3 seated shooter ghost/covenant drop pod

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2310
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Re: lol i got it

Post by 2310 » Mon Sep 27, 2010 12:47 pm

Great idea! :D How does the drop pod disappear realistically though?

Mgalekgolo
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Re: lol i got it

Post by Mgalekgolo » Mon Sep 27, 2010 2:07 pm

im not a modeler yet...
but i was thinking (LOL)
im gonna make this mostly in halo demo. it will be easier. also, the elite will have to be in the actv slot in the vehicle (best it be camo'd) and have the model and collision of a c_storage large or a covi shaded cryopod, with an undriviable lifepod as a base. ill probably edit weight. on contact with anything (crash) it will explode and blow up the pod. i need to know how to make this destroyable (will eject the elite?)
and taxi im sending the ghost soon
EDIT: taxi here http://www.mediafire.com/?7gc4x875mmwmkym
enjoy lol.

and i really need to know how to make the elite fly out of the pod and make it explode
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Mgalekgolo
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Re: 3 seated shooter ghost/covenant drop pod

Post by Mgalekgolo » Fri Oct 01, 2010 3:31 pm

ok this is the beta. i could not get it to explode -_-
http://www.mediafire.com/?pwx64a3f3ao6aht
it is undrivible, and it was really hard to get the physics right. also, there are AI;s in the shees (IDK why i did that) so feel free to delete those. also taxi, did the ghost work?
im using the lifepod as base. if anyone can tell me how i can make it blow up (plasma grenade explosion) when it contatcs with anything. it has the SP_ghost collision so it is destroyable
oh and sorry for double post, editing will go unnoticed.
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Re: 3 seated shooter ghost/covenant drop pod

Post by TaxiService » Fri Oct 01, 2010 9:48 pm

<_< uhhh NO!

well, i don't know! i haven't even begun working on it!! XD i swear i will just as i come back from my... errands today. o_o PROMISE!
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Mgalekgolo
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Re: 3 seated shooter ghost/covenant drop pod

Post by Mgalekgolo » Sat Oct 02, 2010 4:45 am

my tests were succesful, it came out of the weapon. problem: you can turn 360 degrees but the gun can only shoot about 80 degrees(from what i saw in gurella) if, when you move the seats, it doesnt shoot from where you moved the seat, try "projectile uses weapon origin" in the weapon tag.
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Re: 3 seated shooter ghost/covenant drop pod

Post by 2310 » Sat Oct 02, 2010 6:44 am

Another idea: A Halo Demo compatible AI Invasion Spire.

Elites spawn on top, defending the Blue Team flag that looks like a box (data chip).
2 AI Spartans spawn below, along with the player.
Red Team flag is in a Pelican that the player needs to bring the box to.

Used exclusively for normal CTF.

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Re: 3 seated shooter ghost/covenant drop pod

Post by TaxiService » Sat Oct 02, 2010 9:52 am

TaxiService wrote: i swear i will just as i come back from my... errands today. o_o PROMISE!
Okay, no. I cannot do that. You had to add two more markers in the mod2 tag.


...no wait, i can do that! if i sacrifice one of the elite hands markers! let's just not use this thing in single player then, a'ight? *WORKING*

EDIT: Passengers' projectiles still come out of the front of the vehicle. -_- also i could not get to rotate the second seat right! X: i'll ship the map to you nonetheless. hello~

bye!
Last edited by TaxiService on Sat Oct 02, 2010 10:21 am, edited 1 time in total.
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Mgalekgolo
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Re: 3 seated shooter ghost/covenant drop pod

Post by Mgalekgolo » Sat Oct 02, 2010 10:27 am

weird... it should shoot out of the weapon. it worked for me.
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Re: 3 seated shooter ghost/covenant drop pod

Post by Sparky » Sun Oct 03, 2010 6:14 am

Mgalekgolo wrote:my tests were succesful, it came out of the weapon. problem: you can turn 360 degrees but the gun can only shoot about 80 degrees(from what i saw in gurella) if, when you move the seats, it doesnt shoot from where you moved the seat, try "projectile uses weapon origin" in the weapon tag.
adjust the maximum and minimum yaw angle value thingies in the wphi for the weapon.... or maybe it's an animation issue?
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Re: 3 seated shooter ghost/covenant drop pod

Post by Mgalekgolo » Sun Oct 03, 2010 6:17 am

he did move the seat. maybe demo doesnt support that much.
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Re: 3 seated shooter ghost/covenant drop pod

Post by TaxiService » Sun Oct 03, 2010 6:54 am

nonsense! it works on warthogs!
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Mgalekgolo
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Re: 3 seated shooter ghost/covenant drop pod

Post by Mgalekgolo » Sun Oct 03, 2010 7:25 am

well remeber the ghost wasnt meant to use regular weapons. and my tests showed it works.
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Re: 3 seated shooter ghost/covenant drop pod

Post by Jopaka » Thu Oct 07, 2010 5:37 pm

2310 wrote:Another idea: A Halo Demo compatible AI Invasion Spire.

Elites spawn on top, defending the Blue Team flag that looks like a box (data chip).
2 AI Spartans spawn below, along with the player.
Red Team flag is in a Pelican that the player needs to bring the box to.

Used exclusively for normal CTF.

Hot damn thats a good idea!
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Re: 3 seated shooter ghost/covenant drop pod

Post by Amy » Sun Oct 10, 2010 7:57 pm

single flag, so nobody captures the pelican.
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Re: 3 seated shooter ghost/covenant drop pod

Post by Mgalekgolo » Tue Oct 12, 2010 1:31 pm

i havent tested it but the encounters have a "guarding" flag so i could do that. the thing i like about respawning AI's in CE is that you can set a MAXIMUM number of AI's allowed to be spawned at a time. also amy you doubted i could make a bsp, well i did, and im gonna upload it with my Bipeds that have working huds. its not very good, and blocks out the sun and all light(it takes 5 hours to make a bsp, 48 minutes to just make the damn JMS from 3ds) because of a failed skybox...
anyway ill probably make some more lights on the map.
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