3 seated shooter ghost/covenant drop pod

Everything about HD, MD, and their mods.

Moderator: Halo Moderators

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: 3 seated shooter ghost/covenant drop pod

Post by Sparky » Fri Nov 12, 2010 12:56 am

Mgalekgolo wrote:i havent tested it but the encounters have a "guarding" flag so i could do that. the thing i like about respawning AI's in CE is that you can set a MAXIMUM number of AI's allowed to be spawned at a time. also amy you doubted i could make a bsp, well i did, and im gonna upload it with my Bipeds that have working huds. its not very good, and blocks out the sun and all light(it takes 5 hours to make a bsp, 48 minutes to just make the damn JMS from 3ds) because of a failed skybox...
anyway ill probably make some more lights on the map.
Remember to rerun Radiosity in Sapien / Tool for the lightmaps once you change the BSP.
Either you are groping for answers, or you are asking God and listening to Jesus.

Post Reply

Who is online

Users browsing this forum: No registered users and 23 guests