Ai wave battle
Moderator: Halo Moderators
Re: Ai wave battle
No, we are talking about the Final.RXA wrote:2310 wrote:Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.
Also, that's why my mods are currently "Certified 0% CE"wait... when I played it yesterday, it was just the regular masterchief vsing the regular halo 1 enemies. I didn't see any CE. U guys are probably talking about the beta but its the final that really counts.Amy wrote:I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
-=Moxus=-
Re: Ai wave battle
Wait, what? Did he update the link or something? The one i dled had just the regular halo 1 campaign covie.
-
2310
- Ranger
- Posts: 686
- Joined: Sat Dec 26, 2009 5:16 am
- Location: Forerunner Cartography Installation 330, making new maps!
Re: Ai wave battle
What's not a good thing?Fraction Jackson wrote:Which is not necessarily a good thing >_>2310 wrote:Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.
Also, that's why my mods are currently "Certified 0% CE"
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
-
Slapzy
- Ranger
- Posts: 1806
- Joined: Mon May 05, 2008 3:21 pm
- Location: ~root@208.113.172.130# sudo rm -f /
Re: Ai wave battle
This.Moxus wrote:This is what I'm saying: if you make an AI mod with standard material, the only thing that's changed is the actual work the modder has done. Therefore, if its good work, the community can't help but see the hard work that has been put into the product.Amy wrote:I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
-=Moxus=-
Standard material, or entirely newly created material. Both require hard work to achieve good results, and unfortunately, the majority of modders today, rely on the easy, "wow" factors of somebody else's work, to assume they created a good mod.
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\.·/ ._. \·. |: /.· .-. ·.\
.·/ ._.
WHOOHHAGHGHHGEHGR
Re: Ai wave battle
wait... have any of u played the mod even? there's practically no CE. it's the same masterchief and campaign covie in halo 1.
Re: Ai wave battle
there's no CE.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Ai wave battle
Then why is everyone calling this a noob CE import mod?
Re: Ai wave battle
The first page/post contained the version with lotsa CE, if I'm not mistaken.
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
Re: Ai wave battle
But have u played the beta? (link on pg. 2)
-
Slapzy
- Ranger
- Posts: 1806
- Joined: Mon May 05, 2008 3:21 pm
- Location: ~root@208.113.172.130# sudo rm -f /
Re: Ai wave battle
The beta, is not the mod featured in this release thread.
~ Teh Slapz
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\.·/ ._. \·. |: /.· .-. ·.\
.·/ ._.
WHOOHHAGHGHHGEHGR
Re: Ai wave battle
But isn't the final (or the released version) the one that counts?
Re: Ai wave battle
If you want no ce content play beta but if you want the full then wait.
Re: Ai wave battle
That's not the mod, that's the beta.RXA wrote:wait... have any of u played the mod even? there's practically no CE. it's the same masterchief and campaign covie in halo 1.
We're not. We're saying that the CE takes away from the perception of the work.RXA wrote:Then why is everyone calling this a noob CE import mod?
Which is exactly why we're discussing the final and not the beta.RXA wrote:But isn't the final (or the released version) the one that counts?
-=Moxus=-
Who is online
Users browsing this forum: Baidu 2 [Spider] and 8 guests
