Ai wave battle

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RXA
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Re: Ai wave battle

Post by RXA » Sun Feb 28, 2010 1:33 pm

True that.

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Moxus
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Re: Ai wave battle

Post by Moxus » Sun Feb 28, 2010 5:28 pm

RXA wrote:
2310 wrote:Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.

Also, that's why my mods are currently "Certified 0% CE"
Amy wrote:I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
wait... when I played it yesterday, it was just the regular masterchief vsing the regular halo 1 enemies. I didn't see any CE. U guys are probably talking about the beta but its the final that really counts.
No, we are talking about the Final.

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RXA
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Re: Ai wave battle

Post by RXA » Sun Feb 28, 2010 5:42 pm

Wait, what? Did he update the link or something? The one i dled had just the regular halo 1 campaign covie.

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Re: Ai wave battle

Post by 2310 » Sun Feb 28, 2010 5:47 pm

Fraction Jackson wrote:
2310 wrote:Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.

Also, that's why my mods are currently "Certified 0% CE"
Which is not necessarily a good thing >_>
What's not a good thing?

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Re: Ai wave battle

Post by Slapzy » Sun Feb 28, 2010 8:08 pm

Moxus wrote:
Amy wrote:I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
This is what I'm saying: if you make an AI mod with standard material, the only thing that's changed is the actual work the modder has done. Therefore, if its good work, the community can't help but see the hard work that has been put into the product.

-=Moxus=-
This.

Standard material, or entirely newly created material. Both require hard work to achieve good results, and unfortunately, the majority of modders today, rely on the easy, "wow" factors of somebody else's work, to assume they created a good mod.
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RXA
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Re: Ai wave battle

Post by RXA » Sun Feb 28, 2010 8:42 pm

wait... have any of u played the mod even? there's practically no CE. it's the same masterchief and campaign covie in halo 1.

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Re: Ai wave battle

Post by kiddten » Sun Feb 28, 2010 8:45 pm

there's no CE.
kiddten, on most things nowadays wrote:no
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RXA
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Re: Ai wave battle

Post by RXA » Sun Feb 28, 2010 8:50 pm

Then why is everyone calling this a noob CE import mod?

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Re: Ai wave battle

Post by G[v]N » Sun Feb 28, 2010 9:11 pm

The first page/post contained the version with lotsa CE, if I'm not mistaken.
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Dufubla
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Re: Ai wave battle

Post by Dufubla » Sun Feb 28, 2010 9:18 pm

But have u played the beta? (link on pg. 2)

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Re: Ai wave battle

Post by Slapzy » Sun Feb 28, 2010 9:21 pm

The beta, is not the mod featured in this release thread.
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RXA
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Re: Ai wave battle

Post by RXA » Sun Feb 28, 2010 9:25 pm

But isn't the final (or the released version) the one that counts?

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Re: Ai wave battle

Post by Dufubla » Sun Feb 28, 2010 9:32 pm

If you want no ce content play beta but if you want the full then wait.

RXA
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Re: Ai wave battle

Post by RXA » Sun Feb 28, 2010 9:42 pm

Can't wait!

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Re: Ai wave battle

Post by Moxus » Mon Mar 01, 2010 3:13 am

RXA wrote:wait... have any of u played the mod even? there's practically no CE. it's the same masterchief and campaign covie in halo 1.
That's not the mod, that's the beta.
RXA wrote:Then why is everyone calling this a noob CE import mod?
We're not. We're saying that the CE takes away from the perception of the work.
RXA wrote:But isn't the final (or the released version) the one that counts?
Which is exactly why we're discussing the final and not the beta.

-=Moxus=-
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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