Simple Teleporter Tutorial - nobody else posted one
Moderator: Halo Moderators
Simple Teleporter Tutorial - nobody else posted one
Hexedit tutorial: Adding
Requirements:
1. Bloodgulch.map - Demo edition
2. Hexedit
1. Open Hexedit
2. Go to 008842c0 (Apple-J then select hex) or press Apple-F and look for B8 43 76 42 07 94 16 C3 19 3A CB 40 00 00 00 00
3. Do you see 08 00 07 00? Change it to Teleporter entrance # 2 by changing 08 to the teleporter origin - 06 and change 07 to the teleporter value - 02, 01 and 00 are taken by the teleporters in the normal blood gulch (base teleporters)
4. Go to 008843e8 by pressing Apple-J and entering 008843e8 or go to the next teleporter (E05272424DC215C3C3DEC84000000000)
5. See 08 00 07 00? Change it to Teleporter exit by changing 08 to the teleporter exit - 07 and changing 07 to the teleporter value - 02
6. Keep going down - if you see 08 00 01 00 or any other numbers after the spawn point, change those too.
__
Eschaton Tutorial: Adding
Requirements:
1. Go to Altimit01's signature and download the entity style plugins and place in the entity style plugins folder in your eschaton folder, if you have, skip this step
2. You will need a version of Eschaton 0.5 or later with the plugins installed
3. Bloodgulch.map - Full version or Demo Edition
1. Open Eschaton with the installed eschaton plugins
2. Go to preferences or bring it up with Apple+, and change to Entity Style plugins
3. Go to scnr: "levels\test\bloodgulch\bloodgulch"
4. Look for netgame flags
5. Go down to hill flags or Select 150 to 191
6. Go to "Short Integers" and select "team index" and change to "2"
7. Go to "16-Bit Enumerations" and select type change to "teleporter - from"
8. Go to the next flag and go to "Short Integers" and select "team index"
9. Change to "2"
10. Go to "16-bit Enumerations" and select "type"
11. Change to "Teleporter - To"
12. Repeat 6-11 as many as desired
13. Save
__
Hexeditor Tutorial: Modifying added teleporters
Requirements:
1. Hexeditor (NOT HEXEDIT)
2. Modified Hexedited Bloodgulch.map - Demo Edition
3. A spawn point map of Blood Gulch's bsp w/ spawn point grid
1. Open Hexeditor
2. Open Bloodgulch.map
3. Go find B8 43 76 42 07 94 16 C3 19 3A CB 40 00 00 00 00 or enter 008842c0 in first
4. Open your bloodgulch spawn point map
5. In all spawn points, the bytes are 16or20-Bytes, they are xxxx yyyy zzzz (z means height) rrrr (rotation) rrrr (other rotation value [not in teleporters])
In teleporters, its xxxx yyyy zzzz nnnn (n=null) and vvvv (value)
Change the added teleporter spawn points to where you want them.
6. Save, Hexeditor says it didn't but it's also lying
__
Eschaton: Changing added teleporters
Requirements:
1. Eschaton 0.6+
2. Modified Eschaton/Hexedited bloodgulch.map Demo Edition or Full version
1. Open Eschaton 0.6
2. Open Bloodgulch.map with Eschaton 0.6
3. Go to scenario editor
4. Click the green button that says (+) to maximize the window
5. Change the view with the Axis sliders so Bloodgulch.map's BSP model is visible
Optional. Change the bsp color to whatever you want
6. Change Select Object Type to Netgame Flags Look for your teleporters you added
7. Change the X-Value (-=left +=right) with the ^ and \/ to where desired
8. Repeat step 7 for all spawn points
9. You don't need to save because Eschaton automatically saves
Requirements:
1. Bloodgulch.map - Demo edition
2. Hexedit
1. Open Hexedit
2. Go to 008842c0 (Apple-J then select hex) or press Apple-F and look for B8 43 76 42 07 94 16 C3 19 3A CB 40 00 00 00 00
3. Do you see 08 00 07 00? Change it to Teleporter entrance # 2 by changing 08 to the teleporter origin - 06 and change 07 to the teleporter value - 02, 01 and 00 are taken by the teleporters in the normal blood gulch (base teleporters)
4. Go to 008843e8 by pressing Apple-J and entering 008843e8 or go to the next teleporter (E05272424DC215C3C3DEC84000000000)
5. See 08 00 07 00? Change it to Teleporter exit by changing 08 to the teleporter exit - 07 and changing 07 to the teleporter value - 02
6. Keep going down - if you see 08 00 01 00 or any other numbers after the spawn point, change those too.
__
Eschaton Tutorial: Adding
Requirements:
1. Go to Altimit01's signature and download the entity style plugins and place in the entity style plugins folder in your eschaton folder, if you have, skip this step
2. You will need a version of Eschaton 0.5 or later with the plugins installed
3. Bloodgulch.map - Full version or Demo Edition
1. Open Eschaton with the installed eschaton plugins
2. Go to preferences or bring it up with Apple+, and change to Entity Style plugins
3. Go to scnr: "levels\test\bloodgulch\bloodgulch"
4. Look for netgame flags
5. Go down to hill flags or Select 150 to 191
6. Go to "Short Integers" and select "team index" and change to "2"
7. Go to "16-Bit Enumerations" and select type change to "teleporter - from"
8. Go to the next flag and go to "Short Integers" and select "team index"
9. Change to "2"
10. Go to "16-bit Enumerations" and select "type"
11. Change to "Teleporter - To"
12. Repeat 6-11 as many as desired
13. Save
__
Hexeditor Tutorial: Modifying added teleporters
Requirements:
1. Hexeditor (NOT HEXEDIT)
2. Modified Hexedited Bloodgulch.map - Demo Edition
3. A spawn point map of Blood Gulch's bsp w/ spawn point grid
1. Open Hexeditor
2. Open Bloodgulch.map
3. Go find B8 43 76 42 07 94 16 C3 19 3A CB 40 00 00 00 00 or enter 008842c0 in first
4. Open your bloodgulch spawn point map
5. In all spawn points, the bytes are 16or20-Bytes, they are xxxx yyyy zzzz (z means height) rrrr (rotation) rrrr (other rotation value [not in teleporters])
In teleporters, its xxxx yyyy zzzz nnnn (n=null) and vvvv (value)
Change the added teleporter spawn points to where you want them.
6. Save, Hexeditor says it didn't but it's also lying
__
Eschaton: Changing added teleporters
Requirements:
1. Eschaton 0.6+
2. Modified Eschaton/Hexedited bloodgulch.map Demo Edition or Full version
1. Open Eschaton 0.6
2. Open Bloodgulch.map with Eschaton 0.6
3. Go to scenario editor
4. Click the green button that says (+) to maximize the window
5. Change the view with the Axis sliders so Bloodgulch.map's BSP model is visible
Optional. Change the bsp color to whatever you want
6. Change Select Object Type to Netgame Flags Look for your teleporters you added
7. Change the X-Value (-=left +=right) with the ^ and \/ to where desired
8. Repeat step 7 for all spawn points
9. You don't need to save because Eschaton automatically saves
-
TaxiService
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yeah!
good to read, easy to understand... 5 from 5 poinst! 
seriously, good job!
seriously, good job!
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Master Thief
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TaxiService
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