[THE COLLAB] Blood Gulch Reality
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
the list.. the list.. OH. i'm on it. o_O
was the wernarner dude kicked out or something? o_o
anyways, i've done the hogs, but i've only just realized that wernarner isn't here anymore so i'll start on his part which is the banshee.
was the wernarner dude kicked out or something? o_o
anyways, i've done the hogs, but i've only just realized that wernarner isn't here anymore so i'll start on his part which is the banshee.
Re: [COLLAB RECRUITMENT] Blood Gulch Reality
oshi... forgot about this. would you mind if i changed from whatever i was doing, to environmental skins?
kiddten, on most things nowadays wrote:no
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๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality
Pielogist~ wrote: was the wernarner dude kicked out or something? o_o
wernarner84 wrote:Goodbye.
Sounds good! Thanks!Pielogist~ wrote: anyways, i've done the hogs, but i've only just realized that wernarner isn't here anymore so i'll start on his part which is the banshee.
Well, you're primary bitmaps modder, so seeing as Amy/Frînik isn't replying, I'll take over secondary soon, so just do whatever you can and I'll do the rest.Flaming Bunnies wrote:oshi... forgot about this. would you mind if i changed from whatever i was doing, to environmental skins?

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Re: [THE COLLAB] Blood Gulch Reality
alright, so i've messed with the meta, the physics, and the weapon for both the hogs and the banshee. The hog are now... more stable, as now they tend to keep grounded, they can now move faster, but still be able to keep on the ground. 
for the banshee, i've made it shoot plasma bolts faster, but with the cost of range. It is faster and i tuned the physics so that it flips about 120 degrees when you turn, and if you practiced, you can do a barrel roll.
Just make the shee turn 120 degrees in one direction by making a real sharp turn, make sure the shee is at it's maximum angle, and then release the throttle (pull your finger off the 'w' key), then point the aimer in the opposite direction with a slight angle upwards, then you should be able to barrel roll. o_o
*note that if you do it too low and crash you die.
*also note that if you do not ease up on the throttle when you turn you will lose control and crash and die.
*also, also note that if you make really sharp turns while not intending to do a barrel roll you might do one and crash and die.
good luck.
i'll upload the map later, in about 2 weeks, after i've returned to china where my internets are better.

for the banshee, i've made it shoot plasma bolts faster, but with the cost of range. It is faster and i tuned the physics so that it flips about 120 degrees when you turn, and if you practiced, you can do a barrel roll.
Just make the shee turn 120 degrees in one direction by making a real sharp turn, make sure the shee is at it's maximum angle, and then release the throttle (pull your finger off the 'w' key), then point the aimer in the opposite direction with a slight angle upwards, then you should be able to barrel roll. o_o
*note that if you do it too low and crash you die.
*also note that if you do not ease up on the throttle when you turn you will lose control and crash and die.
*also, also note that if you make really sharp turns while not intending to do a barrel roll you might do one and crash and die.
good luck.
i'll upload the map later, in about 2 weeks, after i've returned to china where my internets are better.
Re: [THE COLLAB] Blood Gulch Reality
Maybe if you spelled my name right i would answer.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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Re: [THE COLLAB] Blood Gulch Reality
Frinik. Do I win?
And one of the pics in your sig has been blocked by photobucket.
And one of the pics in your sig has been blocked by photobucket.
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: [THE COLLAB] Blood Gulch Reality
At the time of his post, it was Frinîk, but since i use an iphone most of the time now when my computer died i changed the username so i can type it....SiK x Gh0sTs wrote:Frinik. Do I win?
And one of the pics in your sig has been blocked by photobucket.
