[MOD] RXA Firefight

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RXA
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[MOD] RXA Firefight

Post by RXA » Tue Jan 19, 2010 8:06 pm

Hi! This is my third mod! I actually started on this mod before my Silent Cartographer Vamped mod, but I released that one earlier to give you guys a sense of what to expect in this mod. I have been working on this mod for a while now and it took me 3 years to get to this point. Like I said in my Silent Cartographer Vamped mod, this mod is practically entirely based off of CE material, but every single CE item I used was further modded by me. When I first started this mod, I barely knew anything about modding. 3 years ago, at school, one of my friends showed me how he could make an assault rifle shoot masterchiefs and rocks. I was like, "Holy shit! How did you do that!?" Then that's when I got into modding. My first mod I released about a year ago was what you could call a "fiasco", but I took in the criticism (quite unwillingly at first) and used them as a guide for this mod. Even though my modding abilities are incomparable to many of yours, I have to say that I am quite proud of how far I've come. :D So now, let's talk about the mod:

The first thing that you should know when playing this mod is that for the AI to attack you, you must be on the Blue team. Therefore, you can only use gametypes with Red and Blue teams. (Slayer does not count)

And here's the story and mission briefs:

You are an ODST; the best of the best. Your name alone makes the covenant shudder. You have been sent on a top – secret solo mission called RXA. You have been given a heads up that there is a "super weapon" located in Coagulation. Your mission is to retrieve it. Sounds easy doesn't it? It just so happens that the entire thing was a scam. The covenant managed to get an inside man to inform the entire marine force about this fake weapon. You have been dropped off in the middle of Coagulation, where there are now hundreds and hundreds of covenant forces waiting for you. You request immediate backup, however, your pelican has been gunned down by covenant air forces on its flight back. They inform you that the earliest possible time for backup to arrive is ten days. So now, your real mission is to stay alive.

However, you're not alone on this mission. Stealth ships hover above at night informing you of the next wave. They also drop new equipment that you might need. They cannot fly in and pick you up because of the huge risk of getting gunned down by covenant air forces. Their best bet of keeping you alive is to inform you of what's going on and bring you new equipment for each new wave.

Wave Briefs:

Wave 1:
In this wave, you will be fighting against grunts, jackals, and elites. They all will wield light weaponry, however, this doesn't mean that you can sit back and relax. You must especially be aware of the charge shots fired by the grunts and the beams fired by the jackals. The covenant have upgraded the plasma pistol; so beware.

Vehicles:
- Banshee
- Machine Gun Warthog
- Rocket Warthog

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Wave 2:
In this wave, you will be fighting against grunts, jackals, and elites again, however, they now wield slightly more powerful weapons. Again, watch out for charge shots and beams. Some elites now wield plasma cannons, so it would be best if you eliminate them from long range.

Vehicles:
- Banshee
- Ghost
- Machine Gun Warthog

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Wave 3:
In this wave, you will be fighting against grunts, jackals, elites, and stealth elites. In this wave, there will be more jackal snipers, so keep an eye out for them. A few stealth elites have been dropped in as a means to surprise you, so beware. Again, watch out for plasma cannon wielding elites.

Vehicles:
- Banshee
- Ghost
- Rocket Warthog

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Wave 4:
In this wave, you will be fighting against grunts, jackals, elites, and stealth elites. More stealth elites have been dropped in, so be attentive at all times. In addition, jackal snipers have now moved up to the cliff area as a new strategy.

Vehicles:
- Banshee
- Mongoose
- Gauss Warthog

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Wave 5:
In this wave, you will be fighting against grunts, jackals, elites, stealth elites, brutes, and the feared elite commander. Again, watch out for jackal snipers and charge shots. A few brutes have been dropped in wielding what we believe to be maulers. They may be tiny, but they pack a real punch at close range. So, your best bet at keeping alive is to eliminate them at long range. Elite commanders now carry upgraded energy swords. There is a new safety system. Once the sword is dropped, it will create a huge explosion. However, you can use this explosion to your own advantage. These blasts will eliminate nearby enemies. Therefore, always eliminate the elite commanders first.

