[THE COLLAB] Blood Gulch Reality

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Sparky
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Sparky » Wed May 26, 2010 1:04 pm

Both. If someone else doesn't do it first, I can.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Wed May 26, 2010 8:11 pm

Turtle wrote:That would be very cool, but wouldn't it involve CE?
(I don't know if we can use CE content for this)
Yes, CE is fully allowed. More so if specially created for this project.
Flaming Bunnies wrote:that can be fixed with mipmaps. but the best way to edit those is with the dds format. which, can only be edited on windows. kinda releated, i was going to ask the people on the hce forums if they could edit bloodgulch to add bumpmaps to the sand and grass and strech the sand and grass textures to tile only half as often, so you could put images with more variance in there.
Sparky wrote:Both. If someone else doesn't do it first, I can.
Excellent! :D Desert Multigulch's photorealistic bitmaps didn't work too well, especially from the air, that's why I thought it might be a problem. Are there existing examples of this being done?

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Sparky » Thu May 27, 2010 7:12 am

Well, we could always use a high-resolution single image like the bloodgulch ground image but one that's taken from high up in the air using a kite, plane or helicopter camera. Maybe google site:usgs.gov aerial high-resolution tundra.

You could also search for pictures of tundra grass, terrain, etc. Then use the GIMP to make it tileable.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Thu May 27, 2010 10:15 am

I mean ... existing examples of use in Halo. Like example mods, bitmaps, or screenshots.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by kiddten » Thu May 27, 2010 11:36 am

if you can do this sparky, i'll whip up some sample textures using the default grass and sand and some other images i have.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Amy » Thu May 27, 2010 2:54 pm

Okay is it just me or are the colors all like emo now.

EDIT:
WTF THEIR BACK TO NORMAL!!!!!!
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Mon May 31, 2010 5:12 am

Frinîk wrote:Okay is it just me or are the colors all like emo now.

EDIT:
WTF THEIR BACK TO NORMAL!!!!!!
?

From what I've seen, starting Halo makes your screen colors weird when you're on a Mac laptop. Open Displays panel in System Prefs to fix it. Quitting Halo also resets screen to normal.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Sugarlumps » Mon May 31, 2010 5:15 am

All it does is brighten your screen so your halo wont be so dark.
EDIT: (as in like more contrast and stronger colours)
Image
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Mon May 31, 2010 6:48 am

Sugarlumps wrote:All it does is brighten your screen so your halo wont be so dark.
EDIT: (as in like more contrast and stronger colours)
For me, it gives the screen a blue tinge. You might not see the effect if you're using an external monitor. (I've tried before, it didn't for me, on a Samsung monitor)

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by kiddten » Mon May 31, 2010 3:08 pm

you guys are using different screen settings to the default halo ones.
try using this and see if it still goes blue/brighter.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by Sparky » Tue Jun 01, 2010 2:47 am

Flaming Bunnies wrote:if you can do this sparky, i'll whip up some sample textures using the default grass and sand and some other images i have.
Alright, I just need to know the resolutions to the images.

1. Bloodgulch terrain is currently 512x512 and is a single bitmap stretched once over the entire map. How many times should this tile?

2. Grass is currently 512x512 and is a single bitmap tiled several times over the entire map (sorry, no exact number yet). How many times should this tile?
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by kiddten » Tue Jun 01, 2010 3:01 am

the bloodgulch could stay the same, as for the grass, i was thinking something like 2048X2048 tiled 4 times less frequently.
this doesn't have to be exact either, just kinda close.
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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Tue Jun 08, 2010 9:00 pm

Grass only covers some areas, so might it be possible to boost the resolution and have it tile the same amount?

P.S. My laptop screen failed & had to be repaired. That's why I wasn't around the last few days.

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by kiddten » Tue Jun 08, 2010 9:03 pm

boosting it don't work without upping the scale.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

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Re: [COLLAB RECRUITMENT] Blood Gulch Reality

Post by 2310 » Wed Jun 09, 2010 12:11 am

Ah ok. But the BG terrain can't be tiled more than once, or it'll look really strange, right?

For the grass, we can try the maximum resolution supported by the Halo engine, if anyone knows what that is.

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