[TOPIC CHANGE] Making collabs

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G[v]N
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Re: Mod Team

Post by G[v]N » Tue Feb 16, 2010 2:06 am

Meh, just let him make one and see how hard it is to manage a mod team and make group mods.
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2310
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Re: Mod Team

Post by 2310 » Tue Feb 16, 2010 2:16 am

G[v]N wrote:Meh, just let him make one and see how hard it is to manage a mod team and make group mods.
Would you recommend trying to make a collab first to see if I'm a good mod team manager?

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Re: Mod Team

Post by Noodle » Tue Feb 16, 2010 4:53 am

No. Hell no. Eww, NO!

Just join Covenant Armada. >_> We're the least nooby of the noob groups.

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Re: Mod Team

Post by Tracker » Tue Feb 16, 2010 5:05 am

Since when was it Amy's team...
Also, Wtf are you smoking to say that oasis isn't a team mod in a sub forum.
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Re: Mod Team

Post by 2310 » Tue Feb 16, 2010 8:35 am

Tracker wrote:Since when was it Amy's team...
Also, Wtf are you smoking to say that oasis isn't a team mod in a sub forum.
List of sub forums in Halo Demo section:

The Collective
Zero Modding
Marathon Modders
Covenant Armada Mod Team
Zodiac Modding Team
Saber~Cow Ink

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Moxus
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Re: Mod Team

Post by Moxus » Tue Feb 16, 2010 11:35 am

We already have too many modding teams, none of which have produced any real team-oriented mod. The idea just doesn't work.

-=Moxus=-

P.S. Yes, I know some modding groups have turned out work, but those pieces were always primarily worked on by one person, and lacked genuine group involvement. Therefore, they don't count.
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Re: Mod Team

Post by Kiyoshi » Tue Feb 16, 2010 11:45 am

Moxus wrote:lacked genuine group involvement. Therefore, they don't count.
Oh come on...D: srsly?

Though, they do have a point. Most groups don't shell out much.

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Moxus
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Re: Mod Team

Post by Moxus » Tue Feb 16, 2010 12:36 pm

Seriously. And there's a reason most groups don't shell out much.

-=Moxus=-
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Re: Mod Team

Post by Smythe » Tue Feb 16, 2010 12:47 pm

Moxus wrote:Seriously. And there's a reason most groups don't shell out much.

-=Moxus=-
Because we suck. We lose interest or rofl leaves modding.
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2310
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Re: [TOPIC CHANGE] Making collabs

Post by 2310 » Tue Feb 16, 2010 8:55 pm

Ok then. What would you recommend if I wanted to make a mod that would be beyond my personal capacity alone, but within the capacity of a team (including me) to make?

G[v]N
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Re: [TOPIC CHANGE] Making collabs

Post by G[v]N » Wed Feb 17, 2010 12:59 am

2310 wrote:1. The Collective
2. Zero Modding
3. Marathon Modders
4. Covenant Armada Mod Team
5. Zodiac Modding Team
6. Saber~Cow Ink
1. Efforts ground to halt by ONE PERSON
2. Dead (due to ONE PERSON)
3. Didn't know it existed, nothing to show it exists
4. Only exists in signatures
5. Only exists in signatures
6. Dead (moved on to H3)
2310 wrote:Ok then. What would you recommend if I wanted to make a mod that would be beyond my personal capacity alone, but within the capacity of a team (including me) to make?
Example?

From my experience the only thing that is beyond personal capacity would be if said individual lacked CE. Or sucks at skinning. Considering your pride of having 0% CE in your mods, the only thing beyond your capacity would be proper skinning?

In any case, that would really only need a minimum of 3 people. One who conceived the idea and can't do nuts, the second makes the map, the third makes the skins. :| Which would simply require PMing and online chat.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

2310
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Re: [TOPIC CHANGE] Making collabs

Post by 2310 » Wed Feb 17, 2010 2:00 am

G[v]N wrote:
2310 wrote:1. The Collective
2. Zero Modding
3. Marathon Modders
4. Covenant Armada Mod Team
5. Zodiac Modding Team
6. Saber~Cow Ink
1. Efforts ground to halt by ONE PERSON
2. Dead (due to ONE PERSON)
3. Didn't know it existed, nothing to show it exists
4. Only exists in signatures
5. Only exists in signatures
6. Dead (moved on to H3)
2310 wrote:Ok then. What would you recommend if I wanted to make a mod that would be beyond my personal capacity alone, but within the capacity of a team (including me) to make?
Example?

From my experience the only thing that is beyond personal capacity would be if said individual lacked CE. Or sucks at skinning. Considering your pride of having 0% CE in your mods, the only thing beyond your capacity would be proper skinning?

In any case, that would really only need a minimum of 3 people. One who conceived the idea and can't do nuts, the second makes the map, the third makes the skins. :| Which would simply require PMing and online chat.

Ok, thanks!

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Re: [TOPIC CHANGE] Making collabs

Post by Asuka Langley » Wed Feb 17, 2010 2:13 am

Nice to see progression once in a while.

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Re: [TOPIC CHANGE] Making collabs

Post by 2310 » Wed Feb 17, 2010 2:43 am

Lurker wrote:Nice to see progression once in a while.
Progression in what? (Was that a noobish question?)

G[v]N
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Re: [TOPIC CHANGE] Making collabs

Post by G[v]N » Wed Feb 17, 2010 3:16 am

2310 wrote:
Lurker wrote:Nice to see progression once in a while.
Progression in what? (Was that a noobish question?)
Nah, it was a noobish statement. Him, I mean. Derp.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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