycam so it will be more awesome. Thanks for the idea, we'll see.
also, can you put in your scenery installed in the Zeus? You can download tags from the future INCY Online, which is basically all the tags ever for the game put into an online directory.

maybe also put a animation program in Zeus that will make u can do animations? Nope, that will only be done with modeling applications like Blender, Wings3D and 3ds Max if you can use it. As it is, I'm going to be reverse-engineering alot of other peoples' code and programs.
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Re: [WIP] Zeus

Post by Nuthead_ » Fri Feb 04, 2011 4:12 pm

I always had a idea of making a UI and replacing Credits with a Forge button.


then I rig the UI, when i click Credits/Forge, It would boot up Swordedit.


The most Awesome idea evar!

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Re: [WIP] Zeus

Post by Mgalekgolo » Fri Feb 04, 2011 4:52 pm

ahem engine limits :/
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Re: [WIP] Zeus

Post by lolmaster[SG] » Sun Mar 13, 2011 9:34 am

As everyone else is, I am immensely exited about this, but I will point out that if it doesn't work on my computer (like HMT or Halo), I will kill you then go home and write my own app. But keep up the good work :D
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Re: [WIP] Zeus

Post by Mgalekgolo » Sun Mar 13, 2011 10:06 am

lolmaster[SG] wrote:As everyone else is, I am immensely exited about this, but I will point out that if it doesn't work on my computer (like HMT or Halo), I will kill you then go home and write my own app. But keep up the good work :D
Not our fault you have a jewish computer.
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Re: [WIP] Zeus

Post by {DKW}drk » Sun Mar 13, 2011 11:03 am

NutHead. wrote:I always had a idea of making a UI and replacing Credits with a Forge button. then I rig the UI, when i click Credits/Forge, It would boot up Swordedit. The most Awesome idea evar!
Yeah, i tried converting ui's from CE and it didnt go so well... (How the eff do CE modders/mappers do that? O_o)

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Re: [WIP] Zeus

Post by Vegerot » Sun Mar 27, 2011 7:45 pm

Can't wait for beta! But doesn't this seem kinda hard. Like imagine how slow my computer's gonna get. But can't wait for beta!! Do you need any help?! Let me rephrase that. When you need help, give me a ring. Because you won't finish that in my lifespan by yourself. Who else volunteers to help?!
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Re: [WIP] Zeus

Post by Samuco_ » Sun Mar 27, 2011 10:56 pm

Sparky go on iChat and add "samucosayshi." I need to talk to you about a feature. :wink:

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Re: [WIP] Zeus

Post by Sparky » Thu Apr 14, 2011 6:20 pm

I can only talk here for now. Can we discuss it right here? If not, then wait until May.
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Re: [WIP] Zeus

Post by Sparky » Wed May 04, 2011 4:18 pm

Samuco, I added ya on iChat.

I'm using my other AIM account now instead. Check my MGM profile to see it.
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Re: [WIP] Zeus

Post by Nuthead_ » Sat May 14, 2011 2:11 am

Still using Skype?

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Re: [WIP] Zeus

Post by Sparky » Sat May 14, 2011 7:35 am

I'm using Skype, iChat/AIM, e-mail, and private messages here. Contact me in these ways. Then there is the MGM IRC...
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Re: [WIP] Zeus

Post by Sparky » Wed May 18, 2011 11:28 am

There will be an option for opening a file in READ mode only, so that you can browse the map file data with confidence that you won't be changing anything. When Zeus can unprotect maps on-the-fly (eventually), then this will give modders who want their map files protected peace of mind that other modders won't be able to modify their maps.

While read-only mode will be a normal option, it will be a default behavior for handling protected maps. So for example, say you have a protected map file. Zeus would "unprotect" it once it's opened, but only open it in read-only mode, so that you can't mod it further or save any changes. However, you would be able to browse the tags and metadata, models, scenario, etc. In the same manner, you can save your regular mod as a protected map file with Zeus, at which point Zeus would treat it like this, in a read-only mode.

Zeus is open-source, but I encourage the community to respect this limitation feature.
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Re: [WIP] Zeus

Post by Mgalekgolo » Wed May 18, 2011 3:08 pm

Hey spark, Can you tell me if you(think you) can still convert the halo 2 maps to demo/full?
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