CE to demo bitmap tut
Posted: Sat Mar 08, 2008 12:29 pm
i dont know it any one made a tut on this or even found out how to do this...
this is a tut on how to get CE bitmaps to show up on a mod with out replacing existing bitmpas and including a bitmaps.map with your mod..
( you cant understand this tut unless you have done some simmilar modding)
ok, the fitst few steps are simmilar to a tut i red on how to get CE bitmaps..
step #1: extract what ever it is you want for your mod from the CE map. (NOTE: you will need to keep the CE map or the tut cant be done)
step #2: import it to your bloodgulch.map(aka your mod) and fix the model ect.
step#3: change the name of the CE map that you took the object from to "bitmaps.map"
step#4: open the CE map with HMT and go in to the bitm tags and select the bitmaps that the object you used uses.
step#5: export all the textures and label them according to the bitmap they go to.
step#6: then you can change the CE map's name back or get rid of it
step#7: then change the bloodgulch.map's name to bitmaps.map and load it in HMT
step#8: Next you open the bitm tags in that map and scroll down till you see the bitmaps from the CE map
step#9: lastly you inject all of the extracted textures into the correct bitmap tags.
this is a tut on how to get CE bitmaps to show up on a mod with out replacing existing bitmpas and including a bitmaps.map with your mod..
( you cant understand this tut unless you have done some simmilar modding)
ok, the fitst few steps are simmilar to a tut i red on how to get CE bitmaps..
step #1: extract what ever it is you want for your mod from the CE map. (NOTE: you will need to keep the CE map or the tut cant be done)
step #2: import it to your bloodgulch.map(aka your mod) and fix the model ect.
step#3: change the name of the CE map that you took the object from to "bitmaps.map"
step#4: open the CE map with HMT and go in to the bitm tags and select the bitmaps that the object you used uses.
step#5: export all the textures and label them according to the bitmap they go to.
step#6: then you can change the CE map's name back or get rid of it
step#7: then change the bloodgulch.map's name to bitmaps.map and load it in HMT
step#8: Next you open the bitm tags in that map and scroll down till you see the bitmaps from the CE map
step#9: lastly you inject all of the extracted textures into the correct bitmap tags.