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Incoming serverside missions

Posted: Thu Jan 13, 2005 5:20 am
by Blade
Ok, this is going to be my SERIOUS project, and the one that people may actually use, since no one needs a weapon mod anymore.

There will be two packs of coop missions, one for RS, one for the demo. It may will also include something like Miltant Tangoes. Ramone will be testing, if anyone else wants to, contact me!

Posted: Sat Jan 15, 2005 10:08 am
by Blade
The missions for The Rock (RSD) and Castle (RS) are done, and so are the non-serverside terrorist files.

Unlike Militant Tangoes, it doesn't do anything to the existing terrorist files, so you can still play the easy coop missions all you want!

Posted: Tue Jan 18, 2005 6:29 pm
by Blade
Ok, I couldn't (was too lazy to) neutralize the bug that made everyone insert underground on coop, so now it DOES replace existing coop files. That means no more easy tangoes. The good news is it's COMPLETELY serverside. I used the stats of the Militant Tango actors, because it was Ramone's opinion that the 100 stat tangoes weren't as good (for whatever reason).

Also, there won't be piles of terrorist hunt missions like I said previously. Instead, I'm going to spend a lot of time on 4-8 missions, each for different maps, compiling a campaign. It'll have objectives (neutralize armored car, disarm bomb, rescue hostage, throw a fit, fall into the water...) as opposed to the terrorist hunt coop that seems to be the coop the RSDers play. There's no need for me to write terrorist hunt missions, since the normal missions will now hate elite tangoes. Anyone mind saying something in this thread?!

Posted: Wed Jan 19, 2005 8:50 am
by Blade
Change: I will have SOME terrorist hunt missions that simply change the insert of the normal one. They won't have the tangoes with leet kits.

Posted: Fri Jan 21, 2005 10:54 pm
by LordLothar
can u do a disarm bomb in RSD? and can u do it with the timer going? so if u dont get it in time then u lose

Posted: Sat Jan 22, 2005 8:41 am
by Blade
Yeah, you can do that... Did you have a mission idea?

Posted: Sun Jan 23, 2005 7:59 pm
by LordLothar
hmm.... i think of one.. well naturally its gonna be terrorists wanting to blow up something

Posted: Mon Jan 24, 2005 7:53 am
by Blade
Another update:
It's completely serverside, and no terrorist you play sucks. Missions are coming...