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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Re: [THE COLLAB] Blood Gulch Reality
Does this mean I don't win?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
Re: [THE COLLAB] Blood Gulch Reality
Sorry : (
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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Re: [THE COLLAB] Blood Gulch Reality
Sounds good! Then it'd be possible to do evasive maneuvers with skill rather than pressing buttons just like in real life! It'll also encourage staying in the air rather than trying to smash into people, hence doing a double job of eliminating noobs and encouraging skill.Pielogist~ wrote:alright, so i've messed with the meta, the physics, and the weapon for both the hogs and the banshee. The hog are now... more stable, as now they tend to keep grounded, they can now move faster, but still be able to keep on the ground.
for the banshee, i've made it shoot plasma bolts faster, but with the cost of range. It is faster and i tuned the physics so that it flips about 120 degrees when you turn, and if you practiced, you can do a barrel roll.
Just make the shee turn 120 degrees in one direction by making a real sharp turn, make sure the shee is at it's maximum angle, and then release the throttle (pull your finger off the 'w' key), then point the aimer in the opposite direction with a slight angle upwards, then you should be able to barrel roll. o_o
*note that if you do it too low and crash you die.
*also note that if you do not ease up on the throttle when you turn you will lose control and crash and die.
*also, also note that if you make really sharp turns while not intending to do a barrel roll you might do one and crash and die.
good luck.
i'll upload the map later, in about 2 weeks, after i've returned to china where my internets are better.
Frinik wrote:At the time of his post, it was Frinîk, but since i use an iphone most of the time now when my computer died i changed the username so i can type it....SiK x Gh0sTs wrote:Frinik. Do I win?
And one of the pics in your sig has been blocked by photobucket.
Oh. Frinîk ... Did I spell it right now?
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Re: [THE COLLAB] Blood Gulch Reality
No, because now it is Frinik.2310 wrote: Oh. Frinîk ... Did I spell it right now?
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.
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Re: [THE COLLAB] Blood Gulch Reality
I thought Frinik/Frînik/Frinîk complained because I didn't spell it right the first time.
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Re: [THE COLLAB] Blood Gulch Reality
lawl.SiK x Gh0sTs wrote:No, because now it is Frinik.2310 wrote: Oh. Frinîk ... Did I spell it right now?
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: [THE COLLAB] Blood Gulch Reality
About the bitmapping project you had me do. It's quite simple, really, and doesn't require CE. Here's what to do:
1. Know everything
See, that wasn't so hard now, was it?
No, but seriously, here's what to do:
1. Open senv (shader environment) for the regular bloodgulch shader that references all the ground bitmaps.
2. In metadata, change the diffuse properties of the secondary detail map and the micro detail map by changing secondary detail map scale to 100 and micro detail map scale to 100. This will use a single bitmap for the detail sand and detail grass, respectively.
3. Duplicate the 512x512 blood ground bitmap and make a new grass bitmap that fits within that 512x512 area, inject the image into the new bitmap (you should probably use HMT for this) and then reference that bitmap where the detail sand or detail grass was referenced within the bloodgulch senv tag, rebuild, and profit.
That's it. So you don't need me for CE, although you might need me to quickly finish the senv tag appropriately... which I'll get on presently. Fragen, bitte?
1. Know everything
See, that wasn't so hard now, was it?
No, but seriously, here's what to do:
1. Open senv (shader environment) for the regular bloodgulch shader that references all the ground bitmaps.
2. In metadata, change the diffuse properties of the secondary detail map and the micro detail map by changing secondary detail map scale to 100 and micro detail map scale to 100. This will use a single bitmap for the detail sand and detail grass, respectively.
3. Duplicate the 512x512 blood ground bitmap and make a new grass bitmap that fits within that 512x512 area, inject the image into the new bitmap (you should probably use HMT for this) and then reference that bitmap where the detail sand or detail grass was referenced within the bloodgulch senv tag, rebuild, and profit.
That's it. So you don't need me for CE, although you might need me to quickly finish the senv tag appropriately... which I'll get on presently. Fragen, bitte?
Either you are groping for answers, or you are asking God and listening to Jesus.
Re: [THE COLLAB] Blood Gulch Reality
but doesn't that leave us with one 512x512 texture streched out over the map? I really need to get a larger resoution texture, like 4096x4096.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
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