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GP patch release coming very soon

Posted: Sat Oct 30, 2004 6:58 pm
by Blade
As of right now, I am tweaking it a bit, and testing. It's not very big, but it fixes several things. They include:
correcting ammo counts on some guns
making antiarmor MP :)
changing XOR's GP2 inventory icon
proxy mines and flashes-carry one per kit (to prevent people from hiding behind them and to promote use of explosives that aren't as easy to use like claymores, and to prevent idiots from using any sort of explosive)

That about does it. Nova Weapons will come in weeks. It'll add loads of guns.

Posted: Sun Oct 31, 2004 10:31 am
by Dark Angelus

Posted: Sun Oct 31, 2004 10:19 pm
by Hardedge
lol, i completely agree with you DA :lol: we need more rubbers, the ones we have are insufficient XD

Posted: Sun Oct 31, 2004 11:06 pm
by Sephiroth Clock
They break too easily, causing people to involuntarily release bodily fluid.

Posted: Mon Nov 01, 2004 5:17 am
by Blade
Dark, I will remember that when making a mod. This is still just a patch though. :)