Vehicles:
- Banshee
- Bulldog
- Machine Gun Warthog

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Wave 6:
The covenant are low on troops, so they are buying time in order to plan a full – scale attack. They've captured many floods and flood infected elites and marines and are planning to drop them into Coagulation. Again, this is not a mission to lay back and relax. An important rule you should know for the rest of your life: "Never turn your back to the flood." For you think that they might be dead, but there is a good chance that they really aren't. If you aren't careful enough, they will get back up without you knowing and smack you. However, your main problem is not the infected; it's the flood itself. Their health has been increased and will kill you in a single pounce. It's not advised to get cocky and try to smack them, for you may miss and get killed painfully.

Vehicles:
- Mongoose
- Motorcycle
- Ghost

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Wave 7:
In this wave, you will be fighting against jackals, elites, stealth elites, and brutes. Again, beware of jackal cliff snipers and stealth elites. The brutes now wield a different weapon; the spiker. These weapons may look tiny, but they make up in power. Beware the melee attack, for the spiker has sharp blades on the ends, which will cut through your thick armor like jello.

Vehicles:
- Mongoose
- Ghost
- Machine Gun Warthog

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Wave 8:
In this wave, you will be fighting against grunts, jackals, elite commanders, brutes, and the infamous hunter. Brutes now either wield spikers or brute plasma rifles. The hunter cannon has been upgraded. It now fires a long, continuous beam. Although there is no blast damage, the beam itself does great damage and has the potential to kill or at least deplete shields in a single shot. In addition, we are low on fragmentation grenades, so instead you will be given bubble shields as a replacement. Bubble shields can come in real handy, especially for the last 3 days. In fact, they can be more effective than fragmentation grenades! Brute majors also are equipped with bubble shields and they frequently use them. At first they might seem stupid by throwing bubble shields all over the place, but there is strategy to it. Not only are they shielding themselves, but they are shielding all the units behind them allowing them to not be eliminated from long range. This is especially useful for the hunters since they are easy targets at long range but difficult targets at close range.

Vehicles:
- Rocket Warthog
- Gauss Warthog
- Wraith

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Wave 9:
In this wave, you will be fighting against jackals, elite commanders, brutes, stealth brutes, and hunters. The covenant are furious yet surprised how you lived all this time. They seemed to have underestimated you. The lower ranking brutes have been given active camouflages while the higher ranking brutes have been equipped with brute shots. It is strongly advised to eliminate the brute shot brutes from long distance because like many other explosions, the brute shot grenade blast will stun you.

Vehicles:
- Motorcycle
- Machine Gun Warthog
- AA Wraith

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Wave 10:
This is your final day on Coagulation! So close yet so far! The covenant know that they won't have enough firepower to take down all the marines, so they're going to launch a full scale attack on you while they can! The prophets, themselves, are going into battle. According to our information, the prophets are equipped with carbines and beam rifles. The prophets are incredibly accurate snipers; so beware. You will also be fighting against the best of the best elites and brutes. In addition, several hunters have been dropped in. Soldier, you have impressed me and all your peers. Keep it up and survive just one more day and you will be welcomed back as a hero!

Vehicles:
- Banshee
- Scorpion
- Wraith

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Just so you know, inside your base is an everlasting bubble shield and a grenade spawn that spawns both plasma and frag grenades.

Special thanks to...
Altimit01 for the SCNR SWAP app. Not only did it make it possible to put ACTV spots into the map, but it was the thing that really gave me the motivation to finish the mod.
Amy, for being the only one helping me with my mod request by putting the Silenced SMG tags in the tag release thread. :D
Sparky for the RSW itmc. I couldn't figure out where to put the weapons, so I decided to make it completely random, which made it fun.
Last edited by RXA on Tue Jan 19, 2010 9:22 pm, edited 3 times in total.

