Can we walk?

Everything about HD, MD, and their mods.

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Zanghfei
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Can we walk?

Post by Zanghfei » Fri Jul 31, 2009 3:54 pm

Can we walk with keyboard?
And i was thinking for good machinima ( Walking weeee lol )

Monk34
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Re: Can we walk?

Post by Monk34 » Fri Jul 31, 2009 3:56 pm

Nope, you can only run.
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tokage
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Re: Can we walk?

Post by tokage » Fri Jul 31, 2009 3:59 pm

Or power walk.
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Monk34
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Re: Can we walk?

Post by Monk34 » Fri Jul 31, 2009 4:15 pm

ONLY RUN.
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(KHC) Shadow
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Re: Can we walk?

Post by (KHC) Shadow » Fri Jul 31, 2009 4:35 pm

...you could make the run speed slower... that would be walking i guess
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Spartan-006
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Re: Can we walk?

Post by Spartan-006 » Fri Jul 31, 2009 4:40 pm

Well, I think that there should be a mod where you can both run AND walk. Like, the arrow keys (or whatever you use as your moving buttons) for running, and maybe, say, Z for walking. And don't ask me, I don't know how to ><
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(KHC) Shadow
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Re: Can we walk?

Post by (KHC) Shadow » Fri Jul 31, 2009 4:44 pm

I don't think you could without scripting, because you have to change a value while the programming is running.
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Spartan-006
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Re: Can we walk?

Post by Spartan-006 » Fri Jul 31, 2009 4:46 pm

>.> ZOMG, don't you need, like, Halo CE to do scripting? If so, most of MGM is screwed. You know, if someone DOES do it, they might as well put in backpack weapons, too. (Yayz, more scripting)
Last edited by Spartan-006 on Fri Jul 31, 2009 4:47 pm, edited 1 time in total.
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Monk34
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Re: Can we walk?

Post by Monk34 » Fri Jul 31, 2009 4:47 pm

He wants a walking animation for Machinima.
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Devious
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Re: Can we walk?

Post by Devious » Fri Jul 31, 2009 4:55 pm

I heard that is is difficult to slow a players speed.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

(KHC) Shadow
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Re: Can we walk?

Post by (KHC) Shadow » Fri Jul 31, 2009 5:10 pm

well it definately exists. In b30 MC walks up to the edge of that cliff and kicks the rock off.
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Spartan-006
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Re: Can we walk?

Post by Spartan-006 » Fri Jul 31, 2009 5:13 pm

Yes, but it is a cinematic, if you can get all the data from that, yeah, should be possible. Just experiment, it IS definitely possible.
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Devious
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Re: Can we walk?

Post by Devious » Fri Jul 31, 2009 5:17 pm

cinematics are animations using the in-game models and rigging. All movements are pre-decided. I highly doubt you could put that into the game.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Spartan-006
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Re: Can we walk?

Post by Spartan-006 » Fri Jul 31, 2009 5:18 pm

>.> That was kind of my point, that's why I said IF. But what the heck, your pretty much proving my point...... or yours. :shock:
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zapconquest
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Re: Can we walk?

Post by zapconquest » Fri Jul 31, 2009 5:42 pm

maybe it'd be possible if there were a way to get rid of the crouching animation?

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