Using Wings 3D

Everything about HD, MD, and their mods.

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Chaos Barnaby

Using Wings 3D

Post by Chaos Barnaby » Sun Sep 17, 2006 4:39 pm

Alright, I have decided to try some modelling, so I asked what the most common utility for Halo modelling is and I was told it was Wings 3D. So, I downloaded it but where to from there? there were some tutorials on the site but I didnt think they related to halo, so I went to "file>open" and went to halo but everything was greyed out so I thought "it must be because the header is not the full version header" so I went to Syperium's tut for opening demo maps in HMT and thought maybe it was the some problem but, of course, the link was dead to the full version BG map so now... im stuck, could someone please help?

?mike?
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Post by ?mike? » Sun Sep 17, 2006 6:04 pm

first of all you need to export models from the bloodgulch.map and then import them into wings3D. second if you dont know how to make model changes work with the demo you arnt going to get very far...

Chaos Barnaby

dfas

Post by Chaos Barnaby » Sun Sep 17, 2006 7:03 pm

My point exactly, now. Instead of just telling me im not going to get very far could someone please help me with the following:

1. Opening models in wings 3D

2. Using HMTs with the demo

P.S. I am an absouloute noob, I KNOW NOTING so, please be very clear and step-by-step if you so choose to help me (which would be greatly appreciated)

?mike?
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Post by ?mike? » Mon Sep 18, 2006 3:09 am

u need to use the full header in the demo bloodgulch in order to open the map in any other program like HMT. also you will need OBJconverter in order to export .obj files from the bloodgulch.map

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