Sparky
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Woah

Post by Sparky » Tue Jan 19, 2010 8:32 pm

Congratulations on this accomplishment, and thanks for adding it to HDM!

Nice story line.
Either you are groping for answers, or you are asking God and listening to Jesus.

RXA
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Re: [MOD] RXA Firefight

Post by RXA » Tue Jan 19, 2010 8:38 pm

Thanks! :D

Kiyoshi
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Tue Jan 19, 2010 8:51 pm

My brother hates you for stealing his Team's battle rifle. Nice job there thief.
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RXA
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Re: [MOD] RXA Firefight

Post by RXA » Tue Jan 19, 2010 8:54 pm

What?! I wasn't the one that stole it! :shock: It was released by xxx mang!

Zealot0830
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Re: [MOD] RXA Firefight

Post by Zealot0830 » Tue Jan 19, 2010 9:00 pm

Even if your not the one that ripped it your using it without permission from the look of things, = you basically the same as a ripper. I dont even see credits to imbroke or CMT. Shame.

RXA
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Re: [MOD] RXA Firefight

Post by RXA » Tue Jan 19, 2010 9:03 pm

I included some credits in the readme, which include CMT and ASP. :(
Last edited by RXA on Tue Jan 19, 2010 9:04 pm, edited 1 time in total.

Kiyoshi
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Tue Jan 19, 2010 9:04 pm

Kiyoshi here.

You twerp. If you did some research instead of the typical "Oh look! shiny new weapon! I'mma use it!!!" You would know my TEAM HRMT Made that weapon, not that asswipe mang.

That fact of the matter is, it's stolen obslete version of our Battle rifle that you got you hands on because of blackmail, that Mang guy blackmailed Broke and he released it under his name.

Now if you are wise, you will Remove this "mod" and have some respect for hard workers.
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RXA
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Re: [MOD] RXA Firefight

Post by RXA » Tue Jan 19, 2010 9:15 pm

Can I keep the mod here if I redo the credits and say that HRMT created the battle rifle rather than ASP? I'm sorry, I thought that it was ASP's work because it seemed so similar to the one if your vid of Cryosis V2 that ASP assisted you on.

Kiyoshi
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Tue Jan 19, 2010 9:18 pm

Take. It. Down. You do NOT have permission from EITHER team to use it. Now, stop stalling and remove it. Unless you want to explain to over 5000+ Viewers of my youtube from Mac why the mod was cancelled for them? It's already been cancelled on the CE side because of that thief.

Choose wisely.
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Zealot0830
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Re: [MOD] RXA Firefight

Post by Zealot0830 » Tue Jan 19, 2010 9:21 pm

I'm sure even with credits nugget and the other CMT will be pissy, they already were when another idiot put a ai map of leaked stuff on halomaps.

RXA
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Re: [MOD] RXA Firefight

Post by RXA » Tue Jan 19, 2010 9:23 pm

You're right Kiyoshi, I should've thought it over before posting it. Links have been removed.

Kiyoshi
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Re: [MOD] RXA Firefight

Post by Kiyoshi » Tue Jan 19, 2010 9:26 pm

Thank You. I apologize I have been so...rough, I'm just sick of those guys who stole credit getting away with it. Remove them from the site you put them on, if you cannot, contact Sparky. He should be able to.

Remove the CMT and HRMT/ASP tags, make your own weaponry and re-release it, if you'd like I will assist you as long as you don't do it again.

----------


Lil bro: Kay, he going to bed ^ ^" sorry he got so..angry, RXA
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Smythe
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Re: [MOD] RXA Firefight

Post by Smythe » Wed Jan 20, 2010 3:32 am

Hey what map did you use as a base? i need a good AI map for testing purposes.
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Noodle
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Re: [MOD] RXA Firefight

Post by Noodle » Wed Jan 20, 2010 4:35 am

Kiyoshi is a fag for putting honor way too high on the importance scale.

And FYI, CE import mods are fucking retarded and simple to make